this could work in theory but we dont know in practise, i also tough about something like this, but the only nearer experience about a system like this based onto hold and cap battle objective is star wars battlefront for me.roadkillrobin wrote: Late reply, but here is the sugestion I designed a while back.
Spoiler:
That system worked for a pvp game but it have 1 element which warhammer or any mmorpg dont have, it have a limited number of players respawn.
A system which encourage mobile flipping force that just need to hold to cap with no respaw limit will be a circle of infinite of brainless lake skirmish aroud the 2-3 BO eachother nearest flags (think about TM)
The currently system encourage enough both the fight into the zone ( in the sense of the feeling of the importance / the epic scale required to take the zone ) and the active role of the ppl. These were two of the main problems in live about zone/keep capture.
Outer funnel death + usefull lords are actually making keep what they suppose to be.
But it's all pretty linear and programming limitation of course may have something to doi with it (we cant have ppl and even professional ppl programming 24h all the day). We as majority don't even know what ppl working on the project are even capable of (at least not me ) so is even hard suggest something when you cant think without having under your eyes what can/ can't be done.
-for sure the keep siege could be made more complex (not longer or harder just more various)-->this require implementing more stuff
- the lock for a zone need to be reduced-->tabletop always offer different winning condition (at least on war40k ((wasn't much into fantasy)). So alternative way to lock should be offered.
-mini-rvr into the rvr should be also made viable; things such skaven dungeson failed because the minimal importance offered regarding the zone(and the multiple zone being active). That was a good try as for thinking something out of the box but really bad implemented.
Relics for exemple were another good idea really bad implemented-->if both these idead could be implemented into the singel zone as for exemple a minigame for the relics etc. or the keep fall mean also loosing the relic etc(aka must move the keep away from relic before the keep fall etc).
Multiple things that need to be achived at the same time need to be offered, some may have more importance in the short term as capture the keep, some may have more importance in the medium term as hold both relics in the zone and move them in next one, offering the enemy a chance to reclaim 1 or both. And in the end some things should definetly have a greater impact on the campaign (which is for emulator limitatio not exsistent). But definetly all should be viable at the same time and players decision should matter regard short, medium, long achivement inside teh single campaign.
If even a little of campaign progression would be introduced i have to say that the system would not be that bad at all (maybe keep lord should be shorted as first thing first)+(some/those different achivement based on short, medium, long should be add)
warhammer online also had some general /global problems that need to be solved first to make rvr and campaign work
1-population issue in every tier
2-number disadvantage
number 2 on ror seems be less a problem than what was in live tough aao feels sometimes like incorrect, if you look at what moba offer, minions approach could be used in war too( this would make you more as an elite troop also and as would make rvr lake more alive).
Tough it dont need the full directed or simple minded as league of legend for exemple you can force the pvp to be stabbed by some pve influence (as keep lord does).
About number 1 for me the solution is de-bolster, it always was. It should be put at a good use by someone that have the skill to programm about it. Fill all tiers (which with 1 zone restricted are just 4 zones x 4 tiers) should be the aim of the campaign system which shoudl make easier or harder the final part of the cmapaign (aka city siege).
-Then as someone pointed out rvr lakes are small, 1 flag in every zone could alredy make the zone more various and interesting.
-Another good idea was the rewamp of battle of praag; something like this should be done into rvr zones as well for those zones which dont offer tactical manouvres (aka a full series of bridge for BC if that would ever be possible please).