Re: [PTS] Patch Notes 16/08/2024
Posted: Sat Aug 17, 2024 4:34 am
The indirect buff to range is also an indirect buff to the faction with the most range - draw your own conclusions
Warhammer Online
https://returnofreckoning.com/forum/
u have taunt pet /flee/ running tactic. dont u think 1 class have so many esc tools too much? not mention msquig escape/charge tools.dogslife wrote: ↑Fri Aug 16, 2024 11:30 am The changes for the SH on Squig Armor will create even more of a total imbalance with the SW's abilities, why not just add a 5sec CD on Squig Armor and KABOOM like SW's stances? The SH has no way to survive close combat without transforming into Squig Armor and you put a 2 sec stationary cast time?!?
RTA: You fire a quick arrow at your target, dealing 253 damage, interrupting any ability that they are building up and will remove one damage absorbing effect from the target. Any damage absorbing effect removed from the target will inflict an additional 150 damage. 10 sec cd.RUN AWAY and Red Tipped Arrer are swapped in the Quick Shooting mastery tree.
Run away is much better though, it's the right thing to do.forsa wrote: ↑Sat Aug 17, 2024 8:49 amRTA: You fire a quick arrow at your target, dealing 253 damage, interrupting any ability that they are building up and will remove one damage absorbing effect from the target. Any damage absorbing effect removed from the target will inflict an additional 150 damage. 10 sec cd.RUN AWAY and Red Tipped Arrer are swapped in the Quick Shooting mastery tree.
Sounds extremely balanced for 5 pt skill.
If this balance change is intended for pure solo play, sure. I would also rather have a 10 secs movementspeed buff for roaming around solo in the lakes.what63 wrote: ↑Sat Aug 17, 2024 9:25 amRun away is much better though, it's the right thing to do.forsa wrote: ↑Sat Aug 17, 2024 8:49 amRTA: You fire a quick arrow at your target, dealing 253 damage, interrupting any ability that they are building up and will remove one damage absorbing effect from the target. Any damage absorbing effect removed from the target will inflict an additional 150 damage. 10 sec cd.RUN AWAY and Red Tipped Arrer are swapped in the Quick Shooting mastery tree.
Sounds extremely balanced for 5 pt skill.
I mean on paper yes, damage goes up, but between squig armor change and this, SHs are far less immune to being bullied in general in rvr, be that solo or in group play. Even in scenarios you'd be far less prone to SH just sprinting out in squig armor after being caught by stagger plays or what have you.lemao wrote: ↑Sat Aug 17, 2024 9:51 amIf this balance change is intended for pure solo play, sure. I would also rather have a 10 secs movementspeed buff for roaming around solo in the lakes.what63 wrote: ↑Sat Aug 17, 2024 9:25 amRun away is much better though, it's the right thing to do.forsa wrote: ↑Sat Aug 17, 2024 8:49 am
RTA: You fire a quick arrow at your target, dealing 253 damage, interrupting any ability that they are building up and will remove one damage absorbing effect from the target. Any damage absorbing effect removed from the target will inflict an additional 150 damage. 10 sec cd.
Sounds extremely balanced for 5 pt skill.
But this is a buff for grp play like i.e. scs, damage is now even more bonkers and priority for balance should not be around solo roaming.
Espesially when Run Away! now stops if using ability.. : D This feels very much like too many cooks in the kitchen, What is the direction really? If Test phase of 9 aoe cap is over why its on test server and not live? Besides 9 cap without morale dmg cap removal and 50% aoe healdebuffs brought back. Espesially to Dps Dok because now RP has access to 150ft Rune Of Battle that can be used on anyone, lasts 15s and targets everyone within 25ft so that is very many heal debuffed destro... This is so much better than original Devour Essence 5s duration 20s cd that has 150 ft range and hits 5people not 24. DE will heal your target and crits debuff healing by 50%. If that was too powerful why is this RP thing not?what63 wrote: ↑Sat Aug 17, 2024 9:25 amRun away is much better though, it's the right thing to do.forsa wrote: ↑Sat Aug 17, 2024 8:49 amRTA: You fire a quick arrow at your target, dealing 253 damage, interrupting any ability that they are building up and will remove one damage absorbing effect from the target. Any damage absorbing effect removed from the target will inflict an additional 150 damage. 10 sec cd.RUN AWAY and Red Tipped Arrer are swapped in the Quick Shooting mastery tree.
Sounds extremely balanced for 5 pt skill.