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Racial group fixing.

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footpatrol2
Posts: 1093

Re: Racial group fixing.

Post#71 » Tue Sep 13, 2016 9:22 pm

So thanks for your thoughtful response gobtar.

We are working on building evidence right now. We have a lot of screenshots we can provide at the moment. But I suspect that screenshots won't be enough. We'll be workin on getting some video done eventually. We can reliably put up a 6 man most nights NA time. We'll be slow growing that to a 12 man which will be easier now since we can somewhat reliably show success.

But I hear your other comments. Its hard for me to let go because I've done the things I talk about and I am backed up from my successful en devours.

I am really sorry if my writing style comes off abrasive. Its not my intention.

@Tentonhammer
Your stuck thinking in only a 6 man group and you think if you clone a 6 man group it scales. Which it can but you can also build utility groups to assist your original 6 man group become even stronger. As I mentioned before I always approach this game from a 12 man perspective because most of the SC's are stuctured as such. Its ok. You don't seem to be grasping the concepts I'm am displaying. My goal isn't to convince only one player. Hopefully other readers that are more open minded will understand my perspective.

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roadkillrobin
Posts: 2773

Re: Racial group fixing.

Post#72 » Tue Sep 13, 2016 9:43 pm

I'd definitly play on a server were each race were their own faction wich were allied with the Forces of X (Basicly no friendly fire bewteen alliances) and ballanced that way.
It would create much more intreasting group comps and the game would have been much easier to ballance that way aswell. if you make a change to a class now you need to think of the effect it's gonna have on 11 other classes aswell instead of just 4. Also you can cover up your groups weakness by bringing any class in that can repair that while woth just 4 classes your kinda need to play with what you got. Sounds really fun imo.
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TenTonHammer
Posts: 3806

Re: Racial group fixing.

Post#73 » Tue Sep 13, 2016 9:48 pm

roadkillrobin wrote:I'd definitly play on a server were each race were their own faction wich were allied with the Forces of X (Basicly no friendly fire bewteen alliances) and ballanced that way.
It would create much more intreasting group comps and the game would have been much easier to ballance that way aswell. if you make a change to a class now you need to think of the effect it's gonna have on 11 other classes aswell instead of just 4. Also you can cover up your groups weakness by bringing any class in that can repair that while woth just 4 classes your kinda need to play with what you got. Sounds really fun imo.
so basically all the factions would be interchangable because they can all serve the same purpose and have the same tools

no longer would you have individual sub classes such as stealthers, utility based RDPS etc unless every single class had acess to the same subclass otherwise factions would be at a disadvantage where one faction has access to tools and playstyles than an other does not
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roadkillrobin
Posts: 2773

Re: Racial group fixing.

Post#74 » Tue Sep 13, 2016 10:11 pm

TenTonHammer wrote:
roadkillrobin wrote:I'd definitly play on a server were each race were their own faction wich were allied with the Forces of X (Basicly no friendly fire bewteen alliances) and ballanced that way.
It would create much more intreasting group comps and the game would have been much easier to ballance that way aswell. if you make a change to a class now you need to think of the effect it's gonna have on 11 other classes aswell instead of just 4. Also you can cover up your groups weakness by bringing any class in that can repair that while woth just 4 classes your kinda need to play with what you got. Sounds really fun imo.
so basically all the factions would be interchangable because they can all serve the same purpose and have the same tools

no longer would you have individual sub classes such as stealthers, utility based RDPS etc unless every single class had acess to the same subclass otherwise factions would be at a disadvantage where one faction has access to tools and playstyles than an other does not
No, you ballance it so that each faction has banes and boons wich are combat oriented. They are weak against A but very good at B. While a oposing faction is good at A but bad at C and you got a oposing factor wich are good at C but bad against B. Etz.
Last edited by roadkillrobin on Tue Sep 13, 2016 10:15 pm, edited 1 time in total.
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Penril
Posts: 4441

Re: Racial group fixing.

Post#75 » Tue Sep 13, 2016 10:14 pm

You are delusional if you think balancing

Greenskins vs Dwarfs vs High Elf vs Dark Elf vs Chaos vs Empire

would be easier than balancing Order vs Destro. Completely delusional.

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roadkillrobin
Posts: 2773

Re: Racial group fixing.

Post#76 » Tue Sep 13, 2016 10:18 pm

Penril wrote:You are delusional if you think balancing

Greenskins vs Dwarfs vs High Elf vs Dark Elf vs Chaos vs Empire

would be easier than balancing Order vs Destro. Completely delusional.
No i'm not. the less variables you got the easier the ballance gets.
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Penril
Posts: 4441

Re: Racial group fixing.

Post#77 » Tue Sep 13, 2016 10:19 pm

roadkillrobin wrote:
No i'm not. the less variables you got the easier the ballance gets.
Exactly, which is why balancing 2 realms is much easier than balancing 6.

Geez...

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roadkillrobin
Posts: 2773

Re: Racial group fixing.

Post#78 » Tue Sep 13, 2016 10:26 pm

Penril wrote:
roadkillrobin wrote:
No i'm not. the less variables you got the easier the ballance gets.
Exactly, which is why balancing 2 realms is much easier than balancing 6.

Geez...
No thats not how it works....
Ballancing a skill to work for 4 classes vs 3 pairings is alot less then ballancing a skill so it works with 12 classes vs 12.
Geez....
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footpatrol2
Posts: 1093

Re: Racial group fixing.

Post#79 » Tue Sep 13, 2016 10:42 pm

WIshlisting

I've thought on starting up my own server and have done passive research on doing as such. I did this when I wrote that mythic origins of balance thread. It doesn't strongly interest me but could be fun. I have talked it over with other players interested. I have a design background by trade, know how to code and really good at organizing. I'd probably bring the game back to patch 1.3.4 where I feel this game was the most balanced. Cherry pick the good stuff that came after that. No land of the dead, No intense gear divide, Carrots would be based on Aesthetics.

The focus of the server would be racial groups. No inter-racial group buff stacking. Couldn't even group with mixed race players. Bring back the old renown system. Balance the game from a racial group perspective which would be incredibly easier then a mixed group perspective. Its already so incredibly close to being balanced as racial groups right now.

You could maybe release a pairing first. Like greenskinz vs dwarves. Get that all worked out then release another pairing like empire vs chaos instead of releasing tiers.

I don't really want to make that server as I don't want to divide the already small community that plays this game. Currently I am happy with the decisions that RoR is making and am hopeful that my perspective can be heard and noted. But if RoR decides to pick up the torch on distancing itself from racial groups will I let my 8 year crusade of racial groups die based on their decisions? Can I let my 8 year crusade die? I dunno. It already died once when mythic servers went down. But got brought back to life with RoR. This is only a game. But I'm weirdly passionate about this game.
Last edited by footpatrol2 on Tue Sep 13, 2016 11:14 pm, edited 1 time in total.

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Jaycub
Posts: 3130

Re: Racial group fixing.

Post#80 » Tue Sep 13, 2016 10:51 pm

You are asking for way too much at once, we don't even have the balance forums that have been teased 5ever.

You should of just started with morale gain, and then tried to move from there but now you just sound crazy entrenching yourself in this all or nothing position bolstered by your last post.

idk my man
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