Implementation of AAO Buff

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Poll: Against All Odds

AAO Buff up to 400% (Live Server Style)
104
78%
AAO Buff with a lower max (Think 200%~300%)
12
9%
No AAO Buff
17
13%
Total votes: 133

Sulorie
Posts: 7461

Re: AAO Buff

Post#61 » Tue Sep 15, 2015 9:07 am

turlututuhu wrote:All who have play on live servers know outnumbered faction on rvr can take zerger keep during zerg is attacking other keep (zerg players like tick more than good fight, they don't stay in their own keep to defend it)
This is what I call keep trading. /facepalm
Dying is no option.

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noisestorm
Posts: 1727

Re: Implementation of AAO Buff

Post#62 » Tue Sep 15, 2015 10:28 am

kek

turlututuhu
Posts: 256

AAO Buff

Post#63 » Tue Sep 15, 2015 11:18 am

No keep trading is a term used by zerg players and that want to meant : outnumbered players attack dwarfs keep during zerg attacking Chaos keep, in that case zerg look stupid they lose Greenskin rvr. It's an battle strategy.

You can't use keep trading on one RvR lack, like Chaos/Empire, the aim of the RvR is keep captur, it's an battle and all factions must have a chance to win the RvR lack(keep attack).
test monkey 062 (test failure... escaped)

Sulorie
Posts: 7461

Re: Implementation of AAO Buff

Post#64 » Tue Sep 15, 2015 12:20 pm

And you have chance to raid the enemy keep faster than the zerg with fewer players? You still make no sense. Nobody wins in a keep attack race.
Dying is no option.

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Aquilon
Posts: 203

Re: Implementation of AAO Buff

Post#65 » Thu Sep 17, 2015 12:21 am

Aquilon wrote:I, also, hope, that RoR is not going to follow in WaR's step in terms of sides numbers.
Aha, dream on. :lol: So, AAO stats buff is an obvious necessity, may you like it or not.
Means determine end.

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