Re: Game Changes!
Posted: Wed Aug 03, 2022 9:15 am
ganking BW? squishiest order class that kills itself?
Could you record your attempts to kill healers, who allegedly have 14k absorb for educational purposes?Landau wrote: Wed Aug 03, 2022 9:05 am This game is strongly disbalanced.
As a Witch Elf 80+, I see this problem more than anyone else.
Witch Elf is a top-dps class, that SHOULD easily kill Order squishies of any kind.
But we have another situation. And this is sad.
The main problem for today is Order squishies, armored better then tanks, that can not be killed 1 on 1 by any means.
Completely immortal AMs and RP's takes no damage at all. You will get detaunt and perma-absorb when you strike them from the stealth.
This perma-absorb will get all of your damage (about 14 000), AM takes all your AP at the same time, and then you will be dead.
Also AM's and RP's have armor and toughness, so you can not kill them by any means.
Also you can't kill your target with DoTs, because it takes too long time.
They always have friends, that comes quickly and kill you with a party.
And at the same time, tanks (even with shield) dies very well, so as other classes.
I can kill Slayer Toshutkidup 1 on 1 with my Witch Elf - he has strong damage, very good parry rate and he is healing himself.
I can kill White Lion Grrranimal 1 on 1 with my Witch Elf - he is hardly armored, and have a strong damage at the same time.
But as a Witch Elf, I cant do nothing with squishies:
Ganking solo Rune Priest
Ganking solo Bright Wizard
Ganking solo AM
...
Im glad that other players have noticed that other classes are killable. But not AM, or RP. This game is strongly disbalanced. And I believe, that this problem will NOT be solved because without immortal healers Order always will be defeated.inoeth wrote: Wed Aug 03, 2022 10:28 am there are maybe 3-5 strong am/rp that are nearly invincible, all other are easily killable. funny though that as a WE you are supposed to be a healer killer, but in reality the heal debuffs do nothing in a 1v1.
bw lol? 100% kill, if you cant, thats maybe your fault
It is true that WE's heal debuff do nothing on 1v1 PVP fight. They heal themselves, absorb all damage and waiting until WE is out of AP. Then WE dies from DoTs.inoeth wrote: Wed Aug 03, 2022 10:28 am there are maybe 3-5 strong am/rp that are nearly invincible, all other are easily killable. funny though that as a WE you are supposed to be a healer killer, but in reality the heal debuffs do nothing in a 1v1.
bw lol? 100% kill, if you cant, thats maybe your fault
Cyrylius wrote: Wed Jul 27, 2022 6:12 amAnd all of this are NOT working against AM.Sever1n wrote: Wed Jul 27, 2022 12:03 am WE/WH posts about how balanced and poor they are making me laugh. Inc/ong healdebuff, armor ignoring mechanic, armorshreding weapons, spirit/corp/true dmg, 3escapes (barier pot+stealth), antisnare/massdetaunt, undefending dagerrs that proc kiss/wb (we), tons of parry kite healing(wh), morale boost, stun/stagger/silence/disarm, antimage relic. And MSW with zeroburst, st detaunt, no antisnare, and WE/WH cosplay brutal assault. Yeh tell again how you are victims here. Imagine when noob see firstime totaly balanced def/regen abomination that take 0dmg and stab you to death with no counterolay besides /summonfriends and free escapes even when zerg is near.
You can't kill him even with 95% armor-ignore, because HE WILL ABSORB ALL OF YOUR DAMAGE.
You can't escape from his DoTs. THEY WILL KILL YOU IN STEALTH.