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Re: Patch Notes 12/02/2026

Posted: Thu Feb 12, 2026 7:20 pm
by zulnam
Scurtmcgirt wrote: Thu Feb 12, 2026 7:07 pm
Morradin wrote: Thu Feb 12, 2026 3:13 pm For scenarios, why is it I can not que for anything except the solo scen? Does this mean solo players will be excluded from weekend scenarios as well?
Yea am I missing something here? I can only queue for solo skirmish now and not queue for all scenarios like before. Also since this change I have noticed a change from 5 minute queue times as a healer to 20-30 minute queues.
- Matches now balance Archetypes, so both teams have similar amounts of healers, tanks, and DPS
We've been here before, but here we are yet again. Trying to make matches more "balanced" in terms of comps for a game where the average playerbase is so small as in RoR will inevitably lead to longer queues.

This exact, literal, solution was tried before 3-4 years ago. And it has the exact same effect. Longer queues for a majority of players; sometimes even Healers or tanks, when the other utility archetype was missing.

Re: Patch Notes 12/02/2026

Posted: Thu Feb 12, 2026 7:39 pm
by tazdingo
i love the patch overall but those BG and IB changes are bloody awful

Re: Patch Notes 12/02/2026

Posted: Thu Feb 12, 2026 7:40 pm
by Alubert
IB – good change (5% less reduction per one tact is nothing, just like in the past when the shaman's detaunt tactic was reduced from 25% to 20%).
The Grudge-building ability is a huge buff for IB.

BG – an excellent change, but I would prefer to remove FTWK and give some decent utility that works on the party for snb BG.

BO/SM – a reasonable reduction in the duration of the anti-cc ability.

Choppa – a very good change to the mastery tree in slash and throat slash.
Swapping GTDC with FS personally ruined my build, but it's reasonable because it gave a spec with very strong ST and additional aoe. I like it. I'll have to figure something out.

SL - same as choppa.

WH/WE - very good change.

Snare/root immunity that does not protect against SM/BO, Knight/Chosen kick is ok. These classes require tactics, while IB/BG do not.

Wounds debuff - great.

SC - it reminds me a bit of kicking down an open door. The best solution is to remove the barriers completely. I don't understand why you're clinging to this so tightly.

Matchmaking - I haven't tested it, but it can't be worse than it is now (unless you have to wait 2 hours in line :))

100 kills heroes cloaks - I've already chosen one that I absolutely must have. Great work by the artist.

Re: Patch Notes 12/02/2026

Posted: Thu Feb 12, 2026 7:52 pm
by Mvl130
For shield healers, the only thing you found to make them better, is have Healing Hand scaled from strength ? Really that's it ? I haven't seen anyone asking for that, is there anyone on your team playing these specs ? Do you not care on feedbacks given here at all ?

The shield specs were much better in how they played prior to march 2025 changes, why do you keep a rework that nobody enjoys ? I now barely encounter a shield healer once in a week, both sides included

Just revert these march 2025 changes, and make tweaks and adjustments to what the specs were, as there's no point in tweaking how they play now, it's simply unenjoyable and ineffective at its core. Just stop digging in the wrong hole, get back on track and make adjustments on the good basis the specs had, instead of pulverizing the old design into something that nobody plays

Re: Patch Notes 12/02/2026

Posted: Thu Feb 12, 2026 8:09 pm
by yoluigi
Elite training should be available every 20 sec. 30 seconds is way to long

Re: Patch Notes 12/02/2026

Posted: Thu Feb 12, 2026 8:11 pm
by Alubert
Why can't I see the new UI scenario?
Is there a conflict with Viny UI?
I disabled the qq add-on, but nothing changed.

Re: Patch Notes 12/02/2026

Posted: Thu Feb 12, 2026 8:26 pm
by Mvl130
It was fairly easy to counter a WH using Sanctified Oil into restealth, all you had to do was use an AoE to set back the cast. One hit was enough to counter-play this escape, and since the ability no longer grants a speed boost, WH/WE can not really move away from the enemy, making it rather easy to be hit by an AoE.

It just required a good reaction time from the enemy, it also required of the WH/WE to have both cooldowns available. All of this combined made it enough to allow for that type of escape, this nerf you did is unecessary

Re: Patch Notes 12/02/2026

Posted: Thu Feb 12, 2026 8:28 pm
by Ruin
Mvl130 wrote: Thu Feb 12, 2026 7:52 pm For shield healers, the only thing you found to make them better, is have Healing Hand scaled from strength ? Really that's it ? I haven't seen anyone asking for that, is there anyone on your team playing these specs ? Do you not care on feedbacks given here at all ?

The shield specs were much better in how they played prior to march 2025 changes, why do you keep a rework that nobody enjoys ? I now barely encounter a shield healer once in a week, both sides included

Just revert these march 2025 changes, and make tweaks and adjustments to what the specs were, as there's no point in tweaking how they play now, it's simply unenjoyable and ineffective at its core. Just stop digging in the wrong hole, get back on track and make adjustments on the good basis the specs had, instead of pulverizing the old design into something that nobody plays
OR just remove shield, and revert to the base 2 styles book/chalice and 2h/dualwield.
if this happends can we retain shield as appperance for book/chalice?

Re: Patch Notes 12/02/2026

Posted: Thu Feb 12, 2026 8:40 pm
by Alubert
If the WE/WH player complains about the change, it means it's a good change :)

Re: Patch Notes 12/02/2026

Posted: Thu Feb 12, 2026 8:57 pm
by Shogun4138
Mvl130 wrote: Thu Feb 12, 2026 8:26 pm It was fairly easy to counter a WH using Sanctified Oil into restealth, all you had to do was use an AoE to set back the cast. One hit was enough to counter-play this escape, and since the ability no longer grants a speed boost, WH/WE can not really move away from the enemy, making it rather easy to be hit by an AoE.

It just required a good reaction time from the enemy, it also required of the WH/WE to have both cooldowns available. All of this combined made it enough to allow for that type of escape, this nerf you did is unecessary
Its to appease the people who cant figure it out.