http://waronlinebuilder.org/#career=mag;Nishka wrote:
http://warhammeronline.wikia.com/wiki/Pandemonium
Check a real source, dont use an outdated, un-updated, defunct wiki
http://waronlinebuilder.org/#career=mag;Nishka wrote:
http://warhammeronline.wikia.com/wiki/Pandemonium
TenTonHammer wrote:Renork wrote: Um pandemonium has a 5s CD. LOL, and I'm a troll?
Let me help educate you.
GM and BT are the only two dots that have no cooldown.
IF has a 10s CD
Pand has a 5s CD
WH has a 20s CD and is useless without the 15% tactic.
I think hes thinking of pandemonium with endless pandemonium tactic and even then its 50/50 for it fo be 0s
Renork wrote:
Right, there is a chance it may reapply itself. But that doesn't change the fact that pandemonium itself has a 5s CD does it?
Even 5 sec cd is pretty low. Not to mention you can take a tactic to make pandemonium last longer... Though I don't. The allmighty-cleanse-which-kills-dot-magus problem was artificialy bloated by riftboters whos "skill" is pressing 1 instawin button, with zero risk, being under guard and 3 healers.TenTonHammer wrote:http://waronlinebuilder.org/#career=mag;Nishka wrote:
http://warhammeronline.wikia.com/wiki/Pandemonium
Check a real source, dont use an outdated, un-updated, defunct wiki
Hilarious, so you first say pandemonium has NO CD, and now you have the audacity to call other people bad? Seriously, congrats, I never met anyone as dumb in any other game...ever. Also, learn how to read for christ's sake. The tactic doesn't make it automatically "last longer", it gives it a chance to reapply itself. Also, way to assume everyone played a "riftbot" exclusively.Nishka wrote:Even 5 sec cd is pretty low. Not to mention you can take a tactic to make pandemonium last longer... Though I don't. The allmighty-cleanse-which-kills-dot-magus problem was artificialy bloated by riftboters whos "skill" is pressing 1 instawin button, with zero risk, being under guard and 3 healers.TenTonHammer wrote:http://waronlinebuilder.org/#career=mag;Nishka wrote:
http://warhammeronline.wikia.com/wiki/Pandemonium
Check a real source, dont use an outdated, un-updated, defunct wiki
Take them out of comort zone by disabling the broken rift and whatch they "skill" disappearing
Oh goody, you're using the words "I think" on your posts now. Yes, magi doesn't face the armor stacking mitgation that engies had to face in t4, but removing rift without tweaking the class is a bad way to approach things. We won't be seeing t4 for a while.Gobtar wrote:I think Magus are much more dynamic then engineers, especially in Tier 4, but i think we can all agree that pulling people through doors is not the intent of a Magus or Engineer. As soon as Magus/Engineer lose the ability to do this, it will cease to be a flavour of the month class.
Renork wrote:Oh goody, you're using the words "I think" on your posts now. Yes, magi doesn't face the armor stacking mitgation that engies had to face in t4, but removing rift without tweaking the class is a bad way to approach things. We won't be seeing t4 for a while.Gobtar wrote:I think Magus are much more dynamic then engineers, especially in Tier 4, but i think we can all agree that pulling people through doors is not the intent of a Magus or Engineer. As soon as Magus/Engineer lose the ability to do this, it will cease to be a flavour of the month class.
Gobtar wrote:The keep part of this conversation was started before T3 came out, we laughed at the situation but we knew that this would be a real issue, the devs tried to implement a fix so that pulling through keep doors was impossible but this didn't work, There might be reasons why engineers and magus need thier pulls at keeps but it isn't as good as the reason why they shouldn't have it here. having pull in SCs or skirmishing is fine, it's brutal but it's in the spirit of the original game. Disable Magnet and Rift at all keeps and any BOs that have one door entrances (Tavern, Bugmans, V.Tower)
When making buffs / Nerfs just remember: "A friend to all is a friend to none".
Not ego stroking here sunshine, some people have more experience than others. I can say I played one extensively and give my insight on the class, which obviously hurts your ego. So it sounds like you have a personal problem thereGobtar wrote:Renork wrote:Oh goody, you're using the words "I think" on your posts now. Yes, magi doesn't face the armor stacking mitgation that engies had to face in t4, but removing rift without tweaking the class is a bad way to approach things. We won't be seeing t4 for a while.Gobtar wrote:I think Magus are much more dynamic then engineers, especially in Tier 4, but i think we can all agree that pulling people through doors is not the intent of a Magus or Engineer. As soon as Magus/Engineer lose the ability to do this, it will cease to be a flavour of the month class.
I am calling for losing the ability exclusively around keeps, this is what i posted earlier before i pointing out your pitiful ego stroking. I think removing rift outright is a bad idea;
Gobtar wrote:The keep part of this conversation was started before T3 came out, we laughed at the situation but we knew that this would be a real issue, the devs tried to implement a fix so that pulling through keep doors was impossible but this didn't work, There might be reasons why engineers and magus need thier pulls at keeps but it isn't as good as the reason why they shouldn't have it here. having pull in SCs or skirmishing is fine, it's brutal but it's in the spirit of the original game. Disable Magnet and Rift at all keeps and any BOs that have one door entrances (Tavern, Bugmans, V.Tower)
When making buffs / Nerfs just remember: "A friend to all is a friend to none".
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