permanent lock to intensify the game.
currently RvR is tedious.
Permanent Realm Lockouts
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- PartizanRUS
- Posts: 612
Re: Permanent Realm Lockouts
They don't do anything to fix crossrealm bs. Instead they do other bs.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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Re: Permanent Realm Lockouts
What exactly is tedious? Steamrolling zerg and lack of challenge?flintboth wrote:permanent lock to intensify the game.
currently RvR is tedious.
Do you really believe this happens only because of crossrealming, and not because different people play at different time?
Can we have some logical explanation from people who vote for perma lock how will it improve the game?
Alright you locked people out of switching sides.
Now you are locked a situation where one side has 50% more players in the zone and just zergs the opposition without any contest.
How ya gonna fix it now? Put NPC guards around?

Orkni 85+ (in-game Grock is not me...)


Re: Permanent Realm Lockouts
Devs already have total freedom (at least within the constraints of game necromancyLuth wrote: You just didn't only describe the reason why the problem exists, but also why major parts of the community won't be pleased with any change, regardless what it might be. This means total freedom for devs, hooray!

Aethilmar 8x SM
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Aenean 8x AM
Vusean 8x Chosen
Culwych 8x Magus
... and a host of others ...
Re: Permanent Realm Lockouts
I've voted for no permanent realm lockouts. I hope that most of the people joining this project are here for some good old epic fights and fun. For this reason I think, that everybody should have to have the possiblity to join the currently weaker faction and mosh to their heart's contents!
Re: Permanent Realm Lockouts
Now DEV u can see how many X-Realmer do u have they all say NO =)
then when log outtimer active, they cant Switch when chaos take a Zone =)
then when log outtimer active, they cant Switch when chaos take a Zone =)
- amputationsaw
- Posts: 629
Re: Permanent Realm Lockouts
this lockout should just hit characters with certain levels. it would be too rough if someone who got wiped in T4 and can't log on another char to play T1 or T2. maybe integrate a tracker which can see which char was played for the last 1 hour and lock its level on the other fraction.
xrealming just kills ongoing rvr fights (looking at caledor just a few hours).
xrealming just kills ongoing rvr fights (looking at caledor just a few hours).
- wargrimnir
- Head Game Master
- Posts: 8415
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Re: Permanent Realm Lockouts
BS.amputationsaw wrote:this lockout should just hit characters with certain levels. it would be too rough if someone who got wiped in T4 and can't log on another char to play T1 or T2. maybe integrate a tracker which can see which char was played for the last 1 hour and lock its level on the other fraction.
xrealming just kills ongoing rvr fights (looking at caledor just a few hours).
Caledor when the Destro keep fell. 300 in RvR. 53% Order=157, 47% Destro=139
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- amputationsaw
- Posts: 629
Re: Permanent Realm Lockouts
just recognzied that order got 40-60% AAO after both keeps went blue and weren't able to get all 4 BOs
Re: Permanent Realm Lockouts
Upon logging or whatever give every individual IP a choice:
1. accept bunch of hours realm lockout and get 'realm pride' bonus of some kind.
2. xrealm within a bunch of hours and get 'traitors reward' nerf of some kind.
bonus/nerf of amounts small enough it can be accepted on a regular basis, ie numbers like '10%' or smaller.
1. accept bunch of hours realm lockout and get 'realm pride' bonus of some kind.
2. xrealm within a bunch of hours and get 'traitors reward' nerf of some kind.
bonus/nerf of amounts small enough it can be accepted on a regular basis, ie numbers like '10%' or smaller.
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