All classes have give and take, Mara has some neat tricks. I think people forget when any of them make these, "complain" threads is that all the classes have unique roles, strengths, and abilities. And this should be the #1 important factoid to consider when looking at specific classes and thinking, "this needs change."
When I go to city on my mara I often get highest damage and close to max DB's, I wouldn't say its because I'm a mara. People who are using fallacies like such are pretty redundant factually and show you don't have much of a knowledge level when it comes to RoR. Reality of it is playstyle and knowledge and a lot of superior positioning and teamwork. It's the same reason why a lot of players dread unorganized play and would rather do nothing before their dedicated tanks and healers log in.
My thoughts on mara are that I like where it is currently. I often see people complain about mara and that it is OP and I would disagree, I'll go over why but many people will just say, "he plays mara, bias." So I'll leave that there for future reference. I also have played every other class in the game to at least 40/40. With considerable hours on both sides.
I think when people complain about mara they commonly have issues with the monstro spec of mara. The thing about monstro spec for mara is when you go monstro spec you're full monstro, unless u snatch guillo in Brut at RR60+, and thats if you don't want whispers or crushing blows. Most people aren't going to switch to brut to stop the aoe spam tho since that defeats the purpose of going monstro mara.
I think people have this crazy misconceptions that when you're sav/brut mara you can get the proc from monstro and just be this invincible god dps tank hybrid, but in reality if you spec monstro you're probably just rolling around in warband play spinning 2 win.When you get monstro proc and you leave monstro stance the proc fades, this is law for all stances except savagery which I think keeps the debuff on the target but I could be wrong there, its been a while since ive payed attention to savagery proc.
Mutated aggressor, armor pen from piercing bite, High Crit chance mixed w/ Growing instability make the typical Demo spam and Wrecking ball deal some nice damage I'll admit but this is just high end AOE fluff at the end of the day, which any Melee DPS or Ranged DPS is capable of, including the direct mirror WL, which can grab the same channel and spam the same "demo", gets the same 50% inc in crits, gets the same 20%damage buff and if you want to argue he can't have a pet then can slot loner/flanking which mara typically won't slot flanking or shouldn't give up a tactic slot for it because it would be a decrease in damage, so kudos WL. In this scenario of warband play any and all dps should be guarded. This is where all dps get their survivability. Not the ability to shrug off armor. Not the ability to get a hot. Having a dedicated tank guarding oneself. If you kill people through guard someone is doing something very wrong. Killing someone through a guard is akin to killing someone through a detaunt which again typically is not going to happen. If you are a dps and you die through guard and you are not to blame for your mishaps toss your teammates a glare that wargrim himself would be proud of.
Here is the part where everyone starts getting mad, "WL CAN'T DO THE SAME..." Yeah maybe there are subtle differences but still whenever I see these threads is like you guys actively advocate for this stale ass ideal that Class X on Destro should be the exact **** same as Class Y on order, otherwise its OP. This thought process and ideal is going to end up with a garbage game and experience.
What you all forget is yes Class X and Y are mirrored but they aren't the same and should never be the same. They will share abilities, possibly even mechanics, and maybe even class identity but unless something is underperforming drastically it shouldn't really be looked at, with the current time and resources available to the team that does RoR you don't get the luxury to look at classes like Mara, WL, Slayer, Choppa, etc. and complain and say they're things wrong with them, because in reality these classes function really well at a core level and do exactly what they should do. Maybe some fine tweaking here and there but there are other classes that drastically need changes much sooner before **** marauder lol.
How chosen and knight players have put up with their pathetic excuse for a class for this long is impressive. How Archmages are primarily a dps on this server before a healer, when the classes is coded as a healer. How squig herders have a melee spec that outshines core melee classes when its coded as a ranged. How shadow warrior has a mirror spec to squig but no where near as much impact to city scenarios. How WE and WH still remain questionable as to what their role is in a warband. I would consider all of the above to be things worthy of addressing before we get to, "Marauder 2 strong, shrug off armor pen and unkillable with 100% armor pen".
It's cool to have opinions about the state of the game and how things should be and maybe some really geared maras style on your anni/conq-unguarded-solo-roam-ass sucks and makes you want to complain but play the game for a year or two before you think can tell the servers population what's wrong with it and what needs fixing.