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Developer Update - 25 August 2023.

The latest updates from the front lines.
Stay informed on what the developers are working on and what’s coming next in Return of Reckoning.
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githappens
Posts: 97

Re: Developer Update - 25 August 2023.

Post#61 » Sun Aug 27, 2023 10:47 am

Sinisterror wrote: Sun Aug 27, 2023 10:29 am
githappens wrote: Sun Aug 27, 2023 9:46 am
Sinisterror wrote: Sun Aug 27, 2023 9:33 am Obviously that would be super OP but Critical dmg and Critical amount should be the Main factor how you kill people. It is the only thing in the game that is not "Set in Stone" the amount of it ranges from 35-55% Increased dmg without any critical modifiers. Also Crit is universal and is the best way to give classes alot of the crit back that doesnt exist anymore. Things like Boost V-VI all classess should have access to some even both of them. Then combine Trivial Blows with Reduced chance to be crit. 15 renown points to get -10 reduced crit chance with 20% Critical dmg and no more of that from renown.
Playing healer would be super unfun with everyone being a Choppa in perma red.
There should be 9%-12-18% Critical heal amount procs for all healers too. Same could be said for " would be super unfun with Slayer in permared and perma half health " Since Slayers have that 10-90% Critical dmg increase tactic based on health : D so anywhere under 75% hp Slayer would have more critical dmg than Choppa with 25% crit tactic.

I personally would change gtdc ID like skill doing instant dmg but 5sec Dot that has increased dmg every tick and last tick will always crit and for 2k! Like bleed em out.

Then i would bring Engi/Magus magnet/Rift back that pulled people from Wc's, keeps and forts<3 No safespaces and WAR IS Everywhere!
https://www.youtube.com/watch?v=-5Zw4FUPacc
My point was, if you add more crit and nerf futile strikes, everyone will explode like unguarded choppas in red.

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Sinisterror
Posts: 1139

Re: Developer Update - 25 August 2023.

Post#62 » Sun Aug 27, 2023 10:59 am

githappens wrote: Sun Aug 27, 2023 10:47 am
Sinisterror wrote: Sun Aug 27, 2023 10:29 am
githappens wrote: Sun Aug 27, 2023 9:46 am

Playing healer would be super unfun with everyone being a Choppa in perma red.
There should be 9%-12-18% Critical heal amount procs for all healers too. Same could be said for " would be super unfun with Slayer in permared and perma half health " Since Slayers have that 10-90% Critical dmg increase tactic based on health : D so anywhere under 75% hp Slayer would have more critical dmg than Choppa with 25% crit tactic.

I personally would change gtdc ID like skill doing instant dmg but 5sec Dot that has increased dmg every tick and last tick will always crit and for 2k! Like bleed em out.

Then i would bring Engi/Magus magnet/Rift back that pulled people from Wc's, keeps and forts<3 No safespaces and WAR IS Everywhere!
https://www.youtube.com/watch?v=-5Zw4FUPacc
My point was, if you add more crit and nerf futile strikes, everyone will explode like unguarded choppas in red.
24 aoe cap is the reason why people explode vs 9 aoe cap WITH aoe HD. Tanks are designed to mitigate dmg from 9 hits from aoe same for healers, they are designed to heal dmg done by 9 aoe cap. People should die alot in PVP RVR game and now it is easily too defensive for scs and 24 ae cap makes having dps always more powerful than adding tanks or heals. 50% aoe HD back with 9 ae cap and stronger single target procs(which are confirmed luckily<3) will make much healthier game.

Shield dok/wp and no AE HD are the problems why NO ONE dies in 6v6.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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githappens
Posts: 97

Re: Developer Update - 25 August 2023.

Post#63 » Sun Aug 27, 2023 11:27 am

Sinisterror wrote: Sun Aug 27, 2023 10:59 am
githappens wrote: Sun Aug 27, 2023 10:47 am
Sinisterror wrote: Sun Aug 27, 2023 10:29 am

There should be 9%-12-18% Critical heal amount procs for all healers too. Same could be said for " would be super unfun with Slayer in permared and perma half health " Since Slayers have that 10-90% Critical dmg increase tactic based on health : D so anywhere under 75% hp Slayer would have more critical dmg than Choppa with 25% crit tactic.

I personally would change gtdc ID like skill doing instant dmg but 5sec Dot that has increased dmg every tick and last tick will always crit and for 2k! Like bleed em out.

Then i would bring Engi/Magus magnet/Rift back that pulled people from Wc's, keeps and forts<3 No safespaces and WAR IS Everywhere!
https://www.youtube.com/watch?v=-5Zw4FUPacc
My point was, if you add more crit and nerf futile strikes, everyone will explode like unguarded choppas in red.
24 aoe cap is the reason why people explode vs 9 aoe cap WITH aoe HD. Tanks are designed to mitigate dmg from 9 hits from aoe same for healers, they are designed to heal dmg done by 9 aoe cap. People should die alot in PVP RVR game and now it is easily too defensive for scs and 24 ae cap makes having dps always more powerful than adding tanks or heals. 50% aoe HD back with 9 ae cap and stronger single target procs(which are confirmed luckily<3) will make much healthier game.

Shield dok/wp and no AE HD are the problems why NO ONE dies in 6v6.
Game shouldn't be balanced around 6v6, cuz its irrevelant, even if prefered by some.
Anyway, if you keep making people even more squishy, then smallscale is even worse than now, since outnumbered fights will be even worse to handle.

lumpi33
Posts: 443

Re: Developer Update - 25 August 2023.

Post#64 » Sun Aug 27, 2023 12:53 pm

Here is some unfiltered feedback if you are interested:
https://www.twitch.tv/videos/1909170886

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wildwindblows
Posts: 463

Re: Developer Update - 25 August 2023.

Post#65 » Sun Aug 27, 2023 3:50 pm

no damage nerf for top dps classes and more nerf for underdog classes. well done.

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wonshot
Posts: 1193

Re: Developer Update - 25 August 2023.

Post#66 » Sun Aug 27, 2023 4:32 pm

The general direction of the server, actually seems pretty decent and gives comfort in investing time into this mmo and the private server!
The unknown of if balancing will make the game more fun and balaned naturally remains to be seen.

Only worry from this information video + post, is that the foundation 1.8.4 patch might linger for some classes for one or two months before the next patch, but assuming not all careers are adressed that could potentially lead to some classes being in foundation-mode for too long and those piloting those classes might be unhappy and stop.

Fingers crossed the transitioning will be smooth.
Bombling 93BW

Alubert
Posts: 512

Re: Developer Update - 25 August 2023.

Post#67 » Sun Aug 27, 2023 10:17 pm

So many changes and new things :)
I am looking forward to it.
With the changes regarding ability system and adding armor pen abilities/tactics, would it be possible to fix the eternal bug with SL/Choppa tactics - flanking?
Tactics are not adding with choppa/sl rage mechanic.
It is only 8-9% instead of 15%.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

lumpi33
Posts: 443

Re: Developer Update - 25 August 2023.

Post#68 » Mon Aug 28, 2023 7:20 am

Caduceus wrote: Sun Aug 27, 2023 5:03 pm The planned balance changes for rDPS are a disaster.

Who is whispering in your ear that this nerf is a good idea?

Is it because Gravord died sometimes to being nuked by multiple rDPS while playing his incredibly offensively specced tank?
I can also sense a lot of Gravord influence here. We know that he has a close connection to devs like Dalen and he is probably on the balance team. We also know that he only plays melee, always in premades, mostly destro. He seems to hate rdps who are only disturbing his premade play when he is roaming in orvr.

Most of these pug SWs and engis are already a non-factor to the outcome of orvr battles. They are also not wanted in competitve warbands and lack in ranked. After the changes they will be squishy free renown pinatas without any killing power.

Is that what you want? You really think that people will keep playing them? You really think that rdps players are going to switch to melee classes?

Sorry but you are illusional and should hear less to what this Gravord guy is saying. He is obviously wrong. Gravord will want what Gravords game play and fun helps. That this is not healthy for the game and only benefits this dudes game play should be clear after that provisional patch notes.

In which other game are rdps players not allowed to get kills? Killing with melee is fine, killing with rdps is not -> your logic. The only explaination when looking at these patch notes, explanations and planned further balance changes.
Last edited by lumpi33 on Mon Aug 28, 2023 7:26 am, edited 1 time in total.

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githappens
Posts: 97

Re: Developer Update - 25 August 2023.

Post#69 » Mon Aug 28, 2023 7:26 am

I don't want to be that guy, but you can get like k/d 20:1 on rDPS atm while roaming (yes, on order).

lumpi33
Posts: 443

Re: Developer Update - 25 August 2023.

Post#70 » Mon Aug 28, 2023 7:28 am

githappens wrote: Mon Aug 28, 2023 7:26 am I don't want to be that guy, but you can get like k/d 20:1 on rDPS atm while roaming (yes, on order).
By killing randoms in low gear. Wohoo. Try fighting a 2/2/2 setup with a ranged class like a SW or engi. No damage, no chance. No matter if they are group or not. How many rdps do you see in premade scenario groups, cities, warbands or ranked? Maybe one sorc or bw for the ranged champ. That's it. Don't tell me that rdps, especially SWs and engis are doing well. They don't.

And you are having an issue with 20:1 rpds but not with melee warbands getting hundreds of kills, dominating the zone, pushing people back into the warcamps and keep without dying? Come on now. That 20:1 rdps killing lowbies without gear and heals are a non-factor.

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