Caduceus wrote: Sun Jun 02, 2024 2:59 pm
The talismans made like a 6% difference in physical damage taken? I'd consider that quite significant, actually.
And consider that DPS get none of that. Nor do they get much defensive stats on their gear. So again, if you're making the point that healers have it rough, DPS should have it worse.
Let me answer with a question that will illustrate my point: what would happen if every DPS got their maximum burst for free, and was free to stack defensive stats without sacrificing any damage?
With that, I'll leave this discussion for now and may return to it later.
I really don't know what to say.. everything here is either incorrect or just something i disagree with from years of experience playing this game.
6% is hardly worth measuring, you need to measure the difference between damage you are taking in both setups, which just so happens to be 6.4% less damage taken in that situation. If you begin to understand this, then you begin to understand why armor is so strong. The correct way to build defense is to ensure you have enough EHP to survive a worst-case scenario and enough passive defense to make it so you and your healers can play comfortably. Some of that can be offset by positioning but Champ's Challenge exists, along with other things.
DPS get plenty of defense on gear. Parry, Dodge/Disrupt, anticrit, armor, wounds. Not sure at all what you mean by this? Just because Armor talis aren't considered meta for dps right now? (They're still very good, and at not much of a loss).
Your comparison makes no sense to me because healers don't get anywhere close to their maximum healing potential with things like armor talis and FS4. Do you mean having a well functioning build without going full glass? Every class in the game has that option. Almost all of my DPS are FS4, the BiS ones are 8-10k hp and some have quite a lot of Parry.
And it does make a difference. Healers who ignore defense heal for A LOT (Willpower has good scaling) and it can be almost impossible to kill their DPS even with a heal debuff, so the only option is to go kill the squishy healer. Then that group is in an unwinnable situation because their enemies' best win condition just so happens to be the biggest weakness in the group.
The same applies to DPS. Some Slayers in SR this season went for Weapon Skill or more Crit in Renown instead of Parry and some Futile. If they could stay in red, they were almost impossible to play against but they're so squishy that they can't really stay in red.
Anyways, it's been an interesting debate and I wish you the best of luck on your journey with your full Willpower Healer.