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Re: Patch Notes 18/04/2025

Posted: Sun Apr 20, 2025 5:09 pm
by baselinestun
Magusar wrote: Sun Apr 20, 2025 1:58 pm Personally, I like the new changes to Zealot and Rune Priest rituals/runes. Vector is definitely good.
The only thing I would still increase the radius to 75 feet for everything except the new stability rune, because in the condition of increasing the radius it will look too strong. Or just rework the freedom component to something like "frees from roots and cleanses slow effects every 3-4 seconds" and also make the radius 75 feet. Than look how it will going.
agreed, the idea behind the rework is good and it's actually fun to use, just needs a bunch of tweaking

Re: Patch Notes 18/04/2025

Posted: Mon Apr 21, 2025 12:07 am
by Scragmuncher
So after playing a few WB's with these rituals, the RP ones seem to be basically useless. The extra AP one is fine I guess but that's about it. Seems to be a very nice buff for zealots though, on paper at least.

That being said, RP is still a super strong healer. In a 900kill Wb last night the top 3 healers were all RP. 3.5m healing to 1.2m prot on the top healer which is pretty solid.

Re: Patch Notes 18/04/2025

Posted: Mon Apr 21, 2025 8:44 am
by Ruin
In terms of RP/ZEAL changes, those 2 classes still suffer from lack of proper OOG healing, not posessing anything that could possibly equal to martyrs/khain or EoV/FoTG.

Re: Patch Notes 18/04/2025

Posted: Mon Apr 21, 2025 8:59 am
by PROsiak
Ruin wrote: Mon Apr 21, 2025 8:44 am In terms of RP/ZEAL changes, those 2 classes still suffer from lack of proper OOG healing, not posessing anything that could possibly equal to martyrs/khain or EoV/FoTG.
Maybe that's the general direction of the healer changes? AoE on Basic HoT got removed and EoV/FoTG is now damage spec's skill so AM's/Sham have no real OOG as well.

Re: Patch Notes 18/04/2025

Posted: Mon Apr 21, 2025 9:30 am
by leftayparxoun
PROsiak wrote: Mon Apr 21, 2025 8:59 am
Ruin wrote: Mon Apr 21, 2025 8:44 am In terms of RP/ZEAL changes, those 2 classes still suffer from lack of proper OOG healing, not posessing anything that could possibly equal to martyrs/khain or EoV/FoTG.
Maybe that's the general direction of the healer changes? AoE on Basic HoT got removed and EoV/FoTG is now damage spec's skill so AM's/Sham have no real OOG as well.

It didn't get removed completely out of the game. It now requires a tactic to get the +2 target functionallity back. A very small price to pay for how big the effect is, in my opinion.

As for Zealot/RP, their Leaping Alteration/Rune of Serenity got a major buff last patch, and now heals for a lot more.
e.g. at 11 points in the tree and with 170 Healing Bonus it used to heal 286 per tick while now it heals for 368 per tick. A 29% heal increase in this case.

Re: Patch Notes 18/04/2025

Posted: Mon Apr 21, 2025 9:46 am
by PROsiak
leftayparxoun wrote: Mon Apr 21, 2025 9:30 am It didn't get removed completely out of the game. It now requires a tactic to get the +2 target functionallity back. A very small price to pay for how big the effect is, in my opinion.
I hear this all the time. "Very small cost". "Class X has access to Y, Z". But then you go into the builder and there is no way you are fitting these Y, Z's without crippling the class like hell. I'm not sure about the AM in this case, cause i stopped playing healing spec after the changes, so u might be right that picking this tactic might be justifiable in some cases. But still wouldn't call it very small price, there are so many incredibly good tactics that i'm pretty sure the price is heavy on picking that one.

Re: Patch Notes 18/04/2025

Posted: Mon Apr 21, 2025 10:02 am
by leftayparxoun
PROsiak wrote: Mon Apr 21, 2025 9:46 am
leftayparxoun wrote: Mon Apr 21, 2025 9:30 am It didn't get removed completely out of the game. It now requires a tactic to get the +2 target functionallity back. A very small price to pay for how big the effect is, in my opinion.
I hear this all the time. "Very small cost". "Class X has access to Y, Z". But then you go into the builder and there is no way you are fitting these Y, Z's without crippling the class like hell. I'm not sure about the AM in this case, cause i stopped playing healing spec after the changes, so u might be right that picking this tactic might be justifiable in some cases. But still wouldn't call it very small price, there are so many incredibly good tactics that i'm pretty sure the price is heavy on picking that one.

Oh don't get me wrong. 1 tactic slot loss is huge for Shamy/AM. But this literally is the best tactic they have as a healer.

If a tactic has to go, that's not the one that should be left behind. Losing Discipline for example (160 Willpower) or the 10% heal crit tactic is much more preferable in terms of heal output loss in a warband setting.

Re: Patch Notes 18/04/2025

Posted: Mon Apr 21, 2025 10:02 am
by Kloaner
leftayparxoun wrote: Mon Apr 21, 2025 9:30 am A very small price to pay for how big the effect is, in my opinion.
is it so small? for 2 randoms hots? it's nice when you are outside of a group / warband and just wanna see green numbers. (BoM ftw)


The question I'm unsure about is whether all these fancy reworks had any effect on the value a healer brings to his group.

Re: Patch Notes 18/04/2025

Posted: Mon Apr 21, 2025 10:29 am
by Alubert
I'm fine playing RP after the changes. The condiut/nexus change is a very cool idea. The basic rune heals the same as before or even stronger. Proc the same as before. I haven't thoroughly tested the snear break rune. But if it breaks only once snare then you should add as Drukar wrote snare cleance every few seconds (maybe tics like cleanse rune?).
I only have one technical suggestion. Because of the short range of the rune/rit and its frequent casting from scratch to introduce some convenience. Now when throwing you have to accurately aim the rune at a place in your maximum range. Usually RP/Zeal tries to throw it at maximum range. If you take it beyond maximum range then you have a failed cast.
Is it technically possible for a rune/rit to be cast at its maximum range if you set the marker already outside your range?

Re: Patch Notes 18/04/2025

Posted: Mon Apr 21, 2025 10:34 am
by Sapblatter
Myself i don't think the change was really needed, if the rituals where to op you could have just toned them down. People weren't crying out ritual changes but just an extra couple of tactics or a skill for some build diversity.

I really hoped during the healer's balance pass, the m4's would have been looked at but they just feel forgotten about and you had a perfect opportunity to make these bland m4's into something usable/wacky and fun. We should probably stop the masteries trees at the 13 point ability.
Now playing a Rp/Zea now just feels more tedious than fun.