nope I meant guard as mechanic that allows mdps to put a pressure on rdps casters and while rdps is kiting they do not deal that much dmg. without guard mdps wouldnt have a place in anything outside of solo or very smallscale.Jaycub wrote:
30ft range? Forcing them to pretty much give up their ranged advantage in order to stay in guard range and allow the tanks to do what they need to as well?
Tank mechanics just naturally work better w/ MDPS, and like discussed before those tank specific mechanics are some of if not the most powerful mechanics in the game?
Try to imagine mdps grp without guard vs ranged grp even in 6v6. I think atleast 1 mdps would be dead before they would even reach the rdps even with healers doing their best. Try to imagine it larger scale. What grp do you think would win if there would be no guard? Tanks guard is just a tool to allow mdps to actually be playable in organised larger figthts (my pov)