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Re: Feinted Positioning
Posted: Mon Dec 21, 2015 2:01 pm
by talissera
Azarael wrote:You already know that Whirling Pin and Sticky Squigz don't work as intended so please don't play that card, thanks.
You are wrong, I didn't know about SH skill issues because join this server a little bit later.
Am I right that these skills give the class snare immunity?.. Or what's wrong with it?
Re: Feinted Positioning
Posted: Mon Dec 21, 2015 2:11 pm
by Azarael
These skills should not perform a self-knockback if they didn't affect any targets. At the moment they will perform the self-knockback if an enemy is within 30ft, regardless of whether the enemy in question defended the attack or is snare immune. This is fixed in the next patch.
Re: Feinted Positioning
Posted: Mon Dec 21, 2015 2:29 pm
by talissera
Azarael wrote:These skills should not perform a self-knockback if they didn't affect any targets. At the moment they will perform the self-knockback if an enemy is within 30ft, regardless of whether the enemy in question defended the attack or is snare immune. This is fixed in the next patch.
Heh, thank a lot, will know it. Thanks twice for working and fixing. Still I've told about situation when I "opened" on SH, and his bomb works just on me as intended (while I'm hitting his ass with "Torment" building up accusations). At this moment killing squig tactic is "kill him in a single ability row". If it jumps, and execution bullet/BAL didn't kill it, then nothing to do with it (it may be missing last torment, not working knock, healing pot/whatever else). May be I miss smth in my hunt tactics so I would like to hear suggestions from other WHs (WEs). And please don't suggest "party" because these classes are pretty intended for solo ganking and very often hunt each other near keeps.