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Scenario Premade System

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Mendozza
Posts: 33

Re: Scenario Premade System

Post#71 » Tue Jan 26, 2016 3:16 am

Hur bur i have no friends so i cant play as premade, thats not fair. If i cant play with one other shouldn't be allow too.

Pathetic whiners.
Last edited by Mendozza on Tue Jan 26, 2016 3:36 am, edited 1 time in total.
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Genisaurus
Former Staff
Posts: 1054

Re: Scenario Premade System

Post#72 » Tue Jan 26, 2016 3:27 am

Tklees wrote: Anyone who thinks what gankbus does requires no skill should seriously consider finding a pve MMO to play. I mean this honestly and with no intention to flame anyone, but if you think it's bad now in t4 premades will be much stronger due to more CC and gear.
Put simply if you think it's so easy to win literally every SC you que for, whether it's a premde they face or not, you lack the requisite knowledge of PvP MMOs to be successful at them at any level above average.
What everyone seems to forget about "premades" is that they put time and effort into coordinating thier groups, play styles, login times, and communication. They beat you for a reason and completely eliminating premade v pug interaction in SCs IMO is bad for the game. Limiting it is one thing, eliminating like a lot of you suggest is completely unacceptable and a cop out to being uncoordinated, and applying less effort than those who excel in group play.

My 2 cents.
Tell 'em how it is, Tklees

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TenTonHammer
Posts: 3806

Re: Scenario Premade System

Post#73 » Tue Jan 26, 2016 4:06 am

Mendozza wrote:Hur bur i have no friends so i cant play as premade, thats not fair. If i cant play with one other shouldn't be allow too.

Pathetic whiners.
There are a variety of reasons that people don play in premades some are reasons you have listeted as being to...."lazy", "anti social" etc.

Me persoanlly i have no team speak. no vent nor do i have a mike so neither would i be able to communicate with others nor listen to orders and while /assist may help its not quite the same

Secondly i log on at all random times of the day so cordinating to form groups with my guild is difficult

Thirdly playing as part of a group makes me feel like i have this sense of pressure to "preform" or play better which im not really comfortable with since im very rusty with war and feel i am average and i play war to unwind so i dont need extra stress from the pressures that come from group play

So i solo que because i have my reasons, as flawed as they may be
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Renork
Posts: 1208

Re: Scenario Premade System

Post#74 » Tue Jan 26, 2016 4:17 am

Tklees wrote:
Tury06 wrote:
TenTonHammer wrote:Today i saw the most amusing thing the gankbus premade was in nordwatch 6 v 10+ing the entire order sc team by LH.

Betin wasnt kidding when they said they didnt care about objs becuase a group of 3-4 order were consantly going and back capping all the objs and the 1 0r 2 destro who werent by gankbus leeching rr and kills coulnt deal with the backcappers so destro still lost.

I found it amusing because the whole time destro /ad was full of what was in this thread "just form a premade if your tired of loosing to premades and then you will wreck pubs, never loose etc etc"

At the end of the day its not how organized or skilled you are, objective based gaming is what wins SC's Granted some of you might think that how many kills you got and stuff is what matters
I agree about premade doesnt require skill at all but if i were up to win as premade i really wouldnt let them win :p My think is its rare thing premades dont care about winning tho.
Anyone who thinks what gankbus does requires no skill should seriously consider finding a pve MMO to play. I mean this honestly and with no intention to flame anyone, but if you think it's bad now in t4 premades will be much stronger due to more CC and gear.
Put simply if you think it's so easy to win literally every SC you que for, whether it's a premde they face or not, you lack the requisite knowledge of PvP MMOs to be successful at them at any level above average.
What everyone seems to forget about "premades" is that they put time and effort into coordinating thier groups, play styles, login times, and communication. They beat you for a reason and completely eliminating premade v pug interaction in SCs IMO is bad for the game. Limiting it is one thing, eliminating like a lot of you suggest is completely unacceptable and a cop out to being uncoordinated, and applying less effort than those who excel in group play.

My 2 cents.

Every game has an elite crowd and a casual crowd. It is logical to assume that people who dedicate time and effort on a game will be vastly superior to those that play it casually. Does that mean one should reign supreme and force their play style on the other? No.

Premades WANT to fight other, well coordinated groups and prefer to not fight random pugs because it's an effortless win. At the end of the day people play this and other games to have fun (unless you're a professional gamer..which means you probably would not be playing this game in the first place).

It's also 2016 and most people don't have the option of dedicating hours and hours on a game just to be competitive, some people just want to log in and fight a random pug for fun for an hour or two and then log out. So, a solo/pug bracket and a premade bracket would probably alleviate some of the problems (to an extent). Will people find a way around the system? probably. But, at least this gives the opportunity to players that enjoy strict *premade vs premade* to have fun and test their skills against other competitive players.

Massive precedes the word Multiplayer in MMO doesn't it? You will have people who love zerging, coordinated fights, soloing, pugging, etc... If this game was strictly catered to the 6v6 crowd, then they sure wasted a lot of time on designing keeps. The same thing could be said about DAOC, 8v8 was beyond fun in that game, but the sole purpose of the game wasn't to find a 8v8 group and strictly play that way, some people enjoyed keep takes, relic raids, etc.. and some others (myself included) enjoyed 8v8 more.

The point is, etilist attitudes are stupid in this day and age. Enigma/Gankbus are quite fearsome and very well coordinated, so I don't see why a casual pug should be penalized for not being equally skilled as them and forced to fight them. Some people don't play to be successful at games, some people simply play them for fun or for a cheap distraction.

Edit: Interestingly enough, people who accuse others of being anti-social in online games are anti-social themselves :^)

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Tklees
Posts: 675

Re: Scenario Premade System

Post#75 » Tue Jan 26, 2016 4:26 am

Renork wrote:
Tklees wrote:
Tury06 wrote: I agree about premade doesnt require skill at all but if i were up to win as premade i really wouldnt let them win :p My think is its rare thing premades dont care about winning tho.
Anyone who thinks what gankbus does requires no skill should seriously consider finding a pve MMO to play. I mean this honestly and with no intention to flame anyone, but if you think it's bad now in t4 premades will be much stronger due to more CC and gear.
Put simply if you think it's so easy to win literally every SC you que for, whether it's a premde they face or not, you lack the requisite knowledge of PvP MMOs to be successful at them at any level above average.
What everyone seems to forget about "premades" is that they put time and effort into coordinating thier groups, play styles, login times, and communication. They beat you for a reason and completely eliminating premade v pug interaction in SCs IMO is bad for the game. Limiting it is one thing, eliminating like a lot of you suggest is completely unacceptable and a cop out to being uncoordinated, and applying less effort than those who excel in group play.

My 2 cents.

Every game has an elite crowd and a casual crowd. It is logical to assume that people who dedicate time and effort on a game will be vastly superior to those that play it casually. Does that mean one should reign supreme and force their play style on the other? No.

Premades WANT to fight other, well coordinated groups and prefer to not fight random pugs because it's an effortless win. At the end of the day people play this and other games to have fun (unless you're a professional gamer..which means you probably would not be playing this game in the first place).

It's also 2016 and most people don't have the option of dedicating hours and hours on a game just to be competitive, some people just want to log in and fight a random pug for fun for an hour or two and then log out. So, a solo/pug bracket and a premade bracket would probably alleviate some of the problems (to an extent). Will people find a way around the system? probably. But, at least this gives the opportunity to players that enjoy strict *premade vs premade* to have fun and test their skills against other competitive players.

Massive precedes the word Multiplayer in MMO doesn't it? You will have people who love zerging, coordinated fights, soloing, pugging, etc... If this game was strictly catered to the 6v6 crowd, then they sure wasted a lot of time on designing keeps. The same thing could be said about DAOC, 8v8 was beyond fun in that game, but the sole purpose of the game wasn't to find a 8v8 group and strictly play that way, some people enjoyed keep takes, relic raids, etc.. and some others (myself included) enjoyed 8v8 more.

The point is, etilist attitudes are stupid in this day and age. Enigma/Gankbus are quite fearsome and very well coordinated, so I don't see why a casual pug should be penalized for not being equally skilled as them and forced to fight them. Some people don't play to be successful at games, some people simply play them for fun or for a cheap distraction.
I agree with you. Like I said in my post. I was simply stating that running a good premade requires skill beyond that of pugs who complain here on the forums. I also agree that interaction between pugs and premades should be limited. Just not eliminated.
Tklees Chatoullier
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talissera
Posts: 159

Re: Scenario Premade System

Post#76 » Tue Jan 26, 2016 6:40 am

1. If people can't coordinate they should suffer and die. Natural selection.
2. Why devs have to put level down? Best EVE Online philosophy: universe is a pretty cruel and grim place. In Warhammer FB it is a grim darkness where there is only war. In one of topics guys cry about lore atributes of classes and such else. Why nobody cries about atmosphere of the game? In this world finest and fittest have to dominate.
3. Nobody will leave project just because it is free and project is under development. Okay, 2-3 ppl return to theirs cute rose world of WoW pve, the live will be eternal in T1 o7
Запаснаго плана нѣтъ - на всѣ Господня воля.
Мой запасный планъ - русскій авось, кокаинъ и пистоли.

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Druin
Former Staff
Posts: 1120

Re: Scenario Premade System

Post#77 » Tue Jan 26, 2016 8:49 am

My idea to reduce pug-premade interaction:

Adding one 6vs6 Sc and one pug-only Sc to the bracket and leave current Scs as they are.
This way premades could avoid endless queue times by queueing for the normal Scs on top of the 6vs6 and people who want to avoid playing against a premades at all costs can queue for the pug-sc only.
Pretty much always afk or tabbed out.

User avatar
magter3001
Posts: 1284

Re: Scenario Premade System

Post#78 » Tue Jan 26, 2016 9:11 am

Druin wrote:My idea to reduce pug-premade interaction:

Adding one 6vs6 Sc and one pug-only Sc to the bracket and leave current Scs as they are.
This way premades could avoid endless queue times by queueing for the normal Scs on top of the 6vs6 and people who want to avoid playing against a premades at all costs can queue for the pug-sc only.
The obvious fear with pug only sc is that 6 mans could find themselves with really long queues as no one in their right mind would queue for the other scenarios and most likely fight against a premade if they did (as others will also queue for pug only :P)

The second problem is premades queuing solo while still having their entire groups getting into the pug scenario. As much as I hate 6v6 scenarios... I guess I could just blacklist those. That might be the best option to at least lower the amount of premades in all the other scenarios.
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Nishka
Suspended
Posts: 1057

Re: Scenario Premade System

Post#79 » Tue Jan 26, 2016 9:15 am

"premades queuing solo while still having their entire groups getting into the pug scenario"
You mean 32/40 gonna exploit the breach in the queuing system for the sole purpose of curbstomping pugs?
Who am I trying to fool... of course they will...
Druin wrote:My idea to reduce pug-premade interaction:

Adding one 6vs6 Sc and one pug-only Sc to the bracket and leave current Scs as they are.
This way premades could avoid endless queue times by queueing for the normal Scs on top of the 6vs6 and people who want to avoid playing against a premades at all costs can queue for the pug-sc only.
I can assure you that 6vs6 premade only-scenes gonna stay empty, unless enforced.
Because the only reason why premades go on scenes is to grow a bigger e-pin by easy wins against random groups. No easy wins = no satisfaction for them .
Last edited by Nishka on Tue Jan 26, 2016 9:26 am, edited 1 time in total.
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

turlututuhu
Posts: 256

Scenario Premade System

Post#80 » Tue Jan 26, 2016 9:19 am

Je peux comprendre les chefs de guildes qui viennent pleurnicher leur mécontentement concernant ce type de sujet qui ne les flattent pas mais ou était les guildes quand le serveur privée à été lancé ? pas sur le forum et encore moins en jeu.
Il n'y avait que des joueurs isolés et s'était nettement plus drole et divertissant, c'est toujours divertissant mais moins car les données ont changé et le dévelloppement cherche à flatté l'égo des grosses et petites structures mais n'oubliez pas que quand ça ira mal pour vous, vous vous tournerez à nouveau vers les fans et les solo qui ont été les seul résidu parmi les grosse et petites structure à vous soutenir.
Ce qui se passe pour les solos est juste triste car même sur le live les scénarios étaient moins écrasant pour nous et non je ne veux pas rejoindre une guilde et non je ne veux pas d'ami et oui j'aime les suprises du jeu solo et suis capable d'avaler cette surprise la.
Toujours la pour soutenir Warhammer même si ces develloppeur d'un jour nous crache au visage.
Vive le serveur INTERNATIONAL !
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