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Choppa Pull, fix or delete it?

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Sofong
Posts: 554

Re: Choppa Pull, fix or delete it?

Post#71 » Wed Jun 29, 2022 12:32 pm

Farrul wrote: Wed Jun 29, 2022 11:46 am
Sofong wrote: Wed Jun 29, 2022 8:03 amreplace it with ID+rampage, sure, y not. :D
they are not asking to replace it, they asking to DELETE it. :D
Obviously nobody thinks it should get deleted leaving a blank 13 point empty space.

If you want Order melee stuff you need to first understand the difference of the factions melee situation(judging from your replies you dont ).

Order : never has enough tanks, order has an abundance of ranged dps. '' OP rampage Slayer '' is less popular than WL/WH.

Destro : has a wall of tanks. Always have an abundance of Choppas. What does your logic tell you will happen if a massive blob of choppas on rampage vs fewer Order tanks/melee? (Hint: Every singly Order will roll ranged dps to pew pew from safety and the server is likely not going to last for long)

I am not against giving Choppas the equivalent of rampage but first the overall balance has to be looked at(Order tanks).

GTDC? A bugged/broken mess, hence an abomination that deteriorates the game, only solution is to fix/replace it and that has nothing to do with rampage(if that is bugged, fix it too)
1st of all an ability that annoys ppl doesnt necessarily means that it needs to be removed or nerfed.
2nd since when balance is around ramdom zerggers? abundance of this or that doesnt change da fact that slayer is best dps in game, order relies heavily on slayers not the abundance of this and that dpsam or sw. base on simple observation 90% order premade contain at least 1 slayer.
3rd with or without GTDC, choppa never at da same lvl of slayer, yet ppl straight out asking to nerf/delete a 13 point ability here, ideas of rebalancing choppa and slayer(which should be done yrs ago), should also be taken into the equation.

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Everdin
Posts: 742

Re: Choppa Pull, fix or delete it?

Post#72 » Wed Jun 29, 2022 1:24 pm

What do you want me to prove? That Choppa pull pulls people? It's not like you pick a video "Hey look, there he hits the button aaaaand there all order die".

At this point we can declare this game as perfectly balanced, because you can't prove anything else. Maybe you watched to much Ally McBeal, but we are not in a courtroom where everything you can't prove did not happen, and if so, you can take these anecodtes as testimony from witnesses.

You can watch whatever chopper video an see gtdc pulls people that die afterwards, did gtdc kill them? Maybe, maybe not, maybe it was the 20 choppa behind the first one....

Pulling 3 people out of a group/warband whithout the chances to prevent this, while messing up defense and positioning them at a random ankle into your own group/warband make it not possible to escape, while speeding into them with decent damage?
These are facts, no anecdots. And, like mentioned before i agree that this does play a minor role if two fronts clashing into another. But you negate every attempt to escape from the choppa and it's blobb.

And again, on top of this, destro doesn't get tired to mention how bad this ability is for destro itself, but starts crying as soon as someone wants it to be changed.
Last edited by Everdin on Wed Jun 29, 2022 1:28 pm, edited 1 time in total.
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Farrul
Posts: 632

Re: Choppa Pull, fix or delete it?

Post#73 » Wed Jun 29, 2022 1:27 pm

Sofong wrote: Wed Jun 29, 2022 12:32 pm1st of all an ability that annoys ppl doesnt necessarily means that it needs to be removed or nerfed.
2nd since when balance is around ramdom zerggers? abundance of this or that doesnt change da fact that slayer is best dps in game, order relies heavily on slayers not the abundance of this and that dpsam or sw. base on simple observation 90% order premade contain at least 1 slayer.
3rd with or without GTDC, choppa never at da same lvl of slayer, yet ppl straight out asking to nerf/delete a 13 point ability here, ideas of rebalancing choppa and slayer(which should be done yrs ago), should also be taken into the equation.
That depends on the cause of the annoyance, if something is unbalanced (point 2) then maybe. If something is bugged/broken then definitely (point 1 and 3) it should be looked at.

The fact is that the heart of the game is orvr and that implies zerging, hence why it such an issue when the bugged/ broken ability is spammed by one of the most played classes of the faction.

It's suggesting a fix/ correction of an ability that cheats the rules of the game, to call it a nerf is only in that context, or are you ok with a cheating class?

The only balance nerf is in point (2) which indeed is broken, pulls are already annoying do deal with but at least other pulls give you a chance to respond(mara/wl) as they position the target in front of them, not right at their feets(choppa)which is imbalanced because of body collision(getting stuck).

As for a direct balance comparison Choppa vs Slayer balance it's a different topic and feel free to create one, however let's say GTDC is fixed(''nerfed'') and this balance comparison is looked at, choppas could recieve a tool which better fits them thematically than some silly aoe bugged pull that really too often kills the fun for Order players(because who wants to be pulled through a floor or getting stuck in solid objects potentially ruining the experience of that player). Maybe it could be satisfying for both factions.
Tyrodan wrote: Wed Jun 29, 2022 12:11 pm********** ulu. We are in a thread where the advocates of the choppa nerf provide nothing but "Muh I died to choppa pull. Choppa pull op. Choppa pull must go." and you talk about being toxic? The projection is strong in you.
Nice trolling. 3 solid points were made and each one of them facts that can easily be verified if anyone has doubts by just logging an Order toon and playing the actual game. As for the ''funny note'' (1) i do no care if you believe it or not as it is not central to the topic anyways, that you exclusively focus on it reveals your true agenda here(derailing ).

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Detangler
Posts: 1030

Re: Choppa Pull, fix or delete it?

Post#74 » Wed Jun 29, 2022 1:35 pm

I mained a SM a while back. GtdC was never an issue. I did plenty of funnels on the front line - never got pulled thru walls and stuck somewhere once. GtdC gave me plenty of free punt immunities, though. Nothing like getting pulled 5 feet or getting pulled closer to my DPS that charge outran me to put a smile on my face. If a squishy on my team got yoinked, i guard swapped and kept them alive. Having a fraction of a second flight time from a pull that may or may not stop all block/parry/dodge/disrupt is not a huge deal, either. Imagine having 20 seconds of a class bypassing all your defenses. Turns out they can put out a lot of pressure, even on tanks.

I've sure had plenty of odd pulls from WL pets, though. Pets that run faster than mount speed to pull me back, pets that pulled me thru a wall with absolutely no chance of LoS (yes, they had to have LoS to send pet, but i was back hugging the wall before the pull).

Pulls can be buggy in this game - always have been. The sky is not falling. Slayers are still better in a straight up fight.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable

Everdin
Posts: 742

Re: Choppa Pull, fix or delete it?

Post#75 » Wed Jun 29, 2022 1:44 pm

Detangler wrote: Wed Jun 29, 2022 1:35 pm I mained a SM a while back. GtdC was never an issue. I did plenty of funnels on the front line - never got pulled thru walls and stuck somewhere once. GtdC gave me plenty of free punt immunities, though. Nothing like getting pulled 5 feet or getting pulled closer to my DPS that charge outran me to put a smile on my face. If a squishy on my team got yoinked, i guard swapped and kept them alive. Having a fraction of a second flight time from a pull that may or may not stop all block/parry/dodge/disrupt is not a huge deal, either. Imagine having 20 seconds of a class bypassing all your defenses. Turns out they can put out a lot of pressure, even on tanks.

I've sure had plenty of odd pulls from WL pets, though. Pets that run faster than mount speed to pull me back, pets that pulled me thru a wall with absolutely no chance of LoS (yes, they had to have LoS to send pet, but i was back hugging the wall before the pull).

Pulls can be buggy in this game - always have been. The sky is not falling. Slayers are still better in a straight up fight.
Pet with tactic at 50% speed bonus vs 60% on a mount, not to consider awful pet pathing I doubt that a pet get you straight running behind you, a pet can get you while on you are on your feet, but the pull hardly works on a moving target most of the time it fails (not defendet, just a simple "nope" from the server)
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Earthcake
Posts: 251

Re: Choppa Pull, fix or delete it?

Post#76 » Wed Jun 29, 2022 1:56 pm

I can help with the destro tanks > order tanks

On my chosen i got 50% parry without any renown nor parry gear. It's just there, for free, cause i look good.
On my BO, I press a button and get 50% block, again just cause i look strong.
Destro tanks got better defenses, better morale gen, better CC.

I got a 1.6 KDA on my chosen playing snb almost all the time. The day they remove rampage i go 75% parry and never die again ,ever. And it's the same for other destro tanks. WHILE having better CC and faster morale.

tldr : except CD reduction, destro tanks do everything better.

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geraldtarrant
Posts: 254

Re: Choppa Pull, fix or delete it?

Post#77 » Wed Jun 29, 2022 2:12 pm

Maby for testing purposes would be nice to have even more gttc ;p
I think giving slayers gttc in exchange of rampage/id would be funny to see.
I wonder who would complain than tho.
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Tyrodan
Posts: 114

Re: Choppa Pull, fix or delete it?

Post#78 » Wed Jun 29, 2022 2:15 pm

Farrul wrote: Wed Jun 29, 2022 1:27 pm Nice trolling. 3 solid points were made and each one of them facts that can easily be verified if anyone has doubts by just logging an Order toon and playing the actual game. As for the ''funny note'' (1) i do no care if you believe it or not as it is not central to the topic anyways, that you exclusively focus on it reveals your true agenda here(derailing ).
Don't see any "solid" points yet. The first one is simply a bug. It has been stated several times in this thread by several people, that pulling through walls is a bug and should be fixed. No one argues about that.

Regarding the 3rd point I was a bit confused. Granted I haven't been pulled a lot, but by how you describe it, I figured it would be burned in my memory the few times it happened, so I tried to find some evidence for you. Is "It completely messes up the angle of the camera, e.g it will point towards the sky/ground or be zoomed in creating a lot of confusion, this alone kills." referring to this?

If yes: lmao

If no: might be an ui issue on your side.

Not sure what the 2nd point should prove in regard to choppa pull being op. You just assume that being pulled directly to the choppa is a death sentence in itself and act like it proves itself. Btw the video shows that this isn't even 100% correct. When mdpv gets pulled on short distance he even lands a bit behind the choppa. It looks like you're being pulled to the position where the choppa where, when the pull affected you. Are you sure mara and wl-pull work any different?

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Detangler
Posts: 1030

Re: Choppa Pull, fix or delete it?

Post#79 » Wed Jun 29, 2022 2:30 pm

Earthcake wrote: Wed Jun 29, 2022 1:56 pm I can help with the destro tanks > order tanks

On my chosen i got 50% parry without any renown nor parry gear. It's just there, for free, cause i look good.
On my BO, I press a button and get 50% block, again just cause i look strong.
Destro tanks got better defenses, better morale gen, better CC.

I got a 1.6 KDA on my chosen playing snb almost all the time. The day they remove rampage i go 75% parry and never die again ,ever. And it's the same for other destro tanks. WHILE having better CC and faster morale.

tldr : except CD reduction, destro tanks do everything better.
Not for free. It requires a tactic. To block on a tank that has zero ways to increase blocking via career spec/abilities. And its a 5 second duration for an extra 25% parry rate. You are hard cherry picking here without bringing up all the ways other tanks have built in ways to reduce damage. Knight gets a free armor buff that goes way above armor pots, and with a tactic can increase parry by 15% on top of their free 10% block increase ability. High parry rate does zero toward mitigating ranged damage, so increasing block is superior to parry, no? Or the fact that they can buff healing received on their group. Or that they can take half damage from ALL sources. How does destro hard counter all that with one ability like Order does? oh wait...
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable

Sofong
Posts: 554

Re: Choppa Pull, fix or delete it?

Post#80 » Wed Jun 29, 2022 2:42 pm

wanna compare tanks?
kobs easily best grp buff tank in game
ib parry and crit buffs make slayer even harder to contain
and guess what one of da most OP stuff in game: WoDS

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