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Rift and Magnet

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TenTonHammer
Posts: 3806

Re: Rift and Magnet

Post#61 » Tue Dec 08, 2015 4:31 pm

http://waronlinebuilder.org/#career=mag;

Check a real source, dont use an outdated, un-updated, defunct wiki
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Renork
Posts: 1208

Re: Rift and Magnet

Post#62 » Tue Dec 08, 2015 4:32 pm

TenTonHammer wrote:
Renork wrote: Um pandemonium has a 5s CD. LOL, and I'm a troll?

Let me help educate you.

GM and BT are the only two dots that have no cooldown.

IF has a 10s CD
Pand has a 5s CD
WH has a 20s CD and is useless without the 15% tactic.

I think hes thinking of pandemonium with endless pandemonium tactic and even then its 50/50 for it fo be 0s

Right, there is a chance it may reapply itself. But that doesn't change the fact that pandemonium itself has a 5s CD does it?

Edit: These are the kind of arguments that are pointless and stupid. We're talking about the magus as a whole, and now I have a "dotmagus" telling me that pandemonium has no CD and another player saying that the role of a magus is to mask dots :idea:

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TenTonHammer
Posts: 3806

Re: Rift and Magnet

Post#63 » Tue Dec 08, 2015 4:34 pm

Renork wrote:

Right, there is a chance it may reapply itself. But that doesn't change the fact that pandemonium itself has a 5s CD does it?

yep, but it dosnt matter cause that guy was still wrong cause hes referencing from the old outdated war wiki
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Nishka
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Posts: 1057

Re: Rift and Magnet

Post#64 » Tue Dec 08, 2015 4:38 pm

TenTonHammer wrote:
http://waronlinebuilder.org/#career=mag;

Check a real source, dont use an outdated, un-updated, defunct wiki
Even 5 sec cd is pretty low. Not to mention you can take a tactic to make pandemonium last longer... Though I don't. The allmighty-cleanse-which-kills-dot-magus problem was artificialy bloated by riftboters whos "skill" is pressing 1 instawin button, with zero risk, being under guard and 3 healers.
Take them out of comort zone by disabling the broken rift and watch they "skill" disappearing :)
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Gobtar
Posts: 799

Re: Rift and Magnet

Post#65 » Tue Dec 08, 2015 4:41 pm

I think Magus are much more dynamic then engineers, especially in Tier 4, but i think we can all agree that pulling people through doors is not the intent of a Magus or Engineer. As soon as Magus/Engineer lose the ability to do this, it will cease to be a flavour of the month class.
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taccr
Posts: 114

Re: Rift and Magnet

Post#66 » Tue Dec 08, 2015 4:42 pm

The last time I got pulled the main problem was the part where you get body blocked by your own realm and literally can't move for 5 seconds while being bombarded by aoe.

This looks like the pre nerfed version of the pull to me. Not sure how it was handled on live but i definitely didn't ever get bodyblocked after getting pulled.
Kimy - KotBS/Chosen of Orz
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Blitz -> Elementz -> Orz

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Renork
Posts: 1208

Re: Rift and Magnet

Post#67 » Tue Dec 08, 2015 4:43 pm

Nishka wrote:
TenTonHammer wrote:
http://waronlinebuilder.org/#career=mag;

Check a real source, dont use an outdated, un-updated, defunct wiki
Even 5 sec cd is pretty low. Not to mention you can take a tactic to make pandemonium last longer... Though I don't. The allmighty-cleanse-which-kills-dot-magus problem was artificialy bloated by riftboters whos "skill" is pressing 1 instawin button, with zero risk, being under guard and 3 healers.
Take them out of comort zone by disabling the broken rift and whatch they "skill" disappearing :)
Hilarious, so you first say pandemonium has NO CD, and now you have the audacity to call other people bad? Seriously, congrats, I never met anyone as dumb in any other game...ever. Also, learn how to read for christ's sake. The tactic doesn't make it automatically "last longer", it gives it a chance to reapply itself. Also, way to assume everyone played a "riftbot" exclusively.

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Renork
Posts: 1208

Re: Rift and Magnet

Post#68 » Tue Dec 08, 2015 4:45 pm

Gobtar wrote:I think Magus are much more dynamic then engineers, especially in Tier 4, but i think we can all agree that pulling people through doors is not the intent of a Magus or Engineer. As soon as Magus/Engineer lose the ability to do this, it will cease to be a flavour of the month class.
Oh goody, you're using the words "I think" on your posts now. Yes, magi doesn't face the armor stacking mitgation that engies had to face in t4, but removing rift without tweaking the class is a bad way to approach things. We won't be seeing t4 for a while.

edit: majority of people who leveled their magus/eng did it for rift/magnet.

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Gobtar
Posts: 799

Re: Rift and Magnet

Post#69 » Tue Dec 08, 2015 4:53 pm

Renork wrote:
Gobtar wrote:I think Magus are much more dynamic then engineers, especially in Tier 4, but i think we can all agree that pulling people through doors is not the intent of a Magus or Engineer. As soon as Magus/Engineer lose the ability to do this, it will cease to be a flavour of the month class.
Oh goody, you're using the words "I think" on your posts now. Yes, magi doesn't face the armor stacking mitgation that engies had to face in t4, but removing rift without tweaking the class is a bad way to approach things. We won't be seeing t4 for a while.

I am calling for losing the ability exclusively around keeps, this is what i posted earlier before i pointing out your pitiful ego stroking. I think removing rift outright is a bad idea;
Gobtar wrote:The keep part of this conversation was started before T3 came out, we laughed at the situation but we knew that this would be a real issue, the devs tried to implement a fix so that pulling through keep doors was impossible but this didn't work, There might be reasons why engineers and magus need thier pulls at keeps but it isn't as good as the reason why they shouldn't have it here. having pull in SCs or skirmishing is fine, it's brutal but it's in the spirit of the original game. Disable Magnet and Rift at all keeps and any BOs that have one door entrances (Tavern, Bugmans, V.Tower)

When making buffs / Nerfs just remember: "A friend to all is a friend to none".
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Renork
Posts: 1208

Re: Rift and Magnet

Post#70 » Tue Dec 08, 2015 4:58 pm

Gobtar wrote:
Renork wrote:
Gobtar wrote:I think Magus are much more dynamic then engineers, especially in Tier 4, but i think we can all agree that pulling people through doors is not the intent of a Magus or Engineer. As soon as Magus/Engineer lose the ability to do this, it will cease to be a flavour of the month class.
Oh goody, you're using the words "I think" on your posts now. Yes, magi doesn't face the armor stacking mitgation that engies had to face in t4, but removing rift without tweaking the class is a bad way to approach things. We won't be seeing t4 for a while.

I am calling for losing the ability exclusively around keeps, this is what i posted earlier before i pointing out your pitiful ego stroking. I think removing rift outright is a bad idea;
Gobtar wrote:The keep part of this conversation was started before T3 came out, we laughed at the situation but we knew that this would be a real issue, the devs tried to implement a fix so that pulling through keep doors was impossible but this didn't work, There might be reasons why engineers and magus need thier pulls at keeps but it isn't as good as the reason why they shouldn't have it here. having pull in SCs or skirmishing is fine, it's brutal but it's in the spirit of the original game. Disable Magnet and Rift at all keeps and any BOs that have one door entrances (Tavern, Bugmans, V.Tower)

When making buffs / Nerfs just remember: "A friend to all is a friend to none".
Not ego stroking here sunshine, some people have more experience than others. I can say I played one extensively and give my insight on the class, which obviously hurts your ego. So it sounds like you have a personal problem there :)

Whether people like it or not, rift defines the magus class and gives the class a role. I played mine as a "dps" caster more than a rifter (which I only did in premades for the fun of it), and that was because I loved being able to last longer than a sorc. You can't remove rift without tweaking the class, period.

Edit: This is as bad as the guy who plays one on t1 and thinks the class is overpowered. You can't disable it around keeps because it is VERY useful in keeps, even with the door down.
Last edited by Renork on Tue Dec 08, 2015 5:00 pm, edited 2 times in total.

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