Hotfixes since 16.06.2015

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Dharchaon
Posts: 95

Re: Hotfixe since 16.06.2015

Post#71 » Fri Jun 26, 2015 3:28 pm

Hello Azarael,
hope you will find some calm in your break-time.
Happy to read, that you seem to be a human being, when looking at your personal effort here.
And the god-like patience while answering all the questioning so far.
I dont know even a bit of all your favorite tasks with RoR, but for me I felt comtfortable
with the state of the server-status. It should be more important,
that our all main recources for playing this => YOU the dev- and forum-team, take a breath and feel free to relax a bit. Your work is awesome and many of us players here thank you so much for this.
Do your open tasks, like mentioned, and than lean back for a while.

Regards to all of ya ;)

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Azarael
Posts: 5332

Re: Hotfixe since 16.06.2015

Post#72 » Fri Jun 26, 2015 3:29 pm

Good advice, I'll be sure to. :)

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magter3001
Posts: 1284

Re: Hotfixe since 16.06.2015

Post#73 » Fri Jun 26, 2015 3:31 pm

Agree with Dharchaon. Thank you for your time and effort in building this game.
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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xyeppp
Former Staff
Posts: 922
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Re: Hotfixe since 16.06.2015

Post#74 » Fri Jun 26, 2015 3:56 pm

magter3001 wrote:Agree with Dharchaon. Thank you for your time and effort in building this game.
+1 Working for peanuts and satisfaction.
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Tesq
Posts: 5713

Re: Hotfixe since 16.06.2015

Post#75 » Fri Jun 26, 2015 11:31 pm

i understand make flag more hard but woa 1k damage x hit are 1/4 of my hp O.o
please consider that we do not have much block and parry in t2, i hope hero wont start 1 shoot me, at elast it takes 2 hit pre today :( .
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xyeppp
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Re: Hotfixe since 16.06.2015

Post#76 » Fri Jun 26, 2015 11:42 pm

Tesq wrote:i understand make flag more hard but woa 1k damage x hit are 1/4 of my hp O.o
please consider that we do not have much block and parry in t2, i hope hero wont start 1 shoot me, at elast it takes 2 hit pre today :( .
https://github.com/WarEmu/WarBugs/issues/875
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Tesq
Posts: 5713

Re: Hotfixe since 16.06.2015

Post#77 » Sat Jun 27, 2015 12:06 am

I remember i done t1 flag alone with my choppa mate ( we were geared purple exept jewels)
And that we found 1 heal in t2-t3 that help us so we done it in 3.

T1 had 1 champion
t2+ all had 4 champ + 1hero

But hero and champ never hit so hard they had only more life than normal npc, more life mean that you can tank them but you can't take flag if you aren't enough fast/have enought dps cos they re pop really fast.

Also keep are no different 4 champ +1 hero but they were al linked togheter.

btw it's ok for me make it more hard but could i just stop see my tank being bully so hard. It feel like im playing a lv 1 vs rank 20 mobs atm ç_ç
I think around 550 damage for champ and 1100 for hero are good value.

K help defender but hero ad champ should be tankable and not being a self threat to attackers


Edit: you can see at the beginning of the video the champs damage.
https://www.youtube.com/watch?v=SGEWhlYgZiA

probably 300-400 damage on wp /dok are too low but either 1k on a tank are too much.


edit2: you can see hero damage on at 2:47 when a sorc get it multiple time by hero each for a total around 20% or his life (look at wb ui)
https://www.youtube.com/watch?v=bSNcncfLNzk
Last edited by Tesq on Sat Jun 27, 2015 4:05 pm, edited 6 times in total.
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Marley
Posts: 157

Re: Hotfixe since 16.06.2015

Post#78 » Sat Jun 27, 2015 9:30 am

What i meant about SC join is that we can't join the SC queue as a group anymore. It worked in the begining of T2 but now does not. Groups inside the scenario works somewhat fine :)

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Dajciekrwi
Suspended
Posts: 715

Re: Hotfixe since 16.06.2015

Post#79 » Sun Jun 28, 2015 9:00 am

[quote="Tesq"]I remember i done t1 flag alone with my choppa mate ( we were geared purple exept jewels)
And that we found 1 heal in t2-t3 that help us so we done it in 3.

T1 had 1 champion
t2+ all had 4 champ + 1hero

But hero and champ never hit so hard they had only more life than normal npc, more life mean that you can tank them but you can't take flag if you aren't enough fast/have enought dps cos they re pop really fast.

Also keep are no different 4 champ +1 hero but they were al linked togheter.

btw it's ok for me make it more hard but could i just stop see my tank being bully so hard. It feel like im playing a lv 1 vs rank 20 mobs atm ç_ç
I think around 550 damage for champ and 1100 for hero are good value.

K help defender but hero ad champ should be tankable and not being a self threat to attackers


Edit: you can see at the beginning of the video the champs damage.
https://www.youtube.com/watch?v=SGEWhlYgZiA

probably 300-400 damage on wp /dok are too low but either 1k on a tank are too much.


Yea, Tesq have right, especiually for nongeared levels palyesr that a challenge

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PartizanRUS
Posts: 612

Re: Hotfixe since 16.06.2015

Post#80 » Sun Jun 28, 2015 5:56 pm

Tesq wrote: I think around 550 damage for champ and 1100 for hero are good value.

K help defender but hero ad champ should be tankable and not being a self threat to attackers
Edit: you can see at the beginning of the video the champs damage.
https://www.youtube.com/watch?v=SGEWhlYgZiA

probably 300-400 damage on wp /dok are too low but either 1k on a tank are too much.

edit2: you can see hero damage on at 2:47 when a sorc get it multiple time by hero each for a total around 20% or his life (look at wb ui)
https://www.youtube.com/watch?v=bSNcncfLNzk
I thought damage was x2, but it looks like Keep Lord is making 2-3 shots and tank is dead, and its 20 lvl tanks.


Also there is highlight of falling under textures near crypts :

http://www.youtube.com/watch?v=ggv4yFydLoo


Can show steps that predicted bug in-game for devs, /w .
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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