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Re: Destro six man group comp
Posted: Wed Sep 09, 2015 10:33 pm
by Jaycub
Nanji wrote:Shlomo, we (the Xioth group) are still up for a 6on6
Just in case you want to see how the theorycrafting works out.

We are missing 1 maybe 2 tanks before we can 6v6. Possibly next weekend? If ray comes back that should fill us out pretty well. Everyone wants to play healer/DPS :^)
You will have to get in touch w/ boobookitty he is running things now.
Re: Destro six man group comp
Posted: Wed Sep 09, 2015 10:38 pm
by Nanji
Fine, we will get in touch with him then.
If you need some suggestions for mediocre tanks you could recruit, let us know.
As their opponents we can judge order players quite well.
We are going to run BG/Chosen, Mara/Choppa, Shaman/DoK. Most likely.
Re: Destro six man group comp
Posted: Wed Sep 09, 2015 10:46 pm
by Jaycub
Nanji wrote:Fine, we will get in touch with him then.
If you need some suggestions for mediocre tanks you could recruit, let us know.
As their opponents we can judge order players quite well.
We are going to run BG/Chosen, Mara/Choppa, Shaman/DoK. Most likely.
If we don't end up getting a tank it will most likely be 1 WP 1 RP , WH/WL/BW, and knight. I like to talk about the meta a lot but I would be happy to find some good 6v6 even w/ that comp it would be fun even if we got our asses handed to us. It would be a nice break from SC's and a good chance to see where we are at.
msg me on Kingcrimson if you are online otherwise this thread getting too offtopic
Re: Destro six man group comp
Posted: Wed Sep 09, 2015 10:49 pm
by Nanji
We are thinking about playing sth cheesy like greenskins only but for now we want to practise the setup we are going to pull through every tier with.

Re: Destro six man group comp
Posted: Wed Sep 09, 2015 10:55 pm
by Tklees
Jaycub wrote:Tklees wrote:
Like mez said you look at numbers and paper and assume it's correct. In a real fight having the ability to kite dps while you're tank is ccing them and your mdps is on their ass is too much dps for a group to handle. Rdps can also spread from each other letting them not all be detaunted at once while assisting versus a melee train where everyone is within 20ft of each other.
Yes but all the DPS in a 2-2-2 have a guard and are not susceptible to being bursted down. A dps class esp something like a sorc/bw without guard can die in a 3 sec kd against 2 mdps and 2 tanks beating on them before they are allowed to do anything. Trying to burn through a guarded MDPS is much harder.
You have to be able to pressure the healers in a 2-2-2 group or nothing will die, That means you need to be able to penetrate to them and have things that can actually pressure (interrupt, kd, silence, debuffs specifically heal) and I don't see that happening when you only have 1 tank that is going to be forced to constantly float guard between RDPS/Healers being trained on.
As a slayer I'm not afraid of 2 RDPS even if they are both BW's going through their rotation on me if i have a gaurd and my healers are free to cast.
having guard on mdps also means the tank is free to attack the same target and contribute full dps, in a situation where he is constantly floating gaurd between people he has to stay 30ft from he often can't dps. Tanks can contribute quite a bit of DPS, and in a meta where killing something, anything as fast as you can is the name of the game... it matters a lot. That is why guard is so important.
None of this is "on paper" its pure imagination/scenario building.
Why mind is based on experience. If you are talking about a pure 6v6 then its all mdps all the time. But in scs and rvr 1 tank 3 dps is king
Re: Destro six man group comp
Posted: Wed Sep 09, 2015 11:06 pm
by Jaycub
Tklees wrote:
Why mind is based on experience. If you are talking about a pure 6v6 then its all mdps all the time. But in scs and rvr 1 tank 3 dps is king
Was talking 6v6, and in scenarios I don't think you can rely much on your pug group to treat it as anything else.
Re: Destro six man group comp
Posted: Thu Sep 10, 2015 4:52 pm
by mickeye
The 2-2-2 setup definitely works better on order side thanks to Powered Etchins and Slice Through. But Chosen/Blackguard-Choppa/Marauder-DoK/DoK still works pretty well. 1-3-2 setup isn't all that shaby as well, but need really great tank.