Page 7 of 7

Re: Nerf RP/Zeal into the ground..

Posted: Tue Jun 23, 2026 7:27 pm
by FeelFreeToDie
"Class that can beat me easily/I can’t beat = Broken as hell. Probably played by a dev or one of their friends. Needs a massive nerf. I would totally be able to beat them if it wasn’t for the fact that they’re so broken."- i like this one. going to use it in every newly opened "NERF X BECAUSE THEY BEAT MY Y" thread :>

Re: Nerf RP/Zeal into the ground..

Posted: Tue Jun 23, 2026 7:37 pm
by Avanos
FeelFreeToDie wrote: Tue Jun 23, 2026 7:27 pm "Class that can beat me easily/I can’t beat = Broken as hell. Probably played by a dev or one of their friends. Needs a massive nerf. I would totally be able to beat them if it wasn’t for the fact that they’re so broken."- i like this one. going to use it in every newly opened "NERF X BECAUSE THEY BEAT MY Y" thread :>
Shhh..

I just want to figure out all the "broken" abilities of zeal from this thread so that I can abuse it in RVR with some targeted harassment!

8-) 8-) 8-)

Re: Nerf RP/Zeal into the ground..

Posted: Tue Jun 23, 2026 8:27 pm
by FeelFreeToDie
Avanos wrote: Tue Jun 23, 2026 7:37 pm
FeelFreeToDie wrote: Tue Jun 23, 2026 7:27 pm "Class that can beat me easily/I can’t beat = Broken as hell. Probably played by a dev or one of their friends. Needs a massive nerf. I would totally be able to beat them if it wasn’t for the fact that they’re so broken."- i like this one. going to use it in every newly opened "NERF X BECAUSE THEY BEAT MY Y" thread :>
Shhh..

I just want to figure out all the "broken" abilities of zeal from this thread so that I can abuse it in RVR with some targeted harassment!

8-) 8-) 8-)
i think the most complaints is about "Embrace the Warp" and long range stagger. damage is huge, but i prefer to blame my low toughness and mediocre resses :> the only complaint i have about stagger is the fact that zeal can full dot me and stagger didnt break(i dont know if its the same for RP), but again- its 1v1 problems and nobody care about it :>

Re: Nerf RP/Zeal into the ground..

Posted: Wed Jun 24, 2026 6:42 am
by Fey
Harbinger --> Aethyric Shock -->Tzeentch's Lash -->Harbinger

The only heal zealot rotation you need to know.

Re: Nerf RP/Zeal into the ground..

Posted: Wed Jun 24, 2026 12:01 pm
by Sanctific
Fey wrote: Wed Jun 24, 2026 6:42 am Harbinger --> Aethyric Shock -->Tzeentch's Lash -->Harbinger

The only heal zealot rotation you need to know.
Would be right if it wasnt wrong, sorry :) Shock triggers immunity therefore lash would only do mediocre damage, nothing else.
Unless you meant applying shock & lash to different targets ofc.

Re: Nerf RP/Zeal into the ground..

Posted: Wed Jun 24, 2026 2:12 pm
by Sanctific
FeelFreeToDie wrote: Tue Jun 23, 2026 8:27 pm
Avanos wrote: Tue Jun 23, 2026 7:37 pm
FeelFreeToDie wrote: Tue Jun 23, 2026 7:27 pm "Class that can beat me easily/I can’t beat = Broken as hell. Probably played by a dev or one of their friends. Needs a massive nerf. I would totally be able to beat them if it wasn’t for the fact that they’re so broken."- i like this one. going to use it in every newly opened "NERF X BECAUSE THEY BEAT MY Y" thread :>
Shhh..

I just want to figure out all the "broken" abilities of zeal from this thread so that I can abuse it in RVR with some targeted harassment!

8-) 8-) 8-)
i think the most complaints is about "Embrace the Warp" and long range stagger. damage is huge, but i prefer to blame my low toughness and mediocre resses :> the only complaint i have about stagger is the fact that zeal can full dot me and stagger didnt break(i dont know if its the same for RP), but again- its 1v1 problems and nobody care about it :>
Yeah, unfortunately its the same with RP but worse, much worse. RP would also place fulmination during his opener whilst you are still stunned (after immolation, which wouldnt break stagger immediately), which not only does easily 2k-2.5k damage on its own but also halves your resistances (or even more than halves) unless you deliberately stacked elemental resistance, which means that fulmination passively (i.e. excluding the dmg of fulmination itself) boosts dps of an RP by roughly 20-25%.

So yeah, RP is not just tankier, due to racial, version of zeal, but also DPS-ier.