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Lets Theory-craft: Slayers vs Choppas

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Vigfuss
Posts: 383

Re: Lets Theory-craft: Slayers vs Choppas

Post#71 » Fri Aug 28, 2015 10:43 pm

Jaycub wrote:
Vigfuss wrote:Immunities are a much better system than diminishing returns. You just have to play attention to the buff. Buffhead addon helps a lot. And if you're paying attention to your own buffs you can make use of all the free immunities ppl are throwing around.
everyone just tossed the immunity check from NB on their CC abilities... And why wouldn't they?
because it's cheezy, and lazy. And those people won't be watching their own immunities either, because they play the lazy way.

Edti: half the players doing that will not even know when they disarmed or silenced someone.
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Jaycub
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Re: Lets Theory-craft: Slayers vs Choppas

Post#72 » Fri Aug 28, 2015 10:57 pm

Vigfuss wrote:
Jaycub wrote:
Vigfuss wrote:Immunities are a much better system than diminishing returns. You just have to play attention to the buff. Buffhead addon helps a lot. And if you're paying attention to your own buffs you can make use of all the free immunities ppl are throwing around.
everyone just tossed the immunity check from NB on their CC abilities... And why wouldn't they?
because it's cheezy, and lazy. And those people won't be watching their own immunities either, because they play the lazy way.

Edti: half the players doing that will not even know when they disarmed or silenced someone.
You can use both, NB becomes a failsafe. I just really hate the idea of passive complete immunities to CC with no input on the player themselves.

It's completely subjective, and my opinion. And is why I said I will get a lot of flak for taking this type of stance. I'm not saying the game will become better with a CC immunity rework etc...

What I would consider objective, is the fact that entire archetypes or classes are left out of the meta completely, while some are mandatory... is a bad thing for the game.

How to go about fixing that is again subjective, because they are many ways to do so. I just think guard and CC changes would be how I would go about doing that.
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Vigfuss
Posts: 383

Re: Lets Theory-craft: Slayers vs Choppas

Post#73 » Fri Aug 28, 2015 11:20 pm

Jaycub wrote: How to go about fixing that is again subjective, because they are many ways to do so. I just think guard and CC changes would be how I would go about doing that.
What is wrong with guard? CC is not affecting the meta very much now since BO & SM punt throws people quite a lot further than it did on live. It's much more useful now, i just wish they would remove that retarded tactic from BOs that makes the punt deal more damage. It encourages every noob BO to overuse the skill and give away even more free immunites.

Big Slash should do zero damage to avoid a play style problem that is encouraged by game design.
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Jaycub
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Re: Lets Theory-craft: Slayers vs Choppas

Post#74 » Fri Aug 28, 2015 11:37 pm

I kind of outlined why I don't like guard in an earlier post, its basically makes someone twice as hard to kill with essentially no drawback when the tank is built right.

As for CC it ties in w/ making MDPS stronger than RDPS, as it effects MDPS more than it does RDPS. And it makes healing and gaurding stronger/easier.
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Coryphaus
Posts: 2230

Re: Lets Theory-craft: Slayers vs Choppas

Post#75 » Fri Aug 28, 2015 11:44 pm

The down side is that when you block and parry fail to proc as a tank you take huge dmg


I can't help but feel that you are slightly biased in your dislike for guard b/c your a wh...even if you are rolling a Mara atm
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Vigfuss
Posts: 383

Re: Lets Theory-craft: Slayers vs Choppas

Post#76 » Fri Aug 28, 2015 11:45 pm

Jaycub wrote:I kind of outlined why I don't like guard in an earlier post, its basically makes someone twice as hard to kill with essentially no drawback when the tank is built right.

As for CC it ties in w/ making MDPS stronger than RDPS, as it effects MDPS more than it does RDPS. And it makes healing and gaurding stronger/easier.
Warhammer was first of all an RVR game where groups bigger than 6 are common. As soon as you have more than 6 players range dps becomes extremely valuable, and even in a 6 man SC group it can be very good.

Warhammer is a team game, and that's were well played tanks will be the difference maker in any matchup. Also CC is a direct counter to guard when used correctly.
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Azarael
Posts: 5332

Re: Lets Theory-craft: Slayers vs Choppas

Post#77 » Fri Aug 28, 2015 11:56 pm

Vigfuss wrote:CC is not affecting the meta very much now since BO & SM punt throws people quite a lot further than it did on live.
They do? The values for GW and BS come from the packet logs - angle 45 degrees, power 600.

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Vigfuss
Posts: 383

Re: Lets Theory-craft: Slayers vs Choppas

Post#78 » Sat Aug 29, 2015 12:26 am

Azarael wrote:
Vigfuss wrote:CC is not affecting the meta very much now since BO & SM punt throws people quite a lot further than it did on live.
They do? The values for GW and BS come from the packet logs - angle 45 degrees, power 600.
It really feels like it's quite a bit farther if I remember correct.
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Jaycub
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Re: Lets Theory-craft: Slayers vs Choppas

Post#79 » Sat Aug 29, 2015 12:35 am

Coryphaus wrote:The down side is that when you block and parry fail to proc as a tank you take huge dmg


I can't help but feel that you are slightly biased in your dislike for guard b/c your a wh...even if you are rolling a Mara atm
I mained knight on live, probably 70% of my playtime was spent on one. And I haven't touched my WH on here in ages, its going to be crap till lvl 31. And I have a feeling mara is going to go the same way until it gets piercing bite at 39.
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wos
Posts: 218

Re: Lets Theory-craft: Slayers vs Choppas

Post#80 » Sat Aug 29, 2015 1:10 am

no class in war is equal thats the way its allways been and it dont bother me the class that conbin the skills and tatics that i like the most and to my play styl are the one i play i know verry well that a tank will eat mdps will eat rdps/magdps if in the wrong spot because all mdps have gap closers and a rdps/magdps will eat a tank the trick is to know what class ur build is affective agenst war has 3 trees per class if u where a heal shammy you r usely running from mose this to keep healing but if u go the dps and hit for heal spek u can stand in and go 1v1 with a wh or slayer u dont even need to kit but the dps AM will get u evry time with no problem trying to th-craft at lvl 22 is no good u dont even have ur full build yet most class open up later in the game just remember every tree has a baine but this is just solo if ur in a good teem it dont mater where ur week a teem mate class/build will pic up

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