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Killboard - One class, only one, coming soon

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Sulorie
Posts: 7461

Re: Killboard - One class, only one, coming soon

Post#61 » Wed Sep 11, 2024 1:53 pm

what63 wrote: Wed Sep 11, 2024 1:47 pm
Not unless the target dies from said damage. It continues to tick for as long as it is on regardless of movement, it will always deal the 600 damage when stationary. Moving simply restarts the duration timer, it is not like Touch of Palsy where movement itself triggers the damage. It is less bad in a worst case scenario for it than people think.
Tbh, when the target dies to this little damage, when you have the option to stop, then you have much more serious problems than this M1. A range stagger on someone who wants to kite or a pull is as deadly, even more so, since with enough health you can endure the ticks for a while.
Dying is no option.

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what63
Posts: 187

Re: Killboard - One class, only one, coming soon

Post#62 » Wed Sep 11, 2024 2:14 pm

Sulorie wrote: Wed Sep 11, 2024 1:53 pm
what63 wrote: Wed Sep 11, 2024 1:47 pm
Not unless the target dies from said damage. It continues to tick for as long as it is on regardless of movement, it will always deal the 600 damage when stationary. Moving simply restarts the duration timer, it is not like Touch of Palsy where movement itself triggers the damage. It is less bad in a worst case scenario for it than people think.
Tbh, when the target dies to this little damage, when you have the option to stop, then you have much more serious problems than this M1. A range stagger on someone who wants to kite or a pull is as deadly, even more so, since with enough health you can endure the ticks for a while.
The point is more so that it simply doesn't work as implied there. Sure the damage isn't gamebreaking (aside from you know, people cheesing it. But people never cheese morales). But it will always deal adequate damage for an M1 regardless of counterplay, it simply won't go past adequate damage for an M1 in this scenario.

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Tisaya
Posts: 185

Re: Killboard - One class, only one, coming soon

Post#63 » Wed Sep 11, 2024 3:15 pm

There's no discussion here. It's extremely broken. You either stand in place and die to a blob or run taking thousands of non-mitigatable damage.

The fact that someone struggles to utilise the most powerful m1 in the game is a testament to how bad most shamans are, simply riding a broken class wave without truly understanding how it works.
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Zxul
Posts: 1890

Re: Killboard - One class, only one, coming soon

Post#64 » Wed Sep 11, 2024 4:11 pm

Tisaya wrote: Wed Sep 11, 2024 3:15 pm There's no discussion here. It's extremely broken. You either stand in place and die to a blob or run taking thousands of non-mitigatable damage.
Are you aware that that is how every root/kd in the game works, except root/kd doesn't even gives you a choice of standing still or running?.......
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

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what63
Posts: 187

Re: Killboard - One class, only one, coming soon

Post#65 » Wed Sep 11, 2024 5:04 pm

Zxul wrote: Wed Sep 11, 2024 4:11 pm
Tisaya wrote: Wed Sep 11, 2024 3:15 pm There's no discussion here. It's extremely broken. You either stand in place and die to a blob or run taking thousands of non-mitigatable damage.
Are you aware that that is how every root/kd in the game works, except root/kd doesn't even gives you a choice of standing still or running?.......
Being an M1, maybe it should be a couple thousand morale damage as opposed to practically unlimited though. Root/KD have immunities, GSS doesn't, so the comparison is somewhat moot unless we were to think of it as a third layer of CC with no immunity attached. Which would be a valid train of thought tbf. Also for the record, a single GSS honestly isn't broken, but it does become quite potent when stacked, which does occur both accidentally and by people purposefully cheesing it on occasion.

cabal852
Posts: 42
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Re: Killboard - One class, only one, coming soon

Post#66 » Wed Sep 11, 2024 6:04 pm

Dead game. sadly.

Kerayes
Posts: 11

Re: Killboard - One class, only one, coming soon

Post#67 » Thu Sep 12, 2024 10:49 pm

Hi, i just want to say that the "range meta" is just about solo roaming/blob surfing without guard and heal is easier when playing a rdps. If bw and sorc didn't destroy themselves we would see more of them too.

There are some classes better at roaming and that's all. Most (NOT ALL) of them are unplayable/not accepted in organized wb or at least weaker depending of there spec compared to other classes. If they get nerfed, why level up one ?

That being said, atm there are fewer leaders breaking balance between number of roamers and organized wb. So there are more ranges than melees because a mdps needs a good group comps to shine.

Panel
Posts: 158

Re: Killboard - One class, only one, coming soon

Post#68 » Fri Sep 13, 2024 1:11 am

With the exception of SM the remaining three HIgh Elves are broken as hell - makes me suspicious that someone had/has a thing for HIgh Elves - they need to be nerfed not to the point of unplayability but just enough to bring them back into the realms of common sense where the rest of us exist.

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Fey
Posts: 949

Re: Killboard - One class, only one, coming soon

Post#69 » Fri Sep 13, 2024 2:10 am

Surely we aren't complaining about Gork Says Stop. Champions challenge is far better, and m1 absorbs like, Dat Tickles, are superior.

Morales have already been murdered, no need to kill a dead horse.
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rady
Posts: 156

Re: Killboard - One class, only one, coming soon

Post#70 » Fri Sep 13, 2024 9:47 am

Panel wrote: Fri Sep 13, 2024 1:11 am With the exception of SM the remaining three HIgh Elves are broken as hell - makes me suspicious that someone had/has a thing for HIgh Elves - they need to be nerfed not to the point of unplayability but just enough to bring them back into the realms of common sense where the rest of us exist.
Why not improve other classes to be on pair with them? Everyone just screams nerf left and right. That's how we lose players.
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