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[PROPOSITION] Caledor Woods awards medallions

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DefinitelyNotWingz
Posts: 286

Re: [PROPOSITION] Caledor Woods awards medallions

Post#71 » Sun Mar 20, 2016 7:56 pm

Morf wrote:
Im sure they do care but they dont care about ppl who cant act civil, constantly make personal attacks, have a shitty attitude and some sort of narcissus complex.
Maybe RoR isnt for you ? i heard lol and dota are filled with kids who have the same sort of values, opinions and attitudes as you and some of your friends do, maybe you should try it.
Not acting civil towards trolls thats all. You guys come to serious topics not having a clue about premades or balance but throw in your stuff hoping to hit sth.
Iam currently trying to find out whether RoR is still for us or not. Nobody will miss us for sure, not expecting that. But you wont even notice that people like us suppressed stupid balance suggestions made because of l2p issues or anything else.
Meaning stupid changes like pounce nerf and wp melee healing range.
You might have some fun with that in the future.
You know who I am.

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tomato
Posts: 403

Re: [PROPOSITION] Caledor Woods awards medallions

Post#72 » Sun Mar 20, 2016 7:58 pm

Druin wrote:
tomato wrote: I said the main reason where the whining pugs
But that's not true. We implemented it for premades to have their competitive 6vs6 fights.
But the people who cried for premade scs the most, were pugs.

Edit: To make it clear:
Torq said we got the 6vs6 sc as present for constantly demanding it.
I said, that's not true, as the strongest, constant demands for seperate ques came from pugs.

That's all. I can't know if you guys implemented it for us, or the whining pugs.
Facts is, the constant demand didn't come from us but from the pugs.
Last edited by tomato on Sun Mar 20, 2016 8:04 pm, edited 1 time in total.

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Druin
Former Staff
Posts: 1120

Re: [PROPOSITION] Caledor Woods awards medallions

Post#73 » Sun Mar 20, 2016 8:02 pm

tomato wrote:
Druin wrote:
tomato wrote: I said the main reason where the whining pugs
But that's not true. We implemented it for premades to have their competitive 6vs6 fights.
But the people who cried for premade scs the most, were pugs.
Not so sure about that. But still doesn't change the fact that they weren't the reason for implementing the 6vs6 scenario which is what you and other people are claiming.
Pretty much always afk or tabbed out.

tomato
Posts: 403

Re: [PROPOSITION] Caledor Woods awards medallions

Post#74 » Sun Mar 20, 2016 8:04 pm

Edited it into my post above.

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Jaycub
Posts: 3130

Re: [PROPOSITION] Caledor Woods awards medallions

Post#75 » Sun Mar 20, 2016 8:11 pm

Morf wrote:First thing ppl need to realise is the game isnt centered around 6v6 situations, rvr is the key focus of the game with sc's and pve coming after, premades are a minority, the game could suceed with just pug rvr but couldnt with just 6v6 premades.

The whole reason for having caledor woods 6v6 is so premades can have better, more skilled fights not to be rewarded with emblems, medallions or whatever reward ppl deem necessary for the que times and time it takes to setup a competitive group, dont get me wrong i understand the reasoning behind such an idea of having medallions drop in caledor woods but as a premade you already have the option to get alot more medallions then pugs in rvr.

Just be happy that devs lisened and gave us a 6v6 sc for premades, being rewarded with emblems, medallions or whatever you think should be given out should not matter, its about the fight not the reward.
Can always organise duel/6v6 evenings or nights in the rvr zones, pick a time and see who shows up.
I'll just parrot what I always say.

Game should be balanced at the group level, that means 6 people... whether it be 6v6 or 24v24. There are so many mechanics in this game that are central to the meta that only work within a 6 man party. A warband is afterall just four 6 man groups working together, there is literally no mechanical advantage gained by forming a warband because no abilities work on that level or gain an advantage there.

>guard
>group heal
>auras
>debuffs/buffs like BO/SM stat steal

If the game is balanced around this it should work well in 6v6 or 24v24 etc... Right now for instances classes like engineer/magus are balanced around the larger scale fights, but totally worthless in 6v6. If magus/engineer were balanced to work in say 6v6 environments I'm sure that would also translate well back into large scale ORvR fighting.
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Gachimuchi
Posts: 525

Re: [PROPOSITION] Caledor Woods awards medallions

Post#76 » Sun Mar 20, 2016 8:12 pm

The number of threads crying about premades in scenarios over the last few months FAR outnumbers the number of threads requesting a 6v6 scenario.
Morf wrote:Can always organise duel/6v6 evenings or nights in the rvr zones, pick a time and see who shows up.
This is literally the exact same thing as a scenario but instead of being instanced, quick, and drops emblems, its requires more player effort just to set up the fight, is not instanced, and drops medallions.

Edit: Also putting bloodi on ignore is one of the best decisions I made on this forum. His posts are something around 10% relevant content 90% abrasive material. I'd recommend it tomato.

What some people seem to be missing is that this thread is not about throwing oRvR under the bus. Its about adding incentive to forming a premade to promote skillful play.

As some have already said, the quality of the fight itself is reward enough for people who already form premades. However this does not encourage new players to step their game up. The people forming premades are interested in fighting players of equal or greater skill, not stomping pugs in scenarios or ganking in oRvR. I assure you, it is not fun for people who enjoy a good fight.

You can say 'different strokes for different folks' or something to that effect but this leads us to the question that has already been raised: do the devs care about organized pvp? There should be something for competing, and winning, at the highest level of play as opposed to the laziness that is the AoE spamming uncoordinated mess that is open RvR or pug scenarios.

Edit2: rephrased some confusing bits
Last edited by Gachimuchi on Sun Mar 20, 2016 8:44 pm, edited 2 times in total.
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magicthighs
Former Staff
Posts: 717

Re: [PROPOSITION] Caledor Woods awards medallions

Post#77 » Sun Mar 20, 2016 8:33 pm

tomato wrote: Let me explain you the importance of objectives in WAR/RoR:
It doesn't exist more or less. It never had any.
WAR was always about killing stuff. That's why a lot of people liked it. If you want strategical objective based gameplay you should either go for gw2 or mobas. Or shooters. There are a lot capture the flag based games, WAR isn't one of them.
I think you're confusing the fact that you choose to ignore objectives in your prefered part of the game with those objectives not existing. Maybe you're the one who should be playing a different game.


Can someone explain to me why the devs should waste their time catering to the, what, 1% of the playerbase for whom nothing is ever good enough?
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TenTonHammer
Posts: 3806

Re: [PROPOSITION] Caledor Woods awards medallions

Post#78 » Sun Mar 20, 2016 8:34 pm

Jaycub wrote:
I'll just parrot what I always say.

Game should be balanced at the group level, that means 6 people... whether it be 6v6 or 24v24. There are so many mechanics in this game that are central to the meta that only work within a 6 man party. A warband is afterall just four 6 man groups working together, there is literally no mechanical advantage gained by forming a warband because no abilities work on that level or gain an advantage there.

>guard
>group heal
>auras
>debuffs/buffs like BO/SM stat steal

If the game is balanced around this it should work well in 6v6 or 24v24 etc... Right now for instances classes like engineer/magus are balanced around the larger scale fights, but totally worthless in 6v6. If magus/engineer were balanced to work in say 6v6 environments I'm sure that would also translate well back into large scale ORvR fighting.

jaycub its one thing to balance towards 6v6, thats all fine and dandy but its another to ask for additional rewards to be implemented into that mode because not everyone is intrested in that mode and furthermore to complain that devs are not catering towards 6v6.
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DefinitelyNotWingz
Posts: 286

Re: [PROPOSITION] Caledor Woods awards medallions

Post#79 » Sun Mar 20, 2016 8:40 pm

Encouraging people to run a premade will fix so many things. Someone who never played in one or just once or twice cant imagine.
It is also hell of a lot of fun.
While pugging is responsible for 90% of balance suggestions made and 999 of 1.000 tears shed.
You know who I am.

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Epo
Posts: 95

Re: [PROPOSITION] Caledor Woods awards medallions

Post#80 » Sun Mar 20, 2016 8:42 pm

DefinitelyNotWingz wrote:
Morf wrote:
Im sure they do care but they dont care about ppl who cant act civil, constantly make personal attacks, have a shitty attitude and some sort of narcissus complex.
Maybe RoR isnt for you ? i heard lol and dota are filled with kids who have the same sort of values, opinions and attitudes as you and some of your friends do, maybe you should try it.
Not acting civil towards trolls thats all. You guys come to serious topics not having a clue about premades or balance but throw in your stuff hoping to hit sth.
Iam currently trying to find out whether RoR is still for us or not. Nobody will miss us for sure, not expecting that. But you wont even notice that people like us suppressed stupid balance suggestions made because of l2p issues or anything else.
Meaning stupid changes like pounce nerf and wp melee healing range.
You might have some fun with that in the future.
It clearly isn't for you guys then is it. And no, you will not be missed, small guilds will be never missed. Because that's the point. Game survives on big guilds. And when you bring such an elitist and toxic attitude with personal attacks whenever someone tries to argue with you then are you surprised? And going by this 6v6 logic, wouldn't the changes not being made because of "people like you" have mattered anyway since it's just the bigger side that wins anyway?

I remember 6 man groups always complaining in game about no "real form of pvp" and it's in the game they're mostly scared of losing e-peen and go back to stomping pugs in Yolo queue real PvP.

The 6v6 scen is in, and its for the very minority of the community it seems. I don't think adding rewards is the best idea, but if I ran in a 6 man then my view would probably differ because there would be no reason to go into the lakes. I thought the point of caldor woods was so people could 6v6 for the fun of it, why not make it so both factions can queue against each other here or add a ladder system which has already been suggested . Seems enough to stroke the epeen to

Glhf

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