Tillbeast wrote: Thu Aug 06, 2020 7:45 pm
Class balance is irrelevant, you could give order a huge buff to all classes making them out perform destruction they would still lose to destruction if the destruction faction was more organised. Same goes if order were more organised than destruction.
Except when the SW got buffed and the Destro morale advantage removed, Order did start winning and city results were much closer...
As for the OP.... it is all anecdotal conjecture until we have actual data from the devs that fully describes the skewed Destro win percentage then all Destro players are doing is finding excuses and scapegoats to protect their over inflated win rate (your friend could legitemately be the most skilled player in the world, that doesn't mean he has mystical foresight into every instance that occurs every city).
You can't seperate balance from your argument because due to this balance Order has a less viable and squishier melee ball which can't do its job as well with lack of CC:
Melee SH vs melee SW, do I even need to go into detail, the advantage for city is glaring.
Much tankier Mara with way more utility and AOE CC Knockdown (that was also doing equal dmg to WL) over WL which can't damage Mara due to armor penetration shrug and no utility or CC without pet.
Choppa with GTDC with yet another CC order doesn't have which removes any defence while you're flying and totally messes up any positioning of melee while bringing healers and ranged into the blender versus a Slayer (the only good melee Order has in City) which does arguably do more damage from Rampage but is easier kited and avoided while affecting less enemies than GTDC .
As a result destro has at least one more class to pick for city in the current melee meta that order wouldn't (you can also stack mSH, you definitely don't want to stack more than one aSW), so the rest of those aSW and useless ranged SW have to go somewhere (they solo que) while a ranged SH can at least suck it up and go mSH and guarantee themselves a spot much easier than aSW would. This imbalance also leads Order to not want to play their decent melee in city (personally I rerolled my WL because it was so blatantly inferior to Mara / mSH and frustrating to play vs GTDC).
Then you have a Tank shortage on Order due to combined factors of looks, balance (BG >>>IB, BO >>> AM, KOTBS is good but doesn't do any dmg and thus lacks much needed pressure in City which the Chosen does just fine going 2H) and lack of melee DPS (due to above stated reasons). It's yet another logical fallacy to say it is only based on looks, most players have proven (in many PvP games) that as long as the character is strong or fun they will flock to it (even if not as aesthetically pleasing). Personally I think Iron Breaker looks cool and iconic, but sadly the class sucks for large WB scale play. 2H fun tank builds are meh for Order.
So now you are lacking tanks and melee DPS (and you have one less viable option in aSW) so how exactly are you supposed to organize (for melee heavy City meta) with these shortcomings brought upon mostly due to balance? Not to mention your only viable strat on Order is stack Slayers and BWs which at the top end skill level Destro has a counter to anyways (while also having much more viable and easy to pull off synergies at mid level play), that would surely play a major part in Destro win rate of like 70%+ for literal months.
Lastly and to illustrate how anectodal these arguments can be, someone in the long City Thread posted class distribution data they collected before a recent City (which destro won handidly once again) and it showed Order didn't have skewered ranged DPS representation (it was almost equal to Destro) but you hear the same rhetoric here like Order fielding 50% of City instances of like only Engi and BW/SW .... it's almost like Destro players think they have mystical foresight and their guesses equate actual data.