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Re: I'm going to be blunt - Squig Herder is absolutely broken.

Posted: Fri Jan 08, 2021 2:16 pm
by Akilinus
Akalukz wrote: Fri Jan 08, 2021 1:55 pm The main problem, in my opinion, is there is very little drawback to playing one. Very little counter to one unlike just about any other DPS class. Possibly this is what the team should shoot for. A possibility to make all builds viable for each class.

Maybe it's time to give some destro only skills/tactics to order. Run away to SW/AM - Squig Armor to SW to help aSW. Auto Detaunt's etc
The lack of range feels like a huge drawback to me.....

Re: I'm going to be blunt - Squig Herder is absolutely broken.

Posted: Fri Jan 08, 2021 2:18 pm
by Akalukz
Akilinus wrote: Fri Jan 08, 2021 2:16 pm
Akalukz wrote: Fri Jan 08, 2021 1:55 pm The main problem, in my opinion, is there is very little drawback to playing one. Very little counter to one unlike just about any other DPS class. Possibly this is what the team should shoot for. A possibility to make all builds viable for each class.

Maybe it's time to give some destro only skills/tactics to order. Run away to SW/AM - Squig Armor to SW to help aSW. Auto Detaunt's etc
The lack of range feels like a huge drawback to me.....
What lack of range? - EDIT The range is the same for other rdps classes generally speaking.

Re: I'm going to be blunt - Squig Herder is absolutely broken.

Posted: Fri Jan 08, 2021 2:21 pm
by Akilinus
Akalukz wrote: Fri Jan 08, 2021 2:18 pm
Akilinus wrote: Fri Jan 08, 2021 2:16 pm
Akalukz wrote: Fri Jan 08, 2021 1:55 pm The main problem, in my opinion, is there is very little drawback to playing one. Very little counter to one unlike just about any other DPS class. Possibly this is what the team should shoot for. A possibility to make all builds viable for each class.

Maybe it's time to give some destro only skills/tactics to order. Run away to SW/AM - Squig Armor to SW to help aSW. Auto Detaunt's etc
The lack of range feels like a huge drawback to me.....
What lack of range?
65feet on all quick shoota abilities now or did you miss that?

Re: I'm going to be blunt - Squig Herder is absolutely broken.

Posted: Fri Jan 08, 2021 2:23 pm
by Akalukz
Akilinus wrote: Fri Jan 08, 2021 2:21 pm
Akalukz wrote: Fri Jan 08, 2021 2:18 pm
Akilinus wrote: Fri Jan 08, 2021 2:16 pm

The lack of range feels like a huge drawback to me.....
What lack of range?
65feet on all quick shoota abilities now or did you miss that?
Same as magus/engy/sw mid range attack right? For that matter, you aren't locked out of skills by and large like a SW/Mara is yet perform as well or better than both (in thier respective areas)

Re: I'm going to be blunt - Squig Herder is absolutely broken.

Posted: Fri Jan 08, 2021 2:25 pm
by Akilinus
Akalukz wrote: Fri Jan 08, 2021 2:23 pm
Akilinus wrote: Fri Jan 08, 2021 2:21 pm
Akalukz wrote: Fri Jan 08, 2021 2:18 pm

What lack of range?
65feet on all quick shoota abilities now or did you miss that?
Same as magus/engy/sw mid range attack right?
idk you are the one complaining that there are no drawbacks to rsh. While they get out ranged by all the other rdps classes meaning that you have to risk more to get in range.

Re: I'm going to be blunt - Squig Herder is absolutely broken.

Posted: Fri Jan 08, 2021 2:27 pm
by Akalukz
Akilinus wrote: Fri Jan 08, 2021 2:25 pm
Akalukz wrote: Fri Jan 08, 2021 2:23 pm
Akilinus wrote: Fri Jan 08, 2021 2:21 pm

65feet on all quick shoota abilities now or did you miss that?
Same as magus/engy/sw mid range attack right?
idk you are the one complaining that there are no drawbacks to rsh. While they get out ranged by all the other rdps classes meaning that you have to risk more to get in range.
It's exactly the same range as a skirmish SW or changing magus right? or Havoc? 65' isn't exclusive to the rSH. For that matter you still have access to Big Shooting skills were as the SW must change stances to hit thiers.

Re: I'm going to be blunt - Squig Herder is absolutely broken.

Posted: Fri Jan 08, 2021 2:31 pm
by Jusva321
gass squid invader boom now you got 95 feet i cant do that on sw

Re: I'm going to be blunt - Squig Herder is absolutely broken.

Posted: Fri Jan 08, 2021 2:32 pm
by Akilinus
Akalukz wrote: Fri Jan 08, 2021 2:27 pm
Akilinus wrote: Fri Jan 08, 2021 2:25 pm
Akalukz wrote: Fri Jan 08, 2021 2:23 pm

Same as magus/engy/sw mid range attack right?
idk you are the one complaining that there are no drawbacks to rsh. While they get out ranged by all the other rdps classes meaning that you have to risk more to get in range.
It's exactly the same range as a skirmish SW or changing magus right? or Havoc? 65' isn't exclusive to the rSH. For that matter you still have access to Big Shooting skills were as the SW must change stances to hit thiers.
Comparing aoe specs to single target spec?

Re: I'm going to be blunt - Squig Herder is absolutely broken.

Posted: Fri Jan 08, 2021 2:36 pm
by Akalukz
Akilinus wrote: Fri Jan 08, 2021 2:32 pm
Akalukz wrote: Fri Jan 08, 2021 2:27 pm
Akilinus wrote: Fri Jan 08, 2021 2:25 pm

idk you are the one complaining that there are no drawbacks to rsh. While they get out ranged by all the other rdps classes meaning that you have to risk more to get in range.
It's exactly the same range as a skirmish SW or changing magus right? or Havoc? 65' isn't exclusive to the rSH. For that matter you still have access to Big Shooting skills were as the SW must change stances to hit thiers.
Comparing aoe specs to single target spec?
no range to range.

Re: I'm going to be blunt - Squig Herder is absolutely broken.

Posted: Fri Jan 08, 2021 2:44 pm
by NSKaneda
Akalukz wrote: Fri Jan 08, 2021 2:27 pm
Akilinus wrote: Fri Jan 08, 2021 2:25 pm
Akalukz wrote: Fri Jan 08, 2021 2:23 pm

Same as magus/engy/sw mid range attack right?
idk you are the one complaining that there are no drawbacks to rsh. While they get out ranged by all the other rdps classes meaning that you have to risk more to get in range.
It's exactly the same range as a skirmish SW or changing magus right? or Havoc? 65' isn't exclusive to the rSH. For that matter you still have access to Big Shooting skills were as the SW must change stances to hit thiers.
Skirmish SW:
Broadhead arrow 100ft
Spiral-fletched arrow 100ft
Acid arrow 100ft

Changing Magus:
Daemonic reach +25% range
Pink horror +25% range

I wouldn't call that "exactly the same range" ;)