germ32 wrote: Wed Aug 21, 2024 10:59 pm
Everyone always dogs mythic about how many mistakes they made with the game. This mechanic has never been changed, are we really going to sit here and say that "yea the developers over at mythic got this mechanic exactly right, this is fine"?
Counter question, but if the classes havnt seen any changes since the last added gear powerspikes in
- 2020 city sieges sovereign gear added
- land of the dead accesories
- Ability rework earlier this year indirect change to resist debuffs with SM debuffing all resist
Then why now, suddenly 4 years after latest big gear powerspike and no forum posts, no ror discord mass whine, no "omg i got oneshotted" comments from new players not grasping backloaded timestamps, why now. Why is it NOW with almost no changes for such a long time that the classes with no big uproar is suddenly deemed too strong?!
We wanna look at how Overpowered BW looked with Stacking Rain of Fires?
Rof no line of sight, stacking on the ground, way lower resist on the players for this gear tier:
https://youtu.be/ZYzFg40b7Uw?si=KKlqiwR9_rUzh3sL&t=21
Ole Closequaters giving +25% bonus damage within 45ft:
https://youtu.be/t-g7O2ts8uo?si=Bk1GCTj2NnGDoqQ_&t=73
One of the "newer" youtube videos i know of for the sovereign powerspike on RoR aoe BW and with addon showing the icons of the abilities to give better impression. This is roughly same powerspike as currently with some slight tweeks to procs and SM debuffing abit higher resist values.
But the point being, check and compare the damagenumbers both against pugs with the old close quaters and exact same Class mechanic values and this almost exact powercreep from this video. Very immobile, squishy closecombat damagedealer with no sustain, mitigation, mobility boosts. Any slayer, choppa, wl would be close in damage output and bring more utility in these fights to make up for BW being a purebreed damagedealer and the damage numbers doesnt seem all that impressive, even against pugs:
https://youtu.be/9pvqSpABXrA?si=1c1Zshxjitf0Rv51&t=450
Only example I personally had against fighting 2-2-2 guildwarbands as i havnt streamed in years:
Mainly really showing this for the Damagenumbers outside of when affected by Bellow as it isnt as often these days.
4 years ago damage against guarded targets as we ran a control engineer trying to stagger the backline and kill frontline approach
https://www.twitch.tv/videos/661549354?t=00h00m18s
All of this had the exact same version of the class mechanic, my point being. Balance the overperforming abilities and the class mechanic is just fine. If you start touching something that universal, it will affect all aspects of the game for these classes and who knows how that will create new issues.
Rof was stacking and overtuned, got adjusted
Close Quaters tactic was too much, got changed.
What EXACTLY is overtuned on BW/Sorc atm that they need a nerf to both classes in Singletarget, Aoe, leveling, pve?
Last youtube video I saw of Evil's sorc in City, his DC never critted higher than his Morale 375 procs in a competitive 2-2-2 instance. Is that overpowered and needs to be turned down with a blanket nerf??