Re: Drops worse than ever?
Posted: Wed Jul 22, 2015 12:33 am
Purples were hardly ever seen in live. rvr and sc currency drops will fix any drop issues. When rvr gear, rvr spec and sc weapons are available pve gear wont matter..
yes but that could be a long ways off.Telen wrote:Purples were hardly ever seen in live. When rvr gear, rvr spec and sc weapons are available it wont matter.
>5% in SCs and 14% in RvRJaycub wrote: According to your numbers every 400 kills in a SC should yield 1 new blue item to the market, and every 8000 kills a new purple. And more than twice that number for kills in ORvR. Is there even 8000 players killed in a single day on this server in T2 SC?
ya I was thinking in terms of items dropped instead of kills my bad I will fix it :^)xyeppp wrote:>5% in SCs and 14% in RvRJaycub wrote: According to your numbers every 400 kills in a SC should yield 1 new blue item to the market, and every 8000 kills a new purple. And more than twice that number for kills in ORvR. Is there even 8000 players killed in a single day on this server in T2 SC?
>more than twice that number for kills in ORvR
Less than you meant?
Those numbers are in line with what I would expect from my math, but that also means that a 6 man group is receiving the same drop rates as a 24 man WB? At least IMO there is something wrong with that, because if it catches on no one will want to zerg, and just make 6 mans and try to get as many frags as they can. This means avoiding other groups that could potentially steal your DB's, or the creation of groups w/ comps specifically designed to last hit. Maybe have warbands receive increased loot at 12, and 20+ players to compensate?Bretin wrote:the drop rate is pretty decent and the buff is definitely noticable. yesterday we ended up with around 350 PvP kills on our 6 man team. everyone had his bag filled with tons of green stuff and in total we got 2 woe and 1 murderers item.
Actually I don't follow your Math.Jaycub wrote: Those numbers are in line with what I would expect from my math, but that also means that a 6 man group is receiving the same drop rates as a 24 man WB? At least IMO there is something wrong with that, because if it catches on no one will want to zerg, and just make 6 mans and try to get as many frags as they can. This means avoiding other groups that could potentially steal your DB's, or the creation of groups w/ comps specifically designed to last hit. Maybe have warbands receive increased loot at 12, and 20+ players to compensate?
Jaycub wrote:Those numbers are in line with what I would expect from my math, but that also means that a 6 man group is receiving the same drop rates as a 24 man WB? At least IMO there is something wrong with that, because if it catches on no one will want to zerg, and just make 6 mans and try to get as many frags as they can. This means avoiding other groups that could potentially steal your DB's, or the creation of groups w/ comps specifically designed to last hit. Maybe have warbands receive increased loot at 12, and 20+ players to compensate?Bretin wrote:the drop rate is pretty decent and the buff is definitely noticable. yesterday we ended up with around 350 PvP kills on our 6 man team. everyone had his bag filled with tons of green stuff and in total we got 2 woe and 1 murderers item.
The main is to get more blues/purples into the market. Most players will agree after you gear your character out in butchers etc... and get a mount your progression hits a gigantic brick wall that is impossible to climb.
There is going to be a lot of conflicting philosophies regarding how gear should be distributed in a PvP only game. You have the extreme side of GW1 where everyone should be on exactly the same playing field regarding gear no matter what, warhammer I believe was the middle ground where you worked your way twards gear via token system which worked pretty well to squash RNG based only loot, and then finally you have shitty korean MMO's which im not even going to get into.Tiggo wrote: generally i think purple drop SHOULD be seldom and precious, where is the fun when a purple drops every fight otherwise. this is not diablo after all ^^
You would be really surprised how many frags a 6 man can pull off compared to the current WB's in T2. In fact I can almost guarantee you that any of the vented 6 man order premades I see running around the lakes currently are pulling off at least the same amount of DB's as the pug warbands if not more. For some reason getting kills is much harder in this servers T2 state than it ever was on live, due to a lot of factors at play here that were not on live.Glorian wrote:
Actually I don't follow your Math.
If one Destro is killed he drops maybe one Item. Regardles if he is killed by on person, 6 or 24.
If you are in a 6er group you still roll on loot by characters who have been killed by your group.
If you are in a 24er wb you roll on loot by characters who have been killed by your group.
So you have an increased chance of drop as more destros are killed, or better said you have the chance to roll on more enemies drops, which is compensated by the extra persons in your warband who roll also.
So why should WB drop be increased? It should be actually the same.
And to make things worse, As far as I know drop rates are based on the dead characters or Mobs. Not depending on what entity he was killed.