I've been playing scs for two nights now and I have some observations. I've played order both nights and have probably a 25-30% win rate. The game dominance ebbs and flows to be sure.
1. The game scs meta has changed to actually playing the scenario to win by capping bos, getting organized, strategizing etc and it is a good thing.
2. The impetus for playing scs it to win. If the scenario is obviously favoring one side, the impetus to play the remaining minutes is gone. In a good majority of the scs I've played, I've known the outcome in the first two minutes. I can decide to leave, not play or just try to kill something and roll against 12+ people for a 20% drop chance. When the scs are dominated by one side for a span of 3-4 hours, with no impetus to actually play, it gets old fast. It's very tempting to jump on the dominant side which I have thus far resisted.
3. The belief that giving some reward to the losing side will encourage AFKs to join the scs is vastly overblown. It will probably happen some but it can just as easily happen on the winning side.
4. Everyone will get their weapons eventually but its possible that some will not for a very long time or possibly even ever. For example at my current rate, it will take me 40 days for one character. It will be much shorter for some and much longer for others.
5. I realize the slow emblem gain is intended to keep people interested in the game but right now I'm becoming interested in playing the dominant side. I want a reward for playing and trying my best but it seems I will get rewarded even more by joining the winning side.
6. Conclusion, 1 emblem for every 250 points = 2 for winning, 1 or 0 for losing. 250 points is attainable if you try your best against a couple parties with 3 tanks, 2 doks, and a random dps. It keeps hope alive whereas currently hope is often lost in the first two minutes.
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Changelog 28/07/2015 (SC Weapons)
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Re: Changelog 28/07/2015 (SC Weapons)
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Porkstar Hamcat Coolwave
Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
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Re: Changelog 28/07/2015 (SC Weapons)
I dig your positive attitude Mez.Mez wrote:THANK YOU 4 this newest patch. RvR was going, 3 separate scenarios were going, it's so much fun. Between the influence grind and scenario weapons, I feel like there's options now. PvP competition is looking up, guild recruitment is up ten fold. It's been a great day on the server.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Porkstar Hamcat Coolwave
Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
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- Posts: 10
Re: Changelog 28/07/2015 (SC Weapons)
So.. Uh, my sorc just learned apothecary by mistake <.< not that I mind. I picked up farming for good measure too! Are you fantastic people gently bringing crafting into the game? I always loved crafting in Warhammer. Not sure why, it's not a very robust system but I really loved it! At the end of the day I'm just really grateful to be able to play the game I love.
Re: Changelog 28/07/2015 (SC Weapons)
5 emblems per day so that is lets say 10scs or 2-3 hours. So 80-100 hours to aquire end game weapon seems fairporkstar wrote: For example at my current rate, it will take me 40 days for one character. It will be much shorter for some and much longer for others.
Troll away
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Changelog 28/07/2015 (SC Weapons)
Agreed on all points.porkstar wrote:<scenario discussion>
Re: Changelog 28/07/2015 (SC Weapons)
whats happened to the T2 sc vendor in IC?
Steelclaw - nub Chosen Twangafing - annoying squig fing Daemonica - disk babe
Re: Changelog 28/07/2015 (SC Weapons)
porkstar wrote: 3. The belief that giving some reward to the losing side will encourage AFKs to join the scs is vastly overblown. It will probably happen some but it can just as easily happen on the winning side.
just commenting on this. its not a believe its a fact, we all have seen on live. didnt you? i dont know about the ENDLESS forum threads about that topic forcing mythic even to introduce some artificial "spawn afking" malus and kicking people out of scs and banning them for 10 minutes+ not being able to queue anymore. etc. etc.
if this was only a minor thing, do you really think mythic had spent so many ressources in it to punish it etc.?
i can see an aditional reward for gaining 250 points, but please NEVER reward losing a sc. please.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
- PartizanRUS
- Posts: 612
Re: Changelog 28/07/2015 (SC Weapons)
3,5 meter thick line is ok, because hitbox of a characters is big enough.porkstar wrote: 10ft homie. Its narrow. It means they're penalizing AoE users because they can't figure out how avoid AoE through walls. It's a terrible fix.
Edit :
Also I can't find T2 scen vendor in Altdorf
Last edited by PartizanRUS on Thu Jul 30, 2015 1:49 pm, edited 1 time in total.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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Re: Changelog 28/07/2015 (SC Weapons)
totally agree, I didnt win on scenario on order side last time on 8 played that a bit annoyingporkstar wrote:I've been playing scs for two nights now and I have some observations. I've played order both nights and have probably a 25-30% win rate. The game dominance ebbs and flows to be sure.
Troll away
Re: Changelog 28/07/2015 (SC Weapons)
so rewards should be balanced around what side can win or not??
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
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