Bad damage proportion from melee to rdps and set back are the problem not guard...guard is the best solution to give anyclass a way to not implode while under massive rdps.
Think about it, nerf guard in anyway would be even more overpowered due to fast speed + immunities in reach rdps and nuke em in few secin small skirm.
Guard is totally fine it's the best meccanic in the game and 100% working properly.
Let's remove guard for 1 day then let's let order melee charge + imm and nuke ppl ye nice... while destru melee would implode after the first KD. Guard also help under cc, having 50% damages removed help keep the impact of being KD and focused lower.
happened that some premades started run 2x slayer that's what happened.bloodi wrote:Seeing the replies here compared to what i have been hearing all this time heading to t4 is nothing sort of amusing.
Even not that long ago the concept of ranged being viable in 1 3 2 setups was still there, what happened?