Nekkma wrote:I have really tried to test these new changes but from my experience (only played my AM after tehse changes but the classes are so similar that I think my experience apply here as well), "playing the mechanic" does not work if you play as a healer. For a number of reasons, you will most often sit on several healing points. This does not mean that the changes are bad but so far I get very limited use out of "empovered healing" abilities.
These reasons are:
- You need to groupheal. Sometimes you are the only healer in your group. Alternating between healing and lifetaps all the time in such a situation is not realistic which means you will build healing points.
- FM BBG spam is still the best way to save a focused target.
- Lack of viable targets to lifetap from. This is the big one. The disrupt/block rate from SnB tanks makes it not worth using on those targets imo and those are usually the targets closest to you. The second point is that you need to be alot closer to the enemy to effectively lifetap. In the "old" system, if I healed with a dok I would mostly focus on ST healing and stay as far away as possible.
- Speccing deep in da green leaves you missing on several good things in the path of mork and the potential healdebuff.
Again, the changes are good but my bet is that shaman/am will stay as bottom healer if nothing is done to specificly improve the pure healing abilities.
Yep, good points.
I should just clarify, as even internally some people have misunderstood the intent - I don't want the playstyle to
force continued alternation. The idea for heal AM/Shaman was for the class to play conventionally, with 5 heal stacks stored for conversion to move heals if and when required - this combining with the AoE tactic to target the complaint about lack of move healing when pressured. It wasn't to make the class absolutely
reliant on having to alternate 1-0 to 0-1 - and if the payoff is
still too low compared to the risk when it comes to using the lifetaps, in all cases, then I need to look even further at this. I might be continually underestimating the risk and overestimating the impact.
FM BBG spam will indeed likely outperform BBG/I'TT! alternation or raw I'TT! spam if no heal debuffs are in play. If heal debuffs are in play, each I'TT heal outperforms BBG by a factor of 2. Again, if heal debuff ignorance is not considered to be worth anything, I would rather change the typing from raw to standard and have them crit.
If tanks are still blocking or disrupting, even with the 20% strikethrough bonus, then it will have to increase to 50% or just be completely undefendable. Any damage done is fluff, it's not intended to do anything but satisfy some kind of logic for where the tapped health comes from.
Speccing for FodG is indeed costly spec-wise, and with the 80ft range that Jaycub highlighted (which I would dearly love to change, my god), it might be too much. The problem I have is that I want to move FodG down so that DSU can be used with FodG, but I don't know where the silence would go if I did that.
Bozzax wrote:Nod I find myself utterly gutted by how missdirected the fixes to group healing sham is.
I'm sorry, but I'm looking for something a little more involved than making Gather Round a moving cast. I was amazed that you proposed that, as group healing on the move is about WP/DoK tier of easy mode.
Jaycub wrote:Edit: I am in no way saying these changes were not a buff to heal shaman, it was a good step forward and I can't fathom how people would play without the experimental changes. I just think the gap between DoK/WP and RP/Z is still there. Maybe it's best to keep things how they are now and address whats wrong with the other healers or what's causing them to overperform.
There's no need for everyone to reiterate that they understand the changes are a step forward, but do not go far enough. As much as I appreciate the admissions, I've understood that the classes are not solved from nearly every AM/Shaman player who has commented. I'm just overwhelmed by the feeling, every single patch, that the
next one, the
next one is finally going to break everything and render AM/Shaman super-healers, and so I'm still being quite conservative.
I'm trying my best here to avoid having to resort to any kind of mechanics that leave half of the class dead in the water and make AM/Shaman a pure and total healbot. I just don't see how that's good for variety of classes/playstyles or for skillcap in general.
I do agree about other classes, btw. Inferior cleanse typing, the existence of the group cleanse, and auras masking out two of the debuffs AND the resist shield are major issues for the class. Solving those is necessary.