Re: Patch Notes 21/07/2023
Posted: Mon Jul 24, 2023 5:24 am
are these rings even worth it they dont even seem better than genesis 

I found same today morning, i made a bugtracker for it.Skullgrin wrote: Sun Jul 23, 2023 9:59 pm Not only does the ring not give you event credit, it also vaporizes any standard talisman when you log out. Say goodbye to the +23 Wounds talisman i figured I'd use instead of the fancy ones...
Sure, but you lose your resists + initiative and wounds. At most it's only an extra 7% armour. Most dps can chop through 50% armour no problem. Some even 75% or ignore it entirely.Nameless wrote: Mon Jul 24, 2023 2:46 pm There are rings with armor so I would say they are better than genesis for backline healers. For wp/dok is more questionable but still 320 armor is quite a thing.
If there were not armor on them then it is so-so for healers, but with current melee meta are close, if not bis
Scottx125 wrote: Mon Jul 24, 2023 4:26 pmSure, but you lose your resists + initiative and wounds. At most it's only an extra 7% armour. Most dps can chop through 50% armour no problem. Some even 75% or ignore it entirely.Nameless wrote: Mon Jul 24, 2023 2:46 pm There are rings with armor so I would say they are better than genesis for backline healers. For wp/dok is more questionable but still 320 armor is quite a thing.
If there were not armor on them then it is so-so for healers, but with current melee meta are close, if not bis
BG can sit on 95% parry with 3 of the 6% parry puppies, get to 700 WS for the last 5% against soft capped str, then you just need to learn how to shatter RampageScottx125 wrote: Mon Jul 24, 2023 12:45 pm There are specific classes that these rings are amazing for. E.G 2H tanks for the extra parry. Or MDPS/RDPS for the extra WS and arm pen. For most tanks and healers standard genesis is better/on par.
Proc meta and crit meta as well nerfed. RoR has a way of removing options/whole playstyles and giving something no one asked in return. All classes used to have access to 700 Armour proc that stacked with potion. All classes got access to 12% Increased crit dmg/9 Crit. Some even got two, 18%+Crit dmg/9% Crit. Well all got 2 crit dmg increase when DF/WF were added,some individual pieces even had 6-10% Critical dmg increase and others had 15% aa haste. Crit was the best choice because its universal 35-55% of dmg increase without extra modifiers. This is why DF/WF had 25%+crit dmg/10% crit proc on all classes except Tanks. But tanks got like 2 piece - On Hit: 10% chance to reduce the next two heals on the target within 10 seconds by 662. That should be brought back because those were only things that worked on melee heals as well! Shield needs to be removed from Wp/Dok that is too much, i mean block? really? Just like Sh should lose Pounce/ranged KD but gain back their 98ft range etc etc.Skullgrin wrote: Mon Jul 24, 2023 5:11 pmScottx125 wrote: Mon Jul 24, 2023 4:26 pmSure, but you lose your resists + initiative and wounds. At most it's only an extra 7% armour. Most dps can chop through 50% armour no problem. Some even 75% or ignore it entirely.Nameless wrote: Mon Jul 24, 2023 2:46 pm There are rings with armor so I would say they are better than genesis for backline healers. For wp/dok is more questionable but still 320 armor is quite a thing.
If there were not armor on them then it is so-so for healers, but with current melee meta are close, if not bis
Armor is also important for some hybrid builds. I want to get at least 2 of the Iron rings just to see if Focused Offense can be made viable again. Four of the rings might work even better, but it's hard to say without having them to play around with.
Of course if it does work, Focused Offense will probably end up nerfed to hell, the same way Crippling Strikes and haste builds were.