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Patchnotes 15/12/16

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Tesq
Posts: 5713

Re: Patchnotes 15/12/16

Post#71 » Thu Dec 15, 2016 7:41 pm

normanis wrote:so now again backline healer will stuck armor talismans and half warband only can kill backline healer . i liked idea that armor byff regen essence and u can use dualwield
its out of thread byt why ather clases have so long aoe heal? 2 seconds while wp/dok have 1second ( they all are now backline healers) in front i understand why wp/dok need spam so much aoe and fast byt for backline?
because dok/wp cannot backline g-heal what's so hard to understand just read the cost of the skill 5 g-heals which are 2 g-heal of all other healer and you have zero essence.

if you want keep up spam then you need to aoe melee rec. If enemy is set up aoe you need yo go melee for rec and you need to spam g-heals there; if ppl take crap dmg and dok/wp with 1 g-heals heal everyoen that's another matter and can be do by other healers too; also low cast time and higer armor becuase can't cast on the move like zealot/rp.
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normanis
Posts: 1469

Re: Patchnotes 15/12/16

Post#72 » Thu Dec 15, 2016 7:49 pm

rune priest and zealot dont have higher armor than wp or dok who have more armor than mediacore tank(77%armor). and that why wp/dok who have shorter aoe heal spam is more whanted in groups. and double cleanse.
ok i am noob in this game byt someone said double wp and double dok is standart in groups
ok i tested my healer zealot and he cant cast aoe heal on move. only the ritual of lunacy
"give wh and witch propper aoe like evrywone has it!"

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Tesq
Posts: 5713

Re: Patchnotes 15/12/16

Post#73 » Thu Dec 15, 2016 8:02 pm

normanis wrote:rune priest and zealot dont have higher armor than wp or dok who have more armor than mediacore tank(77%armor). and that why wp/dok who have shorter aoe heal spam is more whanted in groups. and double cleanse.
ok i am noob in this game byt someone said double wp and double dok is standart in groups
if you can heal while moving you do not need any armor at all XD, also zealot/runy buff heals by 25% to all group and all armor for 1k and reduces the penetration of 10%; you only say 2x dok due to cleane M2 that was alredy nerfed.

Want the true? armored classes are cooler(oh!!). Every one here blame dok/wp, i still think that the best healer in game is the rune priest lol becuase let's mass ress all the party istantly :D
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normanis
Posts: 1469

Re: Patchnotes 15/12/16

Post#74 » Thu Dec 15, 2016 8:05 pm

wp and most order look so undercool. as i said earler slayer wear medium armor byt run around naked. sorry this was not about dok/wp thread
"give wh and witch propper aoe like evrywone has it!"

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grimmASSa
Posts: 19

Re: Patchnotes 15/12/16

Post#75 » Thu Dec 15, 2016 8:46 pm

Cool, I rly loved .ex mode changes =\ I changed all my gear and talismans into willpower to reach max str as a dps dok, and now i must to change all my gear...again. I get used to deal dmg not a heal, tanky etc. So i have 2 questions, should i expect same dps as it was in .ex mode? And how much time i must play as middle heal\tank? I mean approximately 1 month? Week? Year?

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grendel1892
Posts: 67

Re: Patchnotes 15/12/16

Post#76 » Thu Dec 15, 2016 8:55 pm

I notice the Proc's that used to be on my 2H Hammer Faith are gone. I see in the Patch notes the AE detaunt part of the 2H Hammer was removed. Were the Armor Debuff and AP Regen procs removed intentionally? or was this a mistake?
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Dabbart
Posts: 2251

Re: Patchnotes 15/12/16

Post#77 » Thu Dec 15, 2016 9:04 pm

grimmASSa wrote:Cool, I rly loved .ex mode changes =\ I changed all my gear and talismans into willpower to reach max str as a dps dok, and now i must to change all my gear...again. I get used to deal dmg not a heal, tanky etc. So i have 2 questions, should i expect same dps as it was in .ex mode? And how much time i must play as middle heal\tank? I mean approximately 1 month? Week? Year?

Now, player experience is secondary to gameplay and balance, but that is a good question. I wonder how many WPs/DoKs dropped tali's or books/chalices. Now, the fact that the changes where in an Experimental mode could of been a clue to save some stuff, but it is a good point on the "general" time-frame.

Giving credit to the coders and people working, and not wanting to even attempt a time-frame is also understandable though...

That's a rough one mate.
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Natherul
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Re: Patchnotes 15/12/16

Post#78 » Thu Dec 15, 2016 9:18 pm

Yeah as a rule now we dont give any estimates more then something like "soon" due to the 2 week debacle :P

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BrockRiefenstahl
Posts: 409

Re: Patchnotes 15/12/16

Post#79 » Thu Dec 15, 2016 9:34 pm

Somehow funny, the world cries about Meleeheal WP therefore DPS WP becomes unplayable once again. Hopefully the changes are in reach.

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dur3al
Posts: 251

Re: Patchnotes 15/12/16

Post#80 » Fri Dec 16, 2016 2:59 am

Dabbart wrote:
Spoiler:
dur3al wrote:
Dabbart wrote:That definitely sounds like you're picking a fight. Not even going to argue the point. Since you seem to just call shenanigan's when counter points don't line up with the rational in your head. Every single debuff can be applied to every single character.
Sorry if I sound blunt, but its true. Melee doks will preferably look for targets such as:

- Pets, turrets and alike; no detaunt there.
- Tanks; since the skill is undefendable and tanks role requires them to be in the front lines - and they can't detaunt for the most part anyway.
- Melee dps; since their role also requires them to be in the front line - and for such a risk of playing front role (especially currently) they cannot afford to use detaunt for this very specific reason because:
a) The DoK will simple hit a tank instead (seeing that any effective mDps requires a guard). Making him waste his detaunt for absolutely nothing.
b) He just put himself even in a more risky situation having his life saver ability (when his tank is punted away) in cool-down for something that won't be even effective (even if the melee dok keeps hitting him while under detaunt). Parallel speaking of an example, its like saying you'll use Cannon Smash on a pet to negate damage from it... it will work yes, but seriously? :lol:

Sure if the melee dok is beating on another healer who is having no pressure, that healer can detaunt the melee dok to reduce his healings but this cannot be used as an argument that its a valid counter just because the melee dok has poor target selection.
Okey Dokey. None of that has to do with a person being a "bad player" for using Detaunt when necessary. There are many, many situations where yes. Detaunting that Wp/DoK is helpful. Theory craft all you want, but you're just looking for someone to argue the point with you.
I'm arguing the point that telling me to detaunt the melee dok is a sort of counter to them (when he can instantly pick the other target as I explained in my previous post), is wrong and incorrect, its maybe, a situational small counter and that's about it. You can also read Tesq's post on the same issue too.

If you still don't see that, then i'd just leave it and say we disagree on this.
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