Sulorie wrote:The gcd was exactly 1,4 seconds on live. The fact that abilities unlock earlier has the reason that you can queue abilities and cast them the moment the gcd goes off.
Everyone who played on live knows how the gcd was. This is causing the confusion when we are told that it is 1,14.

This is being repeated based on what people think they remember from live, which precedent should indicate means nothing to me, as people misremember all sorts of things.
When you cast an ability that the client thinks is valid, the client acts
without consulting the server. When you cast at 1.15s, the client invokes the animation, cast bar (if any)
and the GCD animation on your hotbars. If this were a spell queue it would result in the following issues:
1) Client animation/effect desynchronisation by a worst case of 350ms
2) Queue overloading, because the client is
resetting the GCD whenever you are "queuing" a spell. This would progresively increase the above desynchronization interval and eventually result in more than one spell being in the queue at once, because the client's queue interval would be shorter than the server's cast interval. Both of these would present obvious visual issues.
I initially resisted the implementation of 1.15s GCD, but the compelling point that was given, aside from a certain team member's recollections on how fast he could spread his DoTs, was that WAR would
never issue a cancellation packet (causing castbar disappearance) on any ability that the client allowed to cast and began to animate. Accordingly I'm going to need evidence before anyone repeats something like "It was 1.4s

", proving either of the following:
1) The WAR client itself was originally sent some kind of data on the GCD that we are missing, and so on live it was impossible to invoke any ability before the GCD was up. I find this
highly unlikely, by the way, because it makes no sense from a programming and design standpoint to require the server to send that kind of information to the client, as the GCD Is fundamental - to the extent that the client itself retains data on which abilities should ignore the GCD.
2) A spell queue existed. Patch notes referring to a "forgiveness queue" are not considered valid, because patchnotes can lie. I want to see evidence of delayed invocation or cast time extension in action.
https://youtu.be/snfHrT4-oL4?t=62
shows Whirling Pin cutting in at 1.15s after a Broadhead Arrow. You can see it goes off instantly because of the combat text showing WP was blocked.