tazdingo wrote: Fri Feb 11, 2022 6:28 pm
Battlefield wrote: Fri Feb 11, 2022 5:18 pm
But every class should able to do direct damage, even a tanks and does not matter how good group utilities it has , because this is the idea of the game developers !
disagree entirely. properly support, cc for and guard the slayer, you just quintupled his dmg output. enabled dmg > direct dmg for a tank
Tazdingo, you cropped my previous message, meaning of it and i fixed it for more understanding!
About group utilities and damage, BO/SM gives absorb buff every 10 seconds to every member
of group that is near, gives periodical wounds buff works as healing effect but
their damage is very well !
Also BO has No Choppin' Me tactic, it gives weapons skill and thougness 100+ buff to
all group members for all time while combat going, Follow'me Lead ability without cooldown and
it looks like 2 auras. Besides BO and SM can buff armor and resists for team and numbers higher than potions.
Also BO can get 100% block rating with Can't Hit me! and strenght aoe debuff, Kotbs max 40%+ !
I see Bo got punt tactic in the Path of Da' Toughest.
BO now as Chosen is much more popular, than Kotbs! Do you can tell us why ?
Need to make a border between group utilities 2-3 pathes and damage abilities is 1st path and
on my opinion, all group utilities should require a shield !
Nekkma wrote: Fri Feb 11, 2022 6:17 pm
A BO focused on damage have very little utility.
Laughing
How you afraid of any buff to Kotbs, like it will break any balance and i see you prefer weak enemy, but most of players not stupid and just drop the class if it becomes weak than was before!