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Re: [Split] Marauder discussion
Posted: Wed Oct 21, 2015 1:51 pm
by Coryphaus
Korhill wrote:@Xaun You can not compare whirling axe with choppa AE hehe.
Choppas aoe is not that great, yer all bleedin now wild choppin and lotsa choppin is all they really have
noisestorm wrote:And there i had hoped this topic died down already, guess people love to phantasize ¯\_(ツ)_/¯
Why cant you just accept that Destro has no pounce at all? Order also has no 5sec KD or op DoK m2 or whatever blabla. Your minds are all in so small boxes its astonishing.
i think with all the stuff that is "order exclusive" one or two things can be mirrored back
Re: [Split] Marauder discussion
Posted: Wed Oct 21, 2015 1:58 pm
by tomato
There is as much order exclusive stuff as there is destru exclusive one.
Mirroring abilities only makes the game boring and won't help bad players like you anyway.
Re: [Split] Marauder discussion
Posted: Wed Oct 21, 2015 2:29 pm
by mickeye
This thread. So much whine. Enough.

Re: [Split] Marauder discussion
Posted: Wed Oct 21, 2015 4:39 pm
by foof
Penril wrote:Give Pounce to Magus
Oh god.
Re: [Split] Marauder discussion
Posted: Wed Oct 21, 2015 4:44 pm
by mickeye
Re: [Split] Marauder discussion
Posted: Wed Oct 21, 2015 10:17 pm
by Xaun
Coryphaus wrote:Korhill wrote:@Xaun You can not compare whirling axe with choppa AE hehe.
Choppas aoe is not that great, yer all bleedin now wild choppin and lotsa choppin is all they really have
I was pointing out to Korhill that suggesting Pounce shouldn't be mirrored to a class with AoE was coupling two unrelated things as justification - he may as well have posited that Pounce shouldn't be mirrored to Green skinned or mutant armed chars
As I mentioned, you couldn't give it to Mara without taking something else away, Pounce would be too powerful. But for the same reason it's too powerful a tool not to mirror or provide a commensurate counter for
Personally I would give it to the Choppa and like your idea of replacing the utterly useless Get To Da Choppa with it
Coryphaus wrote:noisestorm wrote:And there i had hoped this topic died down already, guess people love to phantasize ¯\_(ツ)_/¯
Why cant you just accept that Destro has no pounce at all? Order also has no 5sec KD or op DoK m2 or whatever blabla. Your minds are all in so small boxes its astonishing.
i think with all the stuff that is "order exclusive" one or two things can be mirrored back
Perhaps we should just accept all these too? (How about we swap?, you take 5s KD and M2 cleanse, celerity and crippling strikes)
+10% to be crit (by melee or magic) to ALL enemies within aura radius - not just to your group but for everyone attacking those enemies, with no recast cost, no possibility to defend, no max # affected, impossible to cleanse (Encouraged Aim)
+10% to dps and/or heal critical for group (Dirty Tricks)
+15% to crit for group (Leading Shots)
+15% to all incoming heals for group (Focused Mending)
+20% healing on WP with Exalted Defences
*** As if this isn't bad enough, these stack! ***
Destroy Confidence tactic completely nullifying a class (Shaman)
Pounce
All order mdps have a tactic to increase aa haste by 50%
2x on-demand rKD (SW & BW)
1 shot kill (festerbomb)
Excommunicate (WH morale 4) prevents all healing on target for 15s
And on the lopsided mirror front..
66% uptime Undefendable (Rampage) used to deploy Shattered Limbs & ID on strongest AoE class -vs- Bad Gas on the melee tree of the Destro Prdps class
50% uptime Group 5s cd reducer (Whispering Wind) on 20s cd -vs- 17.5% uptime destro version (Chop Fasta) on 2m cd
Re: [Split] Marauder discussion
Posted: Wed Oct 21, 2015 10:27 pm
by Coryphaus
If ordo would like we can also offer destined for victory tactic which i think could go to SM to increase their grp viability
Re: [Split] Marauder discussion
Posted: Wed Oct 21, 2015 10:29 pm
by Penril
Let's also give AMs RUN AWAY.
Re: [Split] Marauder discussion
Posted: Wed Oct 21, 2015 10:34 pm
by Coryphaus
im a bit torn about racial tactics
Re: [Split] Marauder discussion
Posted: Wed Oct 21, 2015 11:37 pm
by Tesq
i was just think how post it on forum, i played several sc these days ( with good premade), and order are heavily "exploit" that kobs crit tactic, is really impossible do nothing, that tactic alredy alone make order party have like 20-30% damage more, godlike burst, 30-40% heal more and also wp are unkillable with absorb that proc on crit. This situation even get worse when wl a class that should be lolable when ppl always talk about in reality have a pet that in the same seconds chain 3 skills + auto attacks + procs.
wl pet base damage when switch target is around 700 istant damage on dok, pet skils have no global coldown and so they can be use all togheter with loyal pet addon.
This is only all due to crit tactic, melee are heavily use this due their high volume and fast numbers of attacks. Rather than nerf mara/slayer i would like to have kobs toned down.
It's really annoyng being able to do nothing while enemy premade just can push with no fear and you can't keep up the pressure.
I feel like order don't share their shinning op combo with comunity and we cant understand what is op or not.
Good or bad i saw a lot of primary destru player share what they think was op or not onto their side.
Not really 1 order is asking for balance their op things every one just try to keep the status quo, as destru will forever get farm in sc by the always 2 premades.
This crit things is so serious that to exploit it more i saw even swap IB with SM just to use their spammable add proc when crit.
You can think i am bias but my combat log don't lie .....