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Re: Update 03/09
Posted: Fri Sep 04, 2015 3:53 am
by Twyxx
Vendor hatchets <3! Too bad I can only equip one

Thanks devs, great as always!

Re: Update 03/09
Posted: Fri Sep 04, 2015 3:56 am
by Gnash
nalgol wrote:pff i fixed crafting + all talis
You, my good sir, ROCK! Thank you

Re: Update 03/09
Posted: Fri Sep 04, 2015 6:26 am
by Tiggo
Coryphaus wrote:one thing i never understood is why 1 hander sc weps cost 100 emblems but 2h sc weps cost 200
its almost like your being punished simply because you want an alternate play style
why cant it all be just 100 emblems
but you need 2x 1hander or 1hander and a shield, so it also costs 200 emblems?
Re: Update 03/09
Posted: Fri Sep 04, 2015 4:04 pm
by Vdova
Great job as always devs! I want give You a big witchelfs hug
Can we expect any T2 rvr sets anytime soon, or will it be implemented in T3?

)))))
Re: Update 03/09
Posted: Fri Sep 04, 2015 4:34 pm
by Coryphaus
Ok seriously guys? come on
out all the scenarios to prick from implementing tor anoc was the worst for the current situation
just classes running around spamming kb it was such a terribly designed map
Re: Update 03/09
Posted: Fri Sep 04, 2015 4:44 pm
by Azarael
Tor Anroc was added because it was the only other scenario that uses pure Murderball mechanics, as Mourkain Temple does.
(Also because it's divisive and trolly.)
Re: Update 03/09
Posted: Fri Sep 04, 2015 4:50 pm
by Coryphaus
Azarael wrote:
(Also because it's divisive and trolly.)
i feel that as sm player you are biased

Re: Update 03/09
Posted: Fri Sep 04, 2015 4:53 pm
by Azarael
If I really wanted to be useful on Tor Anroc I'd bring an Ironbreaker (or later a Knight with Banish Darkness). SM is literally the worst because of free immunities and terrible punt range.
Re: Update 03/09
Posted: Fri Sep 04, 2015 5:02 pm
by Coryphaus
thats not what i was seeing espically on the narrower parts that slope down any punt will do
Re: Update 03/09
Posted: Fri Sep 04, 2015 5:08 pm
by Noiree
dat first tor anroc (laggy...again and a bad choice of music cause unexpected)