I also feel that changes to WE, and to a lesser extent WH, were uncalled for and have now created a character that is so strong, that it's literally polluting the lakes and turning game play toxic. Previously, it was common to get ganked by a WE- that's fine, that's what they're designed to do. Nowadays, it's common to get ganked by multiple at a time, as there's so many of them loitering around.
https://imgur.com/a/r3bF9Jd
18.1% of online T4 players being WE. This may be an anomaly, but this surely can't be healthy.
The argument that it's because they are "flavour of the month", as people like playing changed classes after a patch is mood. Yes, people played healers more for a while after the patch, but that quickly normalised. Likewise, all other MDPS classes saw changes, but none saw uplift of where they were played 7.2% over a 365 day period to where they are played so much. Since the patch, the WE population virtually doubled overnight.
So why do they get played so much, if it's not flavour of the month? Well, they got the full toolkit, burst, CC, wounds debuff, amour bypass, strong defenses, mobility and stealth to disengage when things get hairy. They can take down various classes and lower geared players in a single KD. No other class has so much going for it, and so few weaknesses. A stealth class should be high-burst, but with fragility. This is not the case. With regen items and given that there's no need to spec for crit due to Witch Brew, and thus WEs can spec instead much deeper in defense.
There is then the argument that classes aren't balanced on a 1v1 basis, and thus people should not judge a character on that basis. True, if this was a high pop server. Half the time, there's a pop of less than 500, with a low around 200. Outside prime time, there's typically 25-99 people in a zone, with very little elsewhere. At such a level of population, how strong a class is on a 1 vs 1 or 1 vs few level does most definitely matter. Furthermore, the argument was previously that WE/WH had to be strong 1v1, as they were weak in WBs - that's no longer the case.
And finally, there's been a few that say "What about ...?". It does not matter. WL was overtuned, it needed to be toned down. If a class is overtuned, it doesn't matter if others are as well - they all need to be balanced.
I'm hoping the devs will resolve this. Levelling up in T4 is rough enough for new players, being perpetually ganked by WEs and WHs will drive new players away in hordes, and quite some old-school players as well.
P.S. my argument has been mostly around WEs, as I play Order and am on the receiving end of WEs. I rarely play Destro, so can't judge how overtuned WHs are, but suspeect a similar argument applies to them.