Re: [SLAYER] What would make Giantslayer Tree useful again?
Posted: Sun Nov 13, 2016 7:58 pm
Luth you are proposing changing Spellbreaker to have a 50% chance to shatter an enchantment and you'd tie some damage to it and assumingly a CD to make it balanced? Because I don't see the ability being that much more useful when its effect and damage are tied to a gambly 50/50. Not worth 13 pts in the tree anyway.
Unstable Convulsions is marginally more viable because Convulsive Slashing is a series of hits and the proc chance evens out (the tactic isn't used because the ability itself is garbage though). A one hit ability on a 10 sec cooldown (presumably) that has a 50% chance to remove an enchantment feels way too unreliable to be decent.
Now if you want to have Spellbreaker have no cooldown (or a low CD) and remove an enchantment 50% of the time then it feels like poor Shamans will have nightmares of Shatter Confidence again.
I have to agree with TTH, I'd favour keeping the ability as it is and dropping it lower in the spec. It feels like any changes would either threaten to make the ability overpowered or not change much in the way of it's viability for the mastery point cost.
If any spec tree shuffling is out of the question for now perhaps Giantslayer changes can be left for when Slayer sees bigger changes, presumable when ID/SL are adressed
Unstable Convulsions is marginally more viable because Convulsive Slashing is a series of hits and the proc chance evens out (the tactic isn't used because the ability itself is garbage though). A one hit ability on a 10 sec cooldown (presumably) that has a 50% chance to remove an enchantment feels way too unreliable to be decent.
Now if you want to have Spellbreaker have no cooldown (or a low CD) and remove an enchantment 50% of the time then it feels like poor Shamans will have nightmares of Shatter Confidence again.
I have to agree with TTH, I'd favour keeping the ability as it is and dropping it lower in the spec. It feels like any changes would either threaten to make the ability overpowered or not change much in the way of it's viability for the mastery point cost.
If any spec tree shuffling is out of the question for now perhaps Giantslayer changes can be left for when Slayer sees bigger changes, presumable when ID/SL are adressed