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Re: Patch Notes 26/07/2024
Posted: Sun Jul 28, 2024 1:34 pm
by Nameless
aside pointless barriers and idle debuff, i cant understand you got these but almost at every scen you could reset idle debuff without leaving the wc and some barriers you could even go back inside. So what is really the point of all that? Massacring new players that dont know these "say no one" methods?
Re: Patch Notes 26/07/2024
Posted: Sun Jul 28, 2024 3:00 pm
by 3Form
Don't like the scenario changes. But interested to see what the reduction in AoE cap does to the meta.
Re: Patch Notes 26/07/2024
Posted: Sun Jul 28, 2024 3:51 pm
by Lion1986
3Form wrote: Sun Jul 28, 2024 3:00 pm
Don't like the scenario changes. But interested to see what the reduction in AoE cap does to the meta.
very simple: all the "meta "brainless aoe spec are meme now adn players must find alternatives instead of 1 button brainles aoe spam burst zerg like was now
for example yesterday evening the LOTD we had 4 BW with fireball barrage spec and 1 in charge to call melee focus and oterh call ranged focus. was very fun and satisfying rvr instead of same old monotonous 2 button blob.
Re: Patch Notes 26/07/2024
Posted: Sun Jul 28, 2024 7:56 pm
by Pinrri
Lion1986 wrote: Sun Jul 28, 2024 3:51 pm
3Form wrote: Sun Jul 28, 2024 3:00 pm
Don't like the scenario changes. But interested to see what the reduction in AoE cap does to the meta.
very simple: all the "meta "brainless aoe spec are meme now adn players must find alternatives instead of 1 button brainles aoe spam burst zerg like was now
for example yesterday evening the LOTD we had 4 BW with fireball barrage spec and 1 in charge to call melee focus and oterh call ranged focus. was very fun and satisfying rvr instead of same old monotonous 2 button blob.
So we are exchanging mindless aoe spam, for mindless st spam? whats the diference? instead to get massive kills on good aoe calls you kill people one by one. Is that better?
And what was the problem with the aoe spam? You can only kill pugs and bad players doing aoe spam, good warbands cant be killed doing mindlesss aoe spam, need good coordination and good moves to be killed.
The point to play this game for me is the RvR and his massive battles and kill people one by one dont seems like the most exciting gameplay.
I would like a detailed explanation of how the cap of 9 targets helps smaller but better organized groups to face larger groups.
Re: Patch Notes 26/07/2024
Posted: Sun Jul 28, 2024 8:15 pm
by Rydiak
Remove the spawn barriers. Add back guards. This is getting silly.
Re: Patch Notes 26/07/2024
Posted: Sun Jul 28, 2024 9:07 pm
by sven85z
Wish there was more pve spots for farming this event all are taken.
Re: Patch Notes 26/07/2024
Posted: Mon Jul 29, 2024 2:55 am
by Kenshiken
Make changes to maps, not AoE cap?
Re: Patch Notes 26/07/2024
Posted: Mon Jul 29, 2024 4:08 am
by Speedyluck
Lion1986 wrote: Sun Jul 28, 2024 3:51 pm
3Form wrote: Sun Jul 28, 2024 3:00 pm
Don't like the scenario changes. But interested to see what the reduction in AoE cap does to the meta.
very simple: all the "meta "brainless aoe spec are meme now adn players must find alternatives instead of 1 button brainles aoe spam burst zerg like was now
for example yesterday evening the LOTD we had 4 BW with fireball barrage spec and 1 in charge to call melee focus and oterh call ranged focus. was very fun and satisfying rvr instead of same old monotonous 2 button blob.
sry to burst ur bubble but the brainless 12345 bw/sorc st boring crap is no better than brainless aoe.
Patch Notes 26/07/2024
Posted: Mon Jul 29, 2024 7:44 am
by Lion1986
Coordinated dps is never brainless. Requires coordination which requires awarness
Re: Patch Notes 26/07/2024
Posted: Mon Jul 29, 2024 8:01 am
by Alubert
1) Aoe cap 9 seems ok.
2) Barriers in scs is some kind of sick idea. I don't understand why you want to punish the losing side even more.
Combined with machmaking that doesn't work, it has an absolutely tragic effect. After the first wipe no one passes for a barrier.
Live version in this regard was by far the best.
Zero barriers. The losing side had a chance to “come back” after successful punts/pulls.
Not everyone likes overflowing masses of zergs on orvr so it would be nice if you didn't destroy a gameplay element that is favorite for some.
3) First you force tanks to play for 2h (10 sec cd on super punts, except IB). Playing on shield is just pointless except for IB and now you are reducing “evasion” proc to 5 sec. Warlord used to give survival for 2h tanks. What is this change for? Give back the good old 10 sec cd punt on snb spec then I won't be bullied.