BeautfulToad wrote: Fri Oct 15, 2021 5:10 pm
Satirico wrote: Fri Oct 15, 2021 5:05 pm
I did not know about this. I stayed some time away from RoR. But that was the most stupid idea they could have in the whole server history. And it's clear now that this idea didn't work.
I can understand it, people blame way too much on "balance", when organisation, group composition and sheer numbers explain a lot of victories. Balance discussions are nearly always toxic.
I can't think of any game I play where balance is taken as seriously by devs as this one.
I think this is an important point and I want to clarify that I love the devs for the effort and dedication they put into developing the game. But I think one of the points that does not allow the server to grow, people find a server with custom classes and unfortunately, the balance has been oriented towards deciding that the healers are only healers, the tanks only tank and the dps are viable in the specs of damage in area leaving irrelevant any other way of doing damage, which is a shame because of 72 specs, only 24 or less are viable, for example the person who comes to play a chosen dps (or whoever wants to play to the old wp grace, he will find something that is not healer, nor is it dps nor is it a tank) he will get frustrated and will go away. I've gotten tired of reading many purists saying that heals can't dps and tanks can't either, but because in wow the paladin dps does good damage, the paladin heal does good heal etc, so the devs trying to fix the situation opt for doing reworks that sometimes don't work very well. and clearly mithic's class desing allowed for variety.
for example people complain that the kobts is a boring class, but this is because in the original design the kobts could only have an aura at the time which forced this according to its specialization and the situation to shout orders (that's why skills have those names).
one of the fun things about this game is that the two factions are different because lore is respected. You cannot ask the devs that the chosen dread and the conquest kobts have the same mechanics, because by lore this is incorrect and if they go in the previous versions there are abilities that only one faction has and that are unfair but the solution is not to withdraw them, the problem can be solved by playing with the numbers.
For example, the choppa pull (dude, if they pull you, grit your teeth because it's like a shot in a war, it can touch anyone).
Another way to solve the balance is to promote players to invest the carrer points up to the top of the path (which is possible with the old versions with adjusted numbers). allowing mixed builds but not as powerful in damage, healing or tanking as one with all points until the end of the path.
Anyway, I think that the healthiest thing on the issue of balance is to leave things as mithic left them and only adjust numbers and make people aware through the wiki, the forum and the game that the factions are different because of LORE and that is why " mirrors "are diferent too.
and I think respecting the LORE and just hitting the numbers should be the better way of approaching balance. which would allow the group of devs to work on other areas of the game.
dont ban me!!!!!!