detrap wrote: ↑Sat Jan 09, 2021 1:30 pm
Ysaran wrote: ↑Sat Jan 09, 2021 1:03 pm
detrap wrote: ↑Sat Jan 09, 2021 11:27 am
Before the changes...all defendable guard damage was transferred over to the tank as physical damage only, therefore it could only be blocked or parried. Hence 2h tanks only needed to focus on stacking parry and ignore dodge and disrupt in order to avoid guard damage, which was usually better than a snb tank could. There was nearly no point running snb outside of shield required abilities and htl which is rarely used in cities.
Well, that's just wrong. Any 2h tank that didn't stack up dodge/disrupt would have just melted in any outnumbered fight. Speccing only for parry was never an option. The only difference between 2h tanks and SnB tanks are the 20rp SnB have to spand in block and the fact that for 2h, mixing gear is better. HTL was designed exatcly to give this advantage to SnB, because it was impossible to give decent stas and all three avoidences on gear.
detrap wrote: ↑Sat Jan 09, 2021 12:31 pm
Yes the benefit having a shield was that blocking is a separate defensive check to parry/dodge/disrupt. However Being snb limits you to less dps no access to 2h abilities and extra strikethrough. Before the guard changes a 2h tank could have access to all of these, be more damage orientated and suffer no penalty in regards to survivability because having 70%-100% parry was just as good or better than having 35% block and parry.
Again, you are wrong. How much parry do you have to stack to avoid melting against BW/SW/Engie/dps AM? I'm not talking about guard damage, but direct hit. Block help you mitigate ranged damage. Having block and parry make you more difficult to kill. If they really wanted make SnB tank more appealing, they would have just to make punt usable with shield and give to tank a valuable reason to spec for SnB. Instead they killed 2h tanks.
Think about it: the skills that require you to have 2h now can't be used, becuse if yoy are SnB you can't use it and if you are 2h you melt if you spec for it. There are whole mastery tree that now are useless outside of SC.
P.S. Avoidences are capped at 75%, if you see more than 75% you are clearly high
I am talking about the guard damage changes. You only needed parry to avoid all the guard damage before the patch was implemented.
Again I've been talking about guard damage mitigation this entire time. Please read. You always melted faster in 2h spec unless you were an SM, that hasn't changed, but the way you receive guard damage has.
PS: There is no 75% cap on defences, explain how Shield Wall works then?
I know you were talking about guard damage, but my point is: it doesn't exist only guard damage. Block help you with all three avoidences, parry with melee attacks and guard damage and dodge/disrupt with ranged attacks. The downside of being 2h is that you don't have block to mitigate ranged damege, since you can't increase you dodge/disrupt with tactics or abilities.
The game is designed to have lower dodge/disrupt rate. You get very few dodge/disrupt from gear, you get no dodge by tactic and there are only two tactics that give disrupt. In terms of RP, you pay both dodge/disrupt the same as parry, even thought you get 2 avoidences at the price of one. HTL gives you huge amount ofboth dodge/disrupt, but no parry or block. All this, because tanks were designed to rely on parry and block mainly.
Block, Parry, Dodge and Disrupt are capped at 75%. HTL gives 45% Dodge and Disrupt to you, and 15% Dodge and Disrupt to those behinde your back. The 15% bonus can stack up to 3 times by receiving HTL from 3 different tanks.
Before patch you needed only parry to mitigate guard damage as 2h, but this wasn't making you as hard as a SnB. You always have traded survivability (and skills locked behinde shield )for utility (better punt and skills locked behinde 2h). Irt was a fair trade, but now is only bs.