Re: White Lion - Pounce
Posted: Wed Oct 12, 2016 4:40 pm
Spoiler:
Warhammer Online
https://returnofreckoning.com/forum/
Would be nice if we could leave AP cost of pounce out of all future discussion. (Pounce never missfires in RoR)3-prolonged spam remove tooo many ap
Kattastrof wrote:Writing this again, was stupid to make a edit.
what will happen when you add cd to pounce on every WL (not just 1)
They will become death magnets even vs pugs.
This has to be the single saddest argument I have seen on this entire thread. You pounce out of guard range, out of heal range, into a mob of bloodthirsty Detru and expect to be ignored because you know that they know you can simply pounce out after stealing a kill from that engineer 230 feet away whos been grinding down that Magus for the last 8 seconds. You don't see the stupidity of that style of play? You think this is "good" and "Normal"?Kattastrof wrote:Everyone and their mother will swap target to the WL for the free reknown. Now you can survive because people know WL can escape and dont see a free kill.
Every other class lives too, when they don't go balls deep into an enemy line alone. This has been my point all along. You are using the ability incorrectly because of how the ability is set up at this time. It was never meant as a free teleport in and out of masses of enemies. It was meant as a longer range anti-kiting tool and keep take tool.Kattastrof wrote:Next issue is kd + kb = out of healer range and dead.
Again WL live because they can pounce back to healer range.
I'm sorry, but yes, that was an attack. That's OK. I hope the by suggesting that the Pounce ability have a separate root, that it actually works to get the WL on target every time, and that removing the spammability of the ability would actually help balance the ability, in a clear and concise manner would not have made you so upset that you argued that "you know that they know that you can simply pounce away, so why bother" is a viable reason to keep Pounce without a cooldown.Kattastrof wrote:And why is someone with a 10 day old account talking about balancing a class? (This is not an attack, just curious)
roadkillrobin wrote:I would even go as far as adding a 5sec AoE snare to the abillity and increase CD to 15-20 seconds. All other melee classes are subjects to getting stuck in melee range once they are there. Having pounce be an escape tool just coz it happens to not have a cooldown is not a valid argument imo. Melee classes should be in melee range and should also have to face the negative aspects of being a melee class.