Tesq wrote:Penril wrote:How hard someone is hit depending on his archetype is irrelevant to this thread. And if you are that worried about tanks dying to FA, just disagree with the "Undefendable" proposal and point out that Hold the Line is one of few counters to FA.
well , i disagre with the skill have
both 100% resistences bypass and being undefeatble, not if the skill became:
-undefeatble
-cd reduced/ spamable
-casted faster
-base dmg get increase
those are things you can work with as a SW and enemy can work with his own stuff, look fireball + undeatble tactic+ close quarter, he can do his dmg, now image the same thing from 100 feet. But still all of this dosent't ignore 100% resistences.
I agree with not making it undefendable, but I can't find any actual proposal about reducing cooldown? I don't think anyone wants spammable festers. As for fireball+cq spam, why don't you go make a party for that and see how good it is in practice? and I mean without using boiling blood, ignite or any other dot. I'd argue the whole close quarter+x st skill is rather irrelevant as it's just dumb theoretical stuff. Fester and WW on the other hand MIGHT be good if the cast time was reduced, but I'm pretty sure people would still just play a BW and with much greater success. Can always just code it to not work with WW anyways.
Edit: And for the love of god, start editing out of the main post/put a note for what's edited, kinda hard to reply to constantly changing posts.
Edit 2 in response to Tesq edit:
Tesq wrote:So like:
-guerrilla tactic : FA cast time is reduced to 1,5/2 sec and is undefeatble
-enahcned arrow: drop a bit the % ignores (i'd say between 50 % to 80% is fine) and allow a CD reduction of 5 sec on both FA and FAw
(basically is 1-b plus half 1-a OP proposal)
The second you start touching the bypass value the overall burst of the spec needs to be retuned, as I've said before it just barely has the damage to down anyone as it is now. So this would also require 2b to be implemented in one way or another. So I still firmly believe 1a is the easiest, safest and most balanced change. And I believe it was stated already that all arguments about fester doing the same damage to tanks as squishies (this is not even true) are irrelevant, why are you still pushing to have the resist bypass nerfed so your main archetype doesn't have to deal with it?