Wouldn't it be easier if we could just remove and add talismans at will without them being "locked" to gear?peterthepan3 wrote:So what if you lose a few talis here and there: this is alpha. Im a dps wp and these changes would mean having to farm again - but it's beneficial in the long run.
[DEVELOPER PREVIEW] Armor Set Redesigns
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Re: [DEVELOPER PREVIEW] Armor Set Redesigns
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Re: [DEVELOPER PREVIEW] Armor Set Redesigns
Just a thought man, but can you just offer value for selling the items? eg sell for 100 medallions?Genisaurus wrote:Lastly, I need to get a swap merchant in place, and the team needs to discuss pricing and how swapping should be handed.rmpl wrote:Should we expect new sets within weeks or months?
Could be a week or two before everything is ready to go.

- peterthepan3
- Posts: 6509
Re: [DEVELOPER PREVIEW] Armor Set Redesigns
To be honest I'm happy the currency for these new sets is only attainable via sc. The less zergy RvR we have the better the standard of PvP will be on the server, in my honest opinion.
Last edited by peterthepan3 on Mon Jan 11, 2016 9:12 pm, edited 1 time in total.

- Genisaurus
- Former Staff
- Posts: 1054
Re: [DEVELOPER PREVIEW] Armor Set Redesigns
Currently, the only way to get an item from a merchant interaction is to buy it, and a merchant can only sell one "thing" at a time. This is a restriction from live, and it might be restricted by the client. That's why you have to buy "boxes" of medallions when you convert down. You buy a single "box", and use it in your inventory, where a script replaces it with 5/25/125 medallions.navis wrote:Just a thought man, but can you just offer value for selling the items? eg sell for 100 medallions?Genisaurus wrote:Lastly, I need to get a swap merchant in place, and the team needs to discuss pricing and how swapping should be handed.rmpl wrote:Should we expect new sets within weeks or months?
Could be a week or two before everything is ready to go.
We would have to make a "box" type item for every piece of gear.
Just as an FYI and a reminder, we are investigating options for an exchange merchant, and the ideal prices for the gear; the sets will not go live until the devs have decided upon a course of action.
Re: [DEVELOPER PREVIEW] Armor Set Redesigns
Spoiler:
Re: [DEVELOPER PREVIEW] Armor Set Redesigns
Thanks for "Initiative" on new Zealot set, I really dreamed to stack some.....
BlackOut - 32/40 ZealOt
- Genisaurus
- Former Staff
- Posts: 1054
Re: [DEVELOPER PREVIEW] Armor Set Redesigns
Using a 2-Handed weapon only grants 10% block strikethrough, not parry. That being said, you're right, most healers will have low parry. pRDPS might have some, but BW/SO will have almsot none. The value of parry strikethrough is probably lower than melee crit in those cases.Zhentarim wrote:How much parry does the average squishy target have? Because if I go for twohanded that 10% parry is already not a problem. I personally would much rather have 5% crit just like the BW/Sorc, WH/WE and tanks seems to get.Spoiler:
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Re: [DEVELOPER PREVIEW] Armor Set Redesigns
Genisaurus, do we get an option to leave current devastator set or is it completely reworked?
BlackOut - 32/40 ZealOt
- Genisaurus
- Former Staff
- Posts: 1054
Re: [DEVELOPER PREVIEW] Armor Set Redesigns
It will be reworked. The amount of Willpower (or Intelligence) that Runepriests and Zealots get thanks to their mechanic will be brought into line with every other healer. As a result, they get slightly more defensive stats.blackout wrote:Genisaurus, do we get an option to leave current devastator set or is it completely reworked?
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