TenTonHammer wrote: Wed Aug 28, 2019 8:42 pm
Detangler wrote: Wed Aug 28, 2019 3:19 pm
The ones that complain about long queue times are the ones playing DPS classes. Notice how every pug warband always needs tanks and healers? I'd venture the scenario matchmaker has the same spread.
or maybe just maybe its because of the stupid system that the devs put in thats full of backwards ass thinking they shared a few days ago
if your not "a deftard geared and specd tank AND using a SnB" you are classified as a dps
So its all 2H tanks + "those 20" ACTUAL dps + dps healers all put into the same pool for the "dps" slot in scenarios
So yes dps players exist because the devs created a poor system that unnecessarily and unfairly punishes actual dps players for being dps
I often debate internally whether to respond to people that openly call staff trash, or just hand out the warnings and let themselves burn. On one hand, you should really show quite a bit more respect to staff here, baseline, no questions asked, no context required. On the other hand, the amount of crap that gets stirred up by some people actually does need to be addressed because it spreads like an infection and people believe what they're told.
I see more misrepresentations about scenarios in each thread, and I can only hope that a random player checking the forums will at least look for dev responses among the dumpster fire of outrage, or actually play scenarios themselves with an objective mindset about the results they see and the intentions we have.
I wouldn't go so far as to call you an outright liar, but I can skirt the line right?
In your mythical situation where 20 DPS are in the queue, it would form at very least a 6v6 scenario. More likely it would form a 10v10, but we can start with 6v6 as that's the minimum for a scenario to start. There's not enough players for the archtype selection to matter, so it just fills the scen anyway.
After a minute, the scen manager checks to see if anyone is queued up and will fill in more spots with as many people as can be matched up on each side. Archtype is checked, if it can't find what it wants, it grabs whoever, even a dps tank.
Scen manager repeats this every minute.
Every 5 minutes the scen manager checks if enough people are in the queue to launch new scenarios.
This is all assuming your scenarios are being queued equally by both sides. Archtype only plays a factor in instances where there are a lot of people in the queue. If you want to be in a scen with def tanks and healing healers, then roll the dice as a dps class, or you queue up with a tanky tank or a healy healer, OR you play as a tanky tank or a healy healer. Everyone else is tossed into the free for all.
With totally blind matchmaking, you would never have a well balanced scen, you would mostly have a bunch of **** ones. Unless you were perhaps advocating to dilute balanced scens because you know the secrets of queueing as a balanced group and you want to weaken your opposition.
Tell me if you've ever noticed this happening.
One side gets their ass kicked, they determine the fight they just lost was so one-sided there's really no reason to queue up right away. Maybe they wait 5 minutes to get out of that "rotation" to try and avoid them instead of queuing up right away.
So the group that just stomped them get to do the same thing to the next guys. The second group also in their eternal wisdom decide getting stomped that badly isn't great, so they wait 5 minutes to get out of that "rotation".
The first group waits 10 minutes without a pop, and get thrown right back against the team they waited to avoid. Stomp again? Sure, but now that first group says **** it. They go back to RvR, or maybe try and get a dungeon started. Or get their keyboard out and start complaining about the gear gap or the scenario brackets, or whatever else. This likely spreads into /3 and people start a pity party about how OP whatever class on X side is, and how much devs favor the other realm and obviously don't even play on our realm because how could they be so dumb.
The second group also gets stomped, they see the noise in /3, also say **** it, and find something else to do. RvR instead? Dungeon? Maybe just join in the /3 parade?
The remaining brave warriors trying to queue notice a drastic reduction in the speed of pops. As more people avoid whatever group is dominating, the remaining players more and more likely get sucked up into those pops. They get worn down over time, and eventually it dries up as people can't be bothered to take abuse without getting something. Pops slow to a crawl.
We live in a society however, and as one realm starts to win, they also start to grow. The number of people on the winning side start to dilute the damage that the organized group did simply by playing worse and losing a couple times. Morale on the losing side recovers, or at least new people join in oblivious to the problems and ignore the wailing in /3 they've grown far too used to.
Getting your **** kicked in repeatedly in a single play session is kind of a **** system. In a small community where you know before you get to the first objective how this is all going to play out reflects badly on the small community that perpetuates this problem.
Here's some common feedback I've collected.
They're killing PvP!
You're not allowed to kill people in scenarios anymore!
Objectives are the only thing that matters!
PvE Scenarios or get banned!
Punishment! Punishment!
Devs are virgins! Moms basement! Neckbeards! (yeah.. really..)
I know what that's all about, and it's dumb (
very adult and manly) kids yelling and throwing their toys around. None of those things are remotely true except that my beard does literally grow on my neck a bit, but not the figurative fedora tipping m'lady beta part. We're not out to destroy scenarios, or ruin them, or really do anything but improve on things.
TL:DR
Having an archtype system in the queue
is intended to help players hopefully get somewhat more balanced teams, and a chance at at least performing well enough to get some rewards. Being close to winning is a hell of a lot better for everyone than losing with 0 points and 0 kills. If you think your dps tank is such a force to be reckoned with, convince a healer how amazing you are to buddy up with and enjoy.
Having a domination system in scens
is intended to discourage kill-farming and get people the hell out of bad situations, which I've gone into plenty of detail in another post somewhere else. It's new, it pokes a finger in the eye of people that find scenarios a lovely little renown farm of undergeared players, and boy are they mad.