Re: Scenario Premade System
Posted: Tue Jan 26, 2016 3:16 am
Hur bur i have no friends so i cant play as premade, thats not fair. If i cant play with one other shouldn't be allow too.
Pathetic whiners.
Pathetic whiners.
Tell 'em how it is, TkleesTklees wrote: Anyone who thinks what gankbus does requires no skill should seriously consider finding a pve MMO to play. I mean this honestly and with no intention to flame anyone, but if you think it's bad now in t4 premades will be much stronger due to more CC and gear.
Put simply if you think it's so easy to win literally every SC you que for, whether it's a premde they face or not, you lack the requisite knowledge of PvP MMOs to be successful at them at any level above average.
What everyone seems to forget about "premades" is that they put time and effort into coordinating thier groups, play styles, login times, and communication. They beat you for a reason and completely eliminating premade v pug interaction in SCs IMO is bad for the game. Limiting it is one thing, eliminating like a lot of you suggest is completely unacceptable and a cop out to being uncoordinated, and applying less effort than those who excel in group play.
My 2 cents.
There are a variety of reasons that people don play in premades some are reasons you have listeted as being to...."lazy", "anti social" etc.Mendozza wrote:Hur bur i have no friends so i cant play as premade, thats not fair. If i cant play with one other shouldn't be allow too.
Pathetic whiners.
Tklees wrote:Anyone who thinks what gankbus does requires no skill should seriously consider finding a pve MMO to play. I mean this honestly and with no intention to flame anyone, but if you think it's bad now in t4 premades will be much stronger due to more CC and gear.Tury06 wrote:I agree about premade doesnt require skill at all but if i were up to win as premade i really wouldnt let them win :p My think is its rare thing premades dont care about winning tho.TenTonHammer wrote:Today i saw the most amusing thing the gankbus premade was in nordwatch 6 v 10+ing the entire order sc team by LH.
Betin wasnt kidding when they said they didnt care about objs becuase a group of 3-4 order were consantly going and back capping all the objs and the 1 0r 2 destro who werent by gankbus leeching rr and kills coulnt deal with the backcappers so destro still lost.
I found it amusing because the whole time destro /ad was full of what was in this thread "just form a premade if your tired of loosing to premades and then you will wreck pubs, never loose etc etc"
At the end of the day its not how organized or skilled you are, objective based gaming is what wins SC's Granted some of you might think that how many kills you got and stuff is what matters
Put simply if you think it's so easy to win literally every SC you que for, whether it's a premde they face or not, you lack the requisite knowledge of PvP MMOs to be successful at them at any level above average.
What everyone seems to forget about "premades" is that they put time and effort into coordinating thier groups, play styles, login times, and communication. They beat you for a reason and completely eliminating premade v pug interaction in SCs IMO is bad for the game. Limiting it is one thing, eliminating like a lot of you suggest is completely unacceptable and a cop out to being uncoordinated, and applying less effort than those who excel in group play.
My 2 cents.
I agree with you. Like I said in my post. I was simply stating that running a good premade requires skill beyond that of pugs who complain here on the forums. I also agree that interaction between pugs and premades should be limited. Just not eliminated.Renork wrote:Tklees wrote:Anyone who thinks what gankbus does requires no skill should seriously consider finding a pve MMO to play. I mean this honestly and with no intention to flame anyone, but if you think it's bad now in t4 premades will be much stronger due to more CC and gear.Tury06 wrote: I agree about premade doesnt require skill at all but if i were up to win as premade i really wouldnt let them win :p My think is its rare thing premades dont care about winning tho.
Put simply if you think it's so easy to win literally every SC you que for, whether it's a premde they face or not, you lack the requisite knowledge of PvP MMOs to be successful at them at any level above average.
What everyone seems to forget about "premades" is that they put time and effort into coordinating thier groups, play styles, login times, and communication. They beat you for a reason and completely eliminating premade v pug interaction in SCs IMO is bad for the game. Limiting it is one thing, eliminating like a lot of you suggest is completely unacceptable and a cop out to being uncoordinated, and applying less effort than those who excel in group play.
My 2 cents.
Every game has an elite crowd and a casual crowd. It is logical to assume that people who dedicate time and effort on a game will be vastly superior to those that play it casually. Does that mean one should reign supreme and force their play style on the other? No.
Premades WANT to fight other, well coordinated groups and prefer to not fight random pugs because it's an effortless win. At the end of the day people play this and other games to have fun (unless you're a professional gamer..which means you probably would not be playing this game in the first place).
It's also 2016 and most people don't have the option of dedicating hours and hours on a game just to be competitive, some people just want to log in and fight a random pug for fun for an hour or two and then log out. So, a solo/pug bracket and a premade bracket would probably alleviate some of the problems (to an extent). Will people find a way around the system? probably. But, at least this gives the opportunity to players that enjoy strict *premade vs premade* to have fun and test their skills against other competitive players.
Massive precedes the word Multiplayer in MMO doesn't it? You will have people who love zerging, coordinated fights, soloing, pugging, etc... If this game was strictly catered to the 6v6 crowd, then they sure wasted a lot of time on designing keeps. The same thing could be said about DAOC, 8v8 was beyond fun in that game, but the sole purpose of the game wasn't to find a 8v8 group and strictly play that way, some people enjoyed keep takes, relic raids, etc.. and some others (myself included) enjoyed 8v8 more.
The point is, etilist attitudes are stupid in this day and age. Enigma/Gankbus are quite fearsome and very well coordinated, so I don't see why a casual pug should be penalized for not being equally skilled as them and forced to fight them. Some people don't play to be successful at games, some people simply play them for fun or for a cheap distraction.
The obvious fear with pug only sc is that 6 mans could find themselves with really long queues as no one in their right mind would queue for the other scenarios and most likely fight against a premade if they did (as others will also queue for pug onlyDruin wrote:My idea to reduce pug-premade interaction:
Adding one 6vs6 Sc and one pug-only Sc to the bracket and leave current Scs as they are.
This way premades could avoid endless queue times by queueing for the normal Scs on top of the 6vs6 and people who want to avoid playing against a premades at all costs can queue for the pug-sc only.
I can assure you that 6vs6 premade only-scenes gonna stay empty, unless enforced.Druin wrote:My idea to reduce pug-premade interaction:
Adding one 6vs6 Sc and one pug-only Sc to the bracket and leave current Scs as they are.
This way premades could avoid endless queue times by queueing for the normal Scs on top of the 6vs6 and people who want to avoid playing against a premades at all costs can queue for the pug-sc only.