Re: Weekend Scenario Events
Posted: Thu Jul 27, 2023 4:21 pm
No one wants to play ranked because you can't farm newbies.
You are a new player and I suppose you just reproduce what you read on the forum or directly in game. But the reason why ranked is more or less dead at the moment is because of different reasons :
bittrio wrote: Thu Jul 27, 2023 6:05 pm I am relatively new, but I speak from my in game experience.
Anyone can check my videos. Almost every SC is a 1 sided stomp fest. I rarely find competitive SC games.
I just completed 2 SC's. 30-1 kills and 26-0 kills. These are the normal games when you are playing solo without high end gear. You get farmed to no end.
Just not worth playing as a newer player, almost every game turns into one team sitting in their spawn because they are getting farmed so bad.
It's nothing new and that's probably why you think I'm regurgitating what I read on the forums, but unfortunately it's been my experience.
You were talking about ranked and why no one wants to play it and I was only answering on this.bittrio wrote: Thu Jul 27, 2023 6:05 pm I am relatively new, but I speak from my in game experience.
...
It's nothing new and that's probably why you think I'm regurgitating what I read on the forums, but unfortunately it's been my experience.
I don't think anyone is unaware of the situation, rather the opposite and tbh the last 7 days have been awful because of this event that went out without anyone thinking it through, that is from someone on the other side. This event went so far that people began to stack more and more ranged dps just to be able to get a higher chance of getting the drops leading to an internal competition to get the loot, I hope you understand how silly this is.bittrio wrote: Thu Jul 27, 2023 6:05 pm I am relatively new, but I speak from my in game experience.
Anyone can check my videos. Almost every SC is a 1 sided stomp fest. I rarely find competitive SC games.
I just completed 2 SC's. 30-1 kills and 26-0 kills. These are the normal games when you are playing solo without high end gear. You get farmed to no end.
Just not worth playing as a newer player, almost every game turns into one team sitting in their spawn because they are getting farmed so bad.
It's nothing new and that's probably why you think I'm regurgitating what I read on the forums, but unfortunately it's been my experience.
This post seems very well written, thank you for taking the time to express your thoughts. I’ve been playing Warhammer online off and on since live almost exclusively as an order player during EU Prime. I play order rather than destro simply because I enjoy the lore and the aesthetic. I know that typically during EU prime population will fluctuate between 500 - 800 online. EU prime typically has a larger destro population than Order, whereas NA prime will have somewhere between two or 300 players with a larger number of them being Order than destro . That is my experience.Aluviya wrote: Tue Jul 25, 2023 3:44 am I would debate that "just building a premade" is sufficient to change the statistics towards a remarkable balance. As a very active played that I've been in the past years (until recently) these are my observations:
1) Summer population decline and its effects: came quite early this year (not including the latest statistics as there is an event ongoing) My impression of the recent days is that there are simply not many active premades left on order that play on daily basis exclusively order vs active veteran players who almost exclusively play destru and have an excessive online presence that can go from 12-1 pm till 3-4 am Altdorf time - in which they snowball usually most scenarios.
2) The stacking: usual suspects (veterans that have a deep insight to the game & play this game in organised groups almost on daily basis) tend to stack on one side: destruction (various reasons such as playability of certain setups) As an organised order group you usually have to overcome the odds that your group is at best paired with semi -PUGs vs full premades on destruction side. There is also less to 0 incentive to log here to the other realm (nor is it really always possible as xrealming is treated as "problematic" on this server rather then seen as a chance to actually balance). Why would any1 log to the side where you would actually have to put effort into every game to win it?
3) Unequal design of scenarios: attracts certain groups to play "safe" setups (such as 3 Rangedps 1 Tank 2 Healer comps) which have a high potential to snowball unaware PUGS. Here one would most likely play a destruction setup, as Sorc+ Squig feels way more smooth than BW+SW. And the current checks of the marauder-pull make it somewhat difficult for a pure rangeassist group on order to operate with the same efficiency as a destru team that simply kills the lion pet everytime it is on field. For regular melee-setups it can be very challenging to fight these groups in open field due to punt on rotation while the range groups sustain with the alltime escape into the warcamp while fighting.
4) Everyone knows it better: Adressing the design of scenarios additionally - I'd say that for a lot of unaware PUGs it is quite unclear how to behave in order to win a scenario alongside with premades. Some want to desperately cap objectives while abandoning everything and everyone else only thinking as far as the first capture. Some just want to fight isolated while never contributing towards objectives and play scenarios as if they were a less zergy orvr and gank people on their own. In such an environment even having a PUG group with you that is perfectly archetype balanced can still mean a clear loss if a whole group of sumbit to escort a single flag, abandoning your premade vs 2 premades. Even for me it's sometimes unclear why objectives are there when a scenario is clearly requiring to dominate one side to be actually able to do the objectives. Caledor woods is here the perfect positive example while most "carry the objective" scenarios usually tend to lead to overcommitment in terms of running to the objective rather then actually trying to build a longtime dominance so more than just 1 flag could to escorted.
5) Veterans: Some people have experiences with this game and its community beyond 10+ years and have set expectations how certain classes should be played. Having a "premade" that you just recently filled from /5 will most likely not save you from being still beaten (farmed) by active experienced groups that do know the game well and play with their teammates for years - there is simply a limit where a good setup carry you. The true experience that allows a group to stand out is not just based on individual skills but even more in synergy. Because of the big disparity here there is quite a lot hostility for newbie mistakes here and most veterans simply avoid playing outside of their known circle of people (which then again leads the phenomenon that less experienced players will most likely not find a suitable group for themselves even if they were open for it).
Lastly - My personal motivation to queue up for a scenario is that I mostly want to escape zergy RvR experience and enjoy the game in a more balanced, small scale environment. Due to the reasons I've mentioned above I most likely never experience that. Even when I am playing in my own premade. It's most likely a onesided stomp. Because of that I can actually only guess how difficult it must be for PUGs to "just have fun" with this game when they just try play this game, get the weekly scenario done (we are talking about 50 crests here and/or a few minor rewards here). I struggle seeing positive motivational aspects for new players to actually learn and embrace the game, which worries me a lot.