wonshot wrote: Tue Oct 26, 2021 2:18 pm
@Topic title
I am one of those players who left RoR, not because NW is a better game because honestly RoR IS the best RvR game and the game where you can have the best performance in bigger clashes.
However,
untill the focus is on this area and not on Ranked, which has proven time and time again that the majority of the playerbase is not interested.
I understand from a Dev point of view its amazing to have the bragging right to push content the original Mythic team couldnt finish or deliver on, thats an amazing achivement. But from a player perspective those new cities are not bringing any new replay loop here and now. Fantastic if it will be introduced in the future and you are playing the long game, but here and now it doesnt add anything to the game apart from nerdgasm from roleplayers..
RoR's biggest selling point is stability, performance and oRvR. The latter has been ignored for too long and many of the guilds whom ive had the honor of playing with/against over the years are all saying the same. "yeah we love Warhammer online, its the best game. But right now theres nothing serious to fight because of the state of oRvR" This has been mentioned time and time again on the forums, but we just havnt seen any real focus on improving oRvR so its not just catering to the reroll loop and casuals. But instead needs to also cater to the people who want to organize, use their rr80 BiS chars, and play an engageing keepsiege campaign with the entire full acive zone being in use (BO system lacking)
If RoR wants those players back, oRvR needs to be prioritized. Atleast thats the way I see it, and from the people ive talked to and still talk to wether they still playing or have stopped.
1. I love the new PVE content
but this game is the best large scale group RVR game still out there - There are a ton of alternatives out there for PVE and small scale, but this is still the best large scale RVR game.
Population would benefit from some more focus on all aspects of PVP, including further removing motivations for current zergfest by changing AAO and bag roles, incentivize fighting on the outnumbered side more- Also maybe create an account based gold/potion item bank to encourage more cross realming to get good balanced fights. It's tough restarting on the underpopulated side with nothing. I have played destro for the last year almost exclusively after 5+ years of order only, it's been a tough go and I don't see casuals doing it.
2. Leaders like Bombling and others should be listened to.
When entire guilds leave it hurts the game, and can create massive realm imbalances. Maybe some more love for guilds to bring folks back en mass. Many destro guilds still pissed about morale nerfs... revert with some with some minor mirror tweaks for order could keep balance and it would bring some entire guilds back.
3. NB removal - Still puzzling. Was it because it impacted Ranked too much? It seems like some of the reasons for certain class changes were to balance Ranked more. Maybe just turn it off in Ranked? Honestly if everyone can use it though why remove it? It encourages playing multiple classes. I've gone to playing a Chosen almost exclusively because I don't want to relearn and remacro for my IB and similar classes. I know I am not the only one. I have gone from 10+ hours a week to 1-2 hours a week and NB removal is the primary reason.
I don't think the classes are currently that imbalanced, after playing both sides a bunch. The realm pop imbalance is real though, but as Wargrimner said it is for a ton of reasons.
Some minor tweaks could bring some of the bad boy destro guilds back (and I could play order again a bit too).
primary IB 8X, EN8X, WP7X, SL7X, KOTBS6X, and a bunch of under rr60 toons on order and destro with other classes.