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T3 delayed until lag fix . Goal impossible ?

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Gateaux
Posts: 11

Re: T3 delayed until lag fix . Goal impossible ?

Post#61 » Thu Oct 29, 2015 9:37 am

kintari wrote:It is not an impossible goal. We are not aiming to fix all lag time for all time ever, but rather to address the current capacity issues far enough that we are comfortable that T3 can release and the server will be able to handle the influx of players that T3 will inevitably bring. Will it be a 100% lag-free experience? No. But it will be better than if it were to be released while there are known capacity issues outstanding.

We know T3 is highly anticipated. A lot of us put a lot of work into it. We want it out there too. We are working on removing the obstacles for this to happen. Please be patient.
Is the lag a hardware-related issue, or is it down to some poor coding choices in the source? I'm guessing it's requests to the server to do with positioning and player actions?

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Vaerah
Posts: 34

Re: T3 delayed until lag fix . Goal impossible ?

Post#62 » Thu Oct 29, 2015 5:54 pm

Gateaux wrote:
kintari wrote:It is not an impossible goal. We are not aiming to fix all lag time for all time ever, but rather to address the current capacity issues far enough that we are comfortable that T3 can release and the server will be able to handle the influx of players that T3 will inevitably bring. Will it be a 100% lag-free experience? No. But it will be better than if it were to be released while there are known capacity issues outstanding.

We know T3 is highly anticipated. A lot of us put a lot of work into it. We want it out there too. We are working on removing the obstacles for this to happen. Please be patient.
Is the lag a hardware-related issue, or is it down to some poor coding choices in the source? I'm guessing it's requests to the server to do with positioning and player actions?
1) They don't have the budget to have a full server stack for the shard. Even if a today's VPS is as good as 2 x 2008 dedicated servers were, a real shard may employ 8+ servers to function.

2) The basic game had deadly architectural flaws exactly about network code and inter-player interactions. I was beta tester, that game was totally broken before patch 1.1 and even past it, it has never been "good" in that respect. It's so bad, it's one of the main reasons original end game RvR had to be scrapped out and one of the reasons WAR failed (besides the 2 factions flawed choice and others).

Now, the current devs cannot change the client, so they HAVE to feed the client the data it expects, that is the badly functioning format it had been engineered by Mythic's developers. Therefore, even with the best net-code team in the world, this game will never really get nearly lag free.

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