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Re: Recent Past, and Future, State of Classes and Abilities
Posted: Wed Apr 22, 2015 8:48 pm
by TenTonHammer
ummm just to check i heard in game that mura has a lot of problems atm? i know warped flesh dosnt trigger but i heard that rend dosnt work as well?
Re: [Updating] Ability Rework Progress
Posted: Fri May 01, 2015 6:23 pm
by doombane
Awesome! Some pretty good changes here. Excited to see them.
That curse on Consume Strength will be great for DoK snaring! >:D
Re: Recent Past, and Future, State of Classes and Abilities
Posted: Fri May 01, 2015 9:13 pm
by Tesq
TenTonHammer wrote:ummm just to check i heard in game that mura has a lot of problems atm? i know warped flesh dosnt trigger but i heard that rend dosnt work as well?
warped flesh absorb get signed as reciving 1 damage (1 damage count as no damage in war. It should still absorb the damage ( how much, i cant tell)
Re: [Updating] Ability Rework Progress
Posted: Sat May 02, 2015 8:47 am
by Hypernia
Rend can be buggy I found. Best quick fix when playing mara is if you notice a skill not working just hit your mutation keybind a couple times, usually fixes the problems.
Re: [Updating] Ability Rework Progress
Posted: Sun May 10, 2015 9:48 pm
by nifdegif
Ironbreaker: Guarded Attack does NOT increase armor
Re: [Updating] Ability Rework Progress
Posted: Sun May 10, 2015 10:24 pm
by Tesq
About spellbreaker i can see why that fix it's so wanted by slayers but it's actually a buff to a alredy too good skill.
Spellbraker could remove on official potion and morals, ( we can argument on potion but moral remove should not be allowed) make that even remove and then do damage make that skill pretty op to my eyes. Cos it have no coldown and being able to remove 3+ absorb one after another 1 it's just op, ALL destru healers have absorbs and being able to just remove healer absorb, then pot and eventually a weapon proc all with out coldown it's something lame. Now it make even damage after remove....
It's a fix that it should "better" discussed, im totaly against it.......
Re: [Updating] Ability Rework Progress
Posted: Sun May 10, 2015 10:27 pm
by Azarael
Spellbreaker's an exhaustive blow, isn't it? So it can't be spammed?
And I see no reason why Spellbreaker should be able to remove morale absorbs. You can't Juggernaut out of morale roots, right?
The change in Spellbreaker is only that the skill attempts to remove a single shield BEFORE dealing damage. The Mythic version, I understand, did damage and THEN attempted to remove a single shield.
Re: [Updating] Ability Rework Progress
Posted: Sun May 10, 2015 10:29 pm
by Tesq
Azarael wrote:Spellbreaker's an exhausive blow, isn't it? So it can't be spammed?
And I see no reason why Spellbreaker should be able to remove morale absorbs. You can't Juggernaut out of morale roots, right?
Indeed you could that was the only way to remove the moral root(also melee coudlremove it), but it could't be break by attacks.
ye you can spam spellbraker with permament fury tactics, btw with out you need 5 sec to become furious that make that kinda spammy. Same problem of rampage....
Re: [Updating] Ability Rework Progress
Posted: Sun May 10, 2015 10:30 pm
by Azarael
Hmm. The reason I'm asking is because on Champion's Challenge it says "This effect cannot be dispelled or broken."
Re: [Updating] Ability Rework Progress
Posted: Sun May 10, 2015 10:32 pm
by Tesq
Azarael wrote:Hmm. The reason I'm asking is because on Champion's Challenge it says "This effect cannot be dispelled or broken."
Champion challenge cannot be removed. KOBS aoe moral root "no escape" work the way i described before.
Then only way champion challenge could be broke on official was due to sovereign def immunity or renow immunity, dev never told us if that was a bug or it was designed that way.
AOE root of kobs would be too much op if it cannot be even broken by juggernaut etc, cos moral are undefitable so an undefitable root that root in place 9 ppl instead 4 would be too much good for push on healers etc.