Why does the fact that the server is currently in alpha state necessitate giving everyone BIS gear? What is the point of our being testers if we insist on ignoring the element of leveling up, getting better gear etc - an integral part in any MMO? Just because you don't feel the need to work on anything pre-t4 doesn't mean that is the case - especially if RoR hopes to accumulate some new players.Aquilon wrote:And what is the reason? Do you have a secret agreement with GW to keep the whole thing as grindy as possible or they shoot you down or what?Torquemadra wrote:NoZanilos wrote: My 2 cents. Give people max everything. Then wipe the **** out of the server when the new system is ready. You are way more likely to break **** when your making small changes and fiddling rather than changing the whole lot after testing it on your dev server.
State of the Realms (A Community Discussion with the Devs)
- peterthepan3
- Posts: 6509
Re: State of the Realms (A Community Discussion with the Dev

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Re: State of the Realms (A Community Discussion with the Dev
Im kind of curious about this.wargrimnir wrote:
You hit a door and killed an NPC.
Did you fight players? Were there dozens of kills racked up at the keep? No PvP = no Renown = no rewards.
I have encountered the issue of no reward in T3 both with and without defenders at the keep over the past few days. On the other hand yesterday, I have took a character to T2, attacked a single keep with no defenders and gotten the rewards then immediately joined a WB in T3, helped take down both doors to the keep and received 0 reward along with at least 7 other people in the WB confirming they received nothing too.
Along with that, I have also received loot from taking a T3 keep with defenders but not received the XP, RR, or Inf portion.
Also, if what you say is accurate, that no PvP = no rewards at all, that seems a bit silly. I agree with the desire to prevent people from avoiding fights to go flip empty zones instead, but this is a huge punishment for players who are not on during peak hours (especially NA players) who have just enough to take a keep but there are no defenders because very few people are online. There's got to be some better way of managing this, even if its something like altering the requirements during different times of day temporarily until the population evens out a bit.
As it is now, there are very few people trying to RvR in T2 and T3 during off-peak hours. Having it setup that nothing at all is gained unless there are X number of kills / defenders only results in people saying "Well theres not enough people to fight, there's no point doing RvR" instead of encouraging people to keep going, even if its for a smaller reward or something, in the hopes that more people will start showing up eventually to fight. Basically there's no grey area here, but there needs to be. Either you play during / very close to prime time, or you might as well not waste your time trying to do RvR.
For example during the times I am able to play on some days, there are only something like 20 people online in T2 and T3. So if a dozen of them are on my side and we go take a keep and the other side chooses not to come defend, then we are just wasting our time and gaining nothing at all. Then when a few more from the other side login and are looking for RvR, there is nobody to fight from my side because we were wasting our time being there.
Re: State of the Realms (A Community Discussion with the Dev
Give me a break with "the door swings both ways type of mentality "! You have a weak corrupt mentality to actually believe that players playing free, putting no labour /sacrifice into this game is equal with those that do the "Dev community" !Ambalynn wrote:Azarael,
Respect goes both ways. a free server does not give you any right to speak in the manner that you do to the players. At the end of the day, If this game is so flawed and fuct up, why is it even available to the public? why are you investing quid to pay for bandwidth and hosting? because you need the player base, you need testers for a game such as this, your code changes and unit tests are one thing, but without a healthy player base you aren't ever going to get the scale of testing required. I would appreciate some level of decorum from you on these boards. You are not a special snowflake and the player base isn't a bunch of petulant kids. Get over yourself.
There have been many proposed options for the problems you are seeing in this thread, apparently you either decided not to read them or think they suck so bad that an actual response is beneath you. recommend reading them again and responding. as far as my own thoughts, they are below:
PvDoor: no rewards for empty pairings.
who does this impact the most? the players that willfully cheating and small warbands.
Solutions?
- provide alternative means to earn Lake rewards such as SC kill quests
- only unlock one pairing at a time. if a keep isn't successfully taken, the other pairings will not open. that herds all of your cats into one place, lakes will have the large scale, scenarios will have the small scale. population is still the X-factor. players need to be online and willing to defend / attack.
XRealmers: players swapping sides to earn rewards at the last moment
Solution: whatever method you are using to determine contribution, its obviously working to some degree to prevent bags. have it prevent rewards, INF, CR and RR XP until the player has contributed some hard number. that way they cannot pop in at 5% door and get full rewards.
Realm Pride: players not declaring a side and sticking with it.
Solution: there isn't one. if you lock accounts to a specific faction, players will just make a second account and connect to RoR via private VPN (if they aren't already). Realm Pride cannot be enforced it must be built and fostered by the community.
maintaining interest:
as one poster commented, he opens RoR launcher, goes to Forum button, looks at front page, and sees his given pairing is outnumbered 65% to 45% or worse, he doesn't even bother logging into the game and watches netflix instead. This is likely the same scenario that creates Xrealmers. path of least resistance.
Solution: modify AAO as others have commented, I don't like the skull idea as its a PvE solution to a PvP problem. this is a complex issue, AAO switches aren't going to be the only fix required. getting rid of the stigma of 'wasted time' for the smaller force is something that WAR struggled with its entire existence.
Players do your part for the game,keep personal negative feelings out of it and just give helpful advice for making the game better!
I see the game getting better as time goes on .......just the right renown tweaking for RVR and the game is going to be much better ,its a process though!
Re: State of the Realms (A Community Discussion with the Dev
(My Quote I had to delete).
Because we know it works? Do you PAT test your kettle at work every time at home before you use it? No. You make sure it works and then move on.
As for bringing in new players, well, most the players I played with were new or only tried live a couple times. People will keep trickling in because of the games name and style.
http://www.hse.gov.uk/pubns/indg236.pdf Reference for that epic kettle analogy.
No
And what is the reason? Do you have a secret agreement with GW to keep the whole thing as grindy as possible or they shoot you down or what?
Why does the fact that the server is currently in alpha state necessitate giving everyone BIS gear? What is the point of our being testers if we insist on ignoring the element of leveling up, getting better gear etc - an integral part in any MMO? Just because you don't feel the need to work on anything pre-t4 doesn't mean that is the case - especially if RoR hopes to accumulate some new players.
Because we know it works? Do you PAT test your kettle at work every time at home before you use it? No. You make sure it works and then move on.
As for bringing in new players, well, most the players I played with were new or only tried live a couple times. People will keep trickling in because of the games name and style.
http://www.hse.gov.uk/pubns/indg236.pdf Reference for that epic kettle analogy.

- NectaneboII
- Banned
- Posts: 333
Re: State of the Realms (A Community Discussion with the Dev
It will be simple
2 weeks , destro zerg , heavy xrealming , both doors down def tick no bags at all . ( all of the sieges these past 2 weeks )
"Damage dealers are vital and should be in the rolls all the time " go on , form a wb without healers and have a blast ! aka No healing contribution.
2 weeks , destro zerg , heavy xrealming , both doors down def tick no bags at all . ( all of the sieges these past 2 weeks )
"Damage dealers are vital and should be in the rolls all the time " go on , form a wb without healers and have a blast ! aka No healing contribution.
- peterthepan3
- Posts: 6509
Re: State of the Realms (A Community Discussion with the Dev
So we know how it works - cool. I reiterate: how does that necessitate bis gear/avoiding the grind (which I daresay is the foundation of many of these arguments) simply because previous tiers/etc are working? I'd postulate and say that there is still a lot of stuff not working/fully functional pre-t4 - PQs/one or two dungeons for starters - that will require our help as testers (which we are) even if it is in a small shape/size.Zanilos wrote:
Because we know it works? Do you PAT test your kettle at work every time at home before you use it? No. You make sure it works and then move on.
As for bringing in new players, well, most the players I played with were new or only tried live a couple times. People will keep trickling in because of the games name and style.
http://www.hse.gov.uk/pubns/indg236.pdf Reference for that epic kettle analogy.
Also if new people do keep trickling in, it would not be very good for them to assume that RoR - upon completion and transition into 'live' status - will give them bis gear/etc, simply because they were given it at this present moment in time; people are very impressionable - especially here, i've found. Start as we mean to go on I say so that nobody is under any illusions.

- Eathisword
- Posts: 808
Re: State of the Realms (A Community Discussion with the Dev
Well TBH man, although you come out rough sometimes, you are a lot less annoying then say : Trion reps. At least you dont publicly lie about what you are doing, which in my mind is not that common from devs. You are also better than Mythic was on live (as a team) : at least you talk about the game's issues. They were not.Azarael wrote:I do regret in some way having become a figurehead, as I am not and have never been a suitable candidate for public relations.
(stuff)
Furthermore, in my mind, the general vibe of the community has a much greater impact on population and new players than a few harsh dev comments. I mean, when you try out a new game, you upload it and play. You ask questions in chat, you try to find online guides. You try to find a guild. You dont type : Is Azarael mean ? in the forum search function.
If we players want a better population and a better community, it is our responsibility to create and maintain one. GM can help by removing gigantic assholes from the game, but general fun/helpful/competitive behavior, they can't force us to create. Only we can.
- Cronescope
- Posts: 2
Re: State of the Realms (A Community Discussion with the Dev
Hey there,
not going to dive into deep rvr mechanics debate, however I did indeed stumble upon a "non-reward" issue, and I'm pretty sure it's a bug problem.
Here was the situation:
were doing rvr in T2, was pretty active and damaging both door and players (I play a SW and it's kinda easy to damage everything without too much dying). The door went down, we steadily advanced to the upper floor, wiped out some opponents and started killing champions/heroes.
I was OK geared and was in late 20s ranks, so the damage both on NPCs and PCs was at least decent. Usually under these conditions I manage to be in the top 1-15 contributors.
During the fight a bunch of mdps killed me. I got resurected pretty fast by a fellow healer, which i accepted and continued on helping the team. When the boss was dead, i wasn't even counted in the Loot Chest roll, as if the death negated ALL my activity before.
No sure it isn't something to cry about, but I guess it can be an annoying bug especially for long RvR battles.
If it isn't a bug though, but a chosen gameplay mechanic, I think it doesn't make any sense at all and must be revised.
not going to dive into deep rvr mechanics debate, however I did indeed stumble upon a "non-reward" issue, and I'm pretty sure it's a bug problem.
Here was the situation:
were doing rvr in T2, was pretty active and damaging both door and players (I play a SW and it's kinda easy to damage everything without too much dying). The door went down, we steadily advanced to the upper floor, wiped out some opponents and started killing champions/heroes.
I was OK geared and was in late 20s ranks, so the damage both on NPCs and PCs was at least decent. Usually under these conditions I manage to be in the top 1-15 contributors.
During the fight a bunch of mdps killed me. I got resurected pretty fast by a fellow healer, which i accepted and continued on helping the team. When the boss was dead, i wasn't even counted in the Loot Chest roll, as if the death negated ALL my activity before.
No sure it isn't something to cry about, but I guess it can be an annoying bug especially for long RvR battles.
If it isn't a bug though, but a chosen gameplay mechanic, I think it doesn't make any sense at all and must be revised.
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- Cronescope
- Posts: 2
Re: State of the Realms (A Community Discussion with the Dev
One more thing:
don't know if it's the appropriate place to do this or not (i'm new here), but would like to thank the devs and all the team for the awesome work and fun they are providing us by reviving this truly awesome game (which i still scratch my head figuring out why it did so bad back in time?).
don't know if it's the appropriate place to do this or not (i'm new here), but would like to thank the devs and all the team for the awesome work and fun they are providing us by reviving this truly awesome game (which i still scratch my head figuring out why it did so bad back in time?).
Re: State of the Realms (A Community Discussion with the Dev
Whats the deal with NB exactly? If it gets removed is it going to be replaced by another tool that can do basic sequencing with none of the conditioning?
I ask because there are a couple of classes that really have an incredible amount of buttons, particularly my shammy/am, and IB. I use 12345, alt12345, zxcvr, numpad0123, - +, mousewheel, and I still need to put a couple of skills on the same button. Compare to my kotbs/chosen that doesnt even use half that.
I ask because there are a couple of classes that really have an incredible amount of buttons, particularly my shammy/am, and IB. I use 12345, alt12345, zxcvr, numpad0123, - +, mousewheel, and I still need to put a couple of skills on the same button. Compare to my kotbs/chosen that doesnt even use half that.
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